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fix support for nodejs
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bc26469df2
commit
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2 changed files with 16 additions and 5 deletions
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@ -49,10 +49,6 @@ var Engine = {};
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isFixed: false,
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isFixed: false,
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frameRequestId: 0
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frameRequestId: 0
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},
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},
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render: {
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element: element,
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controller: Render
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},
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broadphase: {
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broadphase: {
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controller: Grid
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controller: Grid
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}
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}
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@ -60,7 +56,17 @@ var Engine = {};
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var engine = Common.extend(defaults, options);
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var engine = Common.extend(defaults, options);
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if (element && !engine.render) {
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engine.render = {
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element: element,
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controller: Render
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};
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}
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if (engine.render && engine.render.controller) {
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engine.render = engine.render.controller.create(engine.render);
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engine.render = engine.render.controller.create(engine.render);
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}
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engine.world = World.create(engine.world);
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engine.world = World.create(engine.world);
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engine.pairs = Pairs.create();
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engine.pairs = Pairs.create();
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engine.broadphase = engine.broadphase.controller.create(engine.broadphase);
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engine.broadphase = engine.broadphase.controller.create(engine.broadphase);
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@ -13,6 +13,11 @@ var Runner = {};
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(function() {
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(function() {
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if (typeof window === 'undefined') {
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// TODO: support Runner on non-browser environments.
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return;
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}
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var _fps = 60,
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var _fps = 60,
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_deltaSampleSize = _fps,
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_deltaSampleSize = _fps,
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_delta = 1000 / _fps;
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_delta = 1000 / _fps;
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