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deprecated Matter.RenderPixi
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4 changed files with 9 additions and 13 deletions
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@ -103,7 +103,6 @@ See how others are using matter.js physics
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- Collision queries (raycasting, region tests)
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- Time scaling (slow-mo, speed-up)
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- Canvas renderer (supports vectors and textures)
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- WebGL renderer (requires [pixi.js](https://github.com/GoodBoyDigital/pixi.js/))
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- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
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- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
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- Cross-browser (Chrome, Firefox, Safari, IE8+)
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@ -173,7 +172,7 @@ The engine uses the following techniques:
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- Constraints solved with the Gauss-Siedel method
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- Semi-variable time step, synced with rendering
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- A basic sleeping strategy
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- HTML5 Canvas / WebGL renderer
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- HTML5 Canvas rendering
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For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/).
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@ -1,10 +1,9 @@
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/**
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* The `Matter.Runner` module is an optional utility which provides a game loop,
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* that handles updating and rendering a `Matter.Engine` for you within a browser.
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* It is intended for demo and testing purposes, but may be adequate for simple games.
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* that handles continuously updating a `Matter.Engine` for you within a browser.
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* It is intended for development and debugging purposes, but may also be suitable for simple games.
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* If you are using your own game loop instead, then you do not need the `Matter.Runner` module.
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* Instead just call `Engine.update(engine, delta)` in your own loop.
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* Note that the method `Engine.run` is an alias for `Runner.run`.
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*
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* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
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*
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@ -267,6 +266,7 @@ var Common = require('./Common');
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* @param {number} event.timestamp The engine.timing.timestamp of the event
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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* @deprecated
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*/
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/**
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@ -277,6 +277,7 @@ var Common = require('./Common');
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* @param {number} event.timestamp The engine.timing.timestamp of the event
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* @param {} event.source The source object of the event
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* @param {} event.name The name of the event
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* @deprecated
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*/
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/*
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@ -1,11 +1,7 @@
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/**
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* The `Matter.Render` module is the default `render.controller` used by a `Matter.Engine`.
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* This renderer is HTML5 canvas based and supports a number of drawing options including sprites and viewports.
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*
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* It is possible develop a custom renderer module based on `Matter.Render` and pass an instance of it to `Engine.create` via `options.render`.
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* A minimal custom renderer object must define at least three functions: `create`, `clear` and `world` (see `Matter.Render`).
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*
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* See also `Matter.RenderPixi` for an alternate WebGL, scene-graph based renderer.
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* The `Matter.Render` module is a simple HTML5 canvas based renderer for visualising instances of `Matter.Engine`.
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* It is intended for development and debugging purposes, but may also be suitable for simple games.
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* It includes a number of drawing options including wireframe, vector with support for sprites and viewports.
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*
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* @class Render
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*/
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@ -3,7 +3,7 @@
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* See also `Matter.Render` for a canvas based renderer.
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*
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* @class RenderPixi
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* @deprecated the `Matter.RenderPixi` module will soon be removed from the Matter.js core.
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* @deprecated the Matter.RenderPixi module will soon be removed from the Matter.js core.
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* It will likely be moved to its own repository (but maintenance will be limited).
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*/
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