0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-12-26 13:49:01 -05:00

updated readme

This commit is contained in:
liabru 2015-12-23 20:38:16 +00:00
parent d4cbdbbd0e
commit 6cd00b1c7a

View file

@ -4,7 +4,7 @@
[brm.io/matter-js](http://brm.io/matter-js) [brm.io/matter-js](http://brm.io/matter-js)
[Features](#features) - [Install](#install) - [Usage](#usage) - [Docs](http://brm.io/matter-js-docs/) - [Implementation](#implementation) - [References](#references) - [License](#license) [Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [References](#references) - [License](#license)
[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js) [![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
@ -64,6 +64,20 @@
</tr> </tr>
</table> </table>
### Gallery
Some great projects using matter.js physics are
- [Les métamorphoses de Mr. Kalia](http://www.lab212.org/projects/les-metamorphoses-de-mr-kalia) by Lab212 for Google
- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon et al
- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonnehomme for Arte
- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe
- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery
- [Hype](http://tumult.com/hype/pro/) by Tumult
- [Trophy Smasher](http://grindselect.com/trophy/game) by Kyle Stetz for Grind Select
- [Pelada](https://gabrielmfadt.wordpress.com/tag/matter-js/) by Gabriel Gianordoli
- [Powermate and Physics](https://vine.co/v/OjXaEzivvJe) by Jaume Sanchez Elias
### Features ### Features
- Rigid bodies - Rigid bodies
@ -105,12 +119,13 @@ You can also install using the package managers [Bower](http://bower.io/search/?
### Usage ### Usage
See the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example. Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example.
Also see the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page, which also shows how to use your own game loop.
Matter.js includes a sample renderer, but this is optional and it's easy to use your own. ### Examples
See the [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki page for information, including on how to use your own custom game loop.
Check out the [demo page](http://brm.io/matter-js-demo-master/) for more examples and then refer to [Demo.js](https://github.com/liabru/matter-js/blob/master/demo/js/Demo.js) to see how they work. Some of the demos are also available on [codepen](http://codepen.io/collection/Fuagy/), where you can easily experiment with them. See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos).
There are even more examples on [codepen](http://codepen.io/collection/Fuagy/).
### Documentation ### Documentation
@ -137,7 +152,7 @@ If you'd like to contribute but not sure what to work on, feel free to message m
To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md). To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md).
### Implementation ### References
The engine uses the following techniques: The engine uses the following techniques:
@ -157,9 +172,7 @@ The engine uses the following techniques:
- A basic sleeping strategy - A basic sleeping strategy
- HTML5 Canvas / WebGL renderer - HTML5 Canvas / WebGL renderer
### References For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
See my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
### License ### License