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1 changed files with 9 additions and 9 deletions
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@ -9,10 +9,10 @@
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* @class Constraint
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*/
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// TODO: fix instabillity issues with torque
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// TODO: fix instability issues with torque
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// TODO: linked constraints
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// TODO: breakable constraints
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// TODO: collidable constraints
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// TODO: collision constraints
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// TODO: allow constrained bodies to sleep
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// TODO: handle 0 length constraints properly
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// TODO: impulse caching and warming
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@ -27,7 +27,7 @@ var Constraint = {};
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/**
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* Creates a new constraint.
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* All properties have default values, and many are pre-calculated automatically based on other properties.
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* See the properites section below for detailed information on what you can pass via the `options` object.
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* See the properties section below for detailed information on what you can pass via the `options` object.
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* @method create
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* @param {} options
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* @return {constraint} constraint
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@ -200,8 +200,8 @@ var Constraint = {};
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Sleeping.set(bodyA, false);
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// clamp to prevent instabillity
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// TODO: solve this properlly
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// clamp to prevent instability
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// TODO: solve this properly
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torque = Common.clamp(torque, -0.01, 0.01);
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// keep track of applied impulses for post solving
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@ -220,8 +220,8 @@ var Constraint = {};
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Sleeping.set(bodyB, false);
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// clamp to prevent instabillity
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// TODO: solve this properlly
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// clamp to prevent instability
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// TODO: solve this properly
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torque = Common.clamp(torque, -0.01, 0.01);
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// keep track of applied impulses for post solving
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@ -370,10 +370,10 @@ var Constraint = {};
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/**
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* A `Number` that specifies the target resting length of the constraint.
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* It is calculated automatically in `Constraint.create` from intial positions of the `constraint.bodyA` and `constraint.bodyB`.
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* It is calculated automatically in `Constraint.create` from initial positions of the `constraint.bodyA` and `constraint.bodyB`.
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*
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* @property length
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* @type number
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*/
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})();
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})();
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