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fix angle indicators for compound bodies

This commit is contained in:
liabru 2015-04-21 21:04:37 +01:00
parent 13fcb4b8f9
commit 8031090377

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@ -623,6 +623,7 @@ var Render = {};
var c = context,
render = engine.render,
options = render.options,
part,
i,
j,
k;
@ -639,7 +640,7 @@ var Render = {};
if (options.showAxes) {
// render all axes
for (j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {
var part = parts[j];
part = parts[j];
for (k = 0; k < part.axes.length; k++) {
var axis = part.axes[k];
c.moveTo(part.position.x, part.position.y);
@ -647,11 +648,14 @@ var Render = {};
}
}
} else {
if (body.parts.length === 1) {
// render a single axis indicator
c.moveTo(body.position.x, body.position.y);
c.lineTo((body.vertices[0].x + body.vertices[body.vertices.length-1].x) / 2,
(body.vertices[0].y + body.vertices[body.vertices.length-1].y) / 2);
for (j = parts.length > 1 ? 1 : 0; j < parts.length; j++) {
part = parts[j];
for (k = 0; k < part.axes.length; k++) {
// render a single axis indicator
c.moveTo(part.position.x, part.position.y);
c.lineTo((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2,
(part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2);
}
}
}
}