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updated readme
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[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
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[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
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[Features](#Features) - [Status](#Status) - [Install](#Install) - [Usage](#Usage) - [Docs](http://brm.io/matter-js/) - [Implementation](#Implementation) - [References](#References) - [License](#License)
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### Demos
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### Demos
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- [Mixed Shapes](http://brm.io/matter-js-demo#mixed)
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- [Mixed Shapes](http://brm.io/matter-js-demo#mixed)
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See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
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See [Demo.js](https://raw2.github.com/liabru/matter-js/master/demo/js/Demo.js) and [DemoMobile.js](https://raw2.github.com/liabru/matter-js/master/demo/js/DemoMobile.js) for many usage examples. No docs at the moment, sorry.
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<br>When loaded, all functions are under the global <code>Matter.*</code> namespace.
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<br>When loaded, all functions are under the global <code>Matter.*</code> namespace.
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### Documentation
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See the [Matter.js API Docs](http://brm.io/matter-js/).
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### Implementation
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### Implementation
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The technical details for physics nerds and game devs.
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The technical details for physics nerds and game devs.
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