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A 2D rigid body physics engine for the web.
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liabru 56b0bb463f Merge branch 'constraint-fixes'
* constraint-fixes: (31 commits)
  tweaked Example.doublePendulum
  added Composite.bounds
  upgraded matter-wrap
  added Examples.ragdoll
  upgraded matter-tools
  fixed various constraints in examples
  improved spring and pin rendering
  update alpha build
  added Example.constraints
  added constraint.render.type and constraint.render.anchor
  update alpha build
  added constraint damping
  update alpha build
  changed lint rules
  added Example.doublePendulum
  added rotation point parameter to Body.rotate, closes #410
  fix constraint.angularStiffness
  fix soft body stiffness
  fixed Examples.compound constraint offset
  improved Example.chains using pin constraint
  ...
2017-07-06 23:03:05 +01:00
build update alpha build 2017-06-26 23:21:22 +01:00
demo upgraded matter-wrap 2017-07-06 21:50:08 +01:00
examples tweaked Example.doublePendulum 2017-07-06 21:53:31 +01:00
src Merge branch 'constraint-fixes' 2017-07-06 23:03:05 +01:00
test fix tests 2016-11-04 00:04:56 +00:00
.eslintrc changed lint rules 2017-05-04 00:38:45 +01:00
.gitignore remove and ignore all test refs 2016-11-03 23:34:16 +00:00
.travis.yml change travis node version to latest stable 2016-09-21 21:12:12 +01:00
bower.json release 0.12.0 2017-02-02 00:21:54 +00:00
CHANGELOG.md release 0.12.0 2017-02-02 00:21:54 +00:00
CONTRIBUTING.md updated license and contributing 2017-05-09 00:46:03 +01:00
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LICENSE updated license and contributing 2017-05-09 00:46:03 +01:00
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README.md updated readme 2017-03-07 22:20:07 +00:00

Matter.js

Matter.js is a JavaScript 2D rigid body physics engine for the web

brm.io/matter-js

Demos - Gallery - Features - Plugins - Install - Usage - Examples - Docs - Wiki - References - License

Build Status

Demos


See how others are using matter.js physics

Features

  • Rigid bodies
  • Compound bodies
  • Composite bodies
  • Concave and convex hulls
  • Physical properties (mass, area, density etc.)
  • Restitution (elastic and inelastic collisions)
  • Collisions (broad-phase, mid-phase and narrow-phase)
  • Stable stacking and resting
  • Conservation of momentum
  • Friction and resistance
  • Events
  • Constraints
  • Gravity
  • Sleeping and static bodies
  • Plugins
  • Rounded corners (chamfering)
  • Views (translate, zoom)
  • Collision queries (raycasting, region tests)
  • Time scaling (slow-mo, speed-up)
  • Canvas renderer (supports vectors and textures)
  • MatterTools for creating, testing and debugging worlds
  • World state serialisation (requires resurrect.js)
  • Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
  • Mobile-compatible (touch, responsive)
  • An original JavaScript physics implementation (not a port)

Install

Download the edge build (master) or get a stable release and include the script in your web page:

<script src="matter.js" type="text/javascript"></script>

You can also install using the package managers Bower and NPM.

bower install matter-js
npm install matter-js

Usage

Visit the Getting started wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the Running and Rendering wiki pages, which show how to use your own game and rendering loops.

Tutorials

See the list of tutorials.

Examples

See the examples directory which contains the source for all demos.
There are even more examples on codepen.

Plugins

The engine can be extended through plugins, see these resources:

Documentation

See the API Documentation and the wiki

Building and Contributing

To build you must first install node.js and gulp, then run

npm install

This will install the required build dependencies, then run

gulp dev

to spawn a development server. For information on contributing see CONTRIBUTING.md.

Changelog

To see what's new or changed in the latest version, see the changelog.

References

See the wiki page on References.

License

Matter.js is licensed under The MIT License (MIT)
Copyright (c) 2014 Liam Brummitt

This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.