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39 KiB
39 KiB
0.9.1 (2016-02-15)
- added default for delta parameter in Engine.update, closes #200 (490d232), closes #200
- added docs for body.render.opacity (adcb610)
- added SVGPathSeg polyfill, closes #196 (8fcb893), closes #196
- Adding the opacity attribute to be able to draw semi-transarent sprites (5b755a1)
- allow passing of pixi objects to Matter.RenderPixi at creation, closes #193 (dbdabcc), closes #193
- change main reference in package.json (633c305)
- Changed bounds checking MIN_VALUE to -MAX_VALUE. Fixes #202 (dd5e260), closes #202
- fix issue with Bodies.circle label option, closes #195 (e7e8c26), closes #195
- fix lint issue (b4e875b)
- fixed build issue (bb3d43f)
- fixed rendering of angle indicators (aaffee3)
- fixed rendering of compound bodies (99dd6c5)
- fixes to body opacity rendering (8ac06b2)
- Merge branch 'master' of https://github.com/ma1069/matter-js into ma1069-master (c99e6af)
- Merge pull request #199 from kevinboudot/master (34fa27a)
- remove redundant console.log from gulpfile (b5006e3)
- Update README.md (1bfb758)
- updated edge build (cc80837)
- updated test refs (cfdc0b3)
- updated test refs (4d65dd1)
0.9.0 (2016-01-16)
release summary
-
improved documentation
-
improved performance
-
improved stability
-
improved accuracy
-
improved friction
-
improved sleeping
-
improved constraints
-
improved examples
-
added concave body support
-
added compound body support
-
added collision filters
-
added Matter.Body property setters
-
added Matter.Sleeping events
-
added Matter.Composite events
-
added Matter.Composite transforms
-
added Matter.MouseConstraint events
-
added Matter.Render events
-
added Matter.Runner
-
added support for nodejs
-
added support for high dpi rendering
-
added multiple examples
-
added automated tests
-
migrated from grunt to gulp
-
migrated to browserify
-
migrated to pixi.js v3
-
fixed multiple issues (see commit log)
commit log
- Add Pixi DisplayObjectContainer to allow view bounds in webGL (97f0f8d)
- added beforeRender and afterRender events to Matter.Render (aa48322)
- added body sleepStart and sleepEnd events, closes #91 (bc26469), closes #91
- added Body.nextCategory (d249165)
- added Body.set (235b6c8)
- added Body.setMass, Body.setDensity, Body.setInertia (ca978fa)
- added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity (7ed28f7)
- added Body.setVertices and Vector.clone (b6dbb25)
- added building and contributing to readme (9a59e34)
- added collisionFilter support to MouseConstraint (cee8d55)
- added composite events (2841522)
- added composite events example to Demo.events (296d47e)
- added Composite.translate, Composite.rotate, Composite.scale (4c4962f)
- added compound support to Query.ray (10e5d0f)
- added constraint to Demo.compound (87fbf51)
- added CONTRIBUTING.md (7c936d5)
- added CONTRIBUTING.md (261c794)
- added Demo.compositeManipulation (4051823)
- added Demo.compound (b7bf5d6)
- added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties (0b8efa5)
- added Demo.manipulation (0a453a2)
- added Demo.setManualControl (203252a)
- added Demo.slingshot (3043baa)
- added Demo.staticFriction (4491dfd)
- added Demo.svg, Demo.compoundStack, Demo.concave (17589bc)
- added Demo.terrain (3132d70)
- added docs (200fcbe)
- added docs for engine.timing.isFixed (e22ceeb)
- added drag events to MouseConstraint, closes #45 (c254c8d), closes #45
- added early out in Constraint.postSolveAll, pass body.velocity when updating bounds (8210dbe)
- added internal edge flagging to Bodies.fromVertices (ca75fde)
- added Matter.Svg.pathToPoints (7822ead)
- added Matter.version (e0a6de0)
- added Matter.World extends Matter.Composite to docs (b3921fb)
- added minimum area check to Bodies.fromVertices (bf11ee5)
- added missing dependency to Render.js (df5f16c)
- added mouse constraint collision mask example to demo (440e9d2)
- added Mouse.create warning for omitted element (af83e27)
- added MouseConstraint.create warning for omitted element (b6603ca)
- added node demo tests (71c1ae8)
- added options to Metrics.create (1b7e27d)
- added Query.point (98ea7c7)
- added release tasks (5479fbc)
- added Render.create warning for omitted element (0583cdb)
- added render.options.showMousePosition (e191d44)
- added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rende (5ab2bf3)
- added Render.vertexNumbers, Render.bodyConvexHulls (9c139ed)
- added Runner.create and Runner.tick (5c69f2e)
- added source link to demo (1e756d3)
- added sprite offsets relative to centre of mass, closes #153 (3de9d00), closes #153
- added startdrag and enddrag events to Demo.events (7c75614)
- added support for compound bodies in MouseConstraint (d6829bf)
- added support for hidpi rendering (4746eb9)
- added support for multiple vertices input in Bodies.fromVertices (e8205f8)
- added support for sprite scale in RenderPixi, closes #54 (8dea166), closes #54
- added testDemo to grunt test (08c5648)
- added time scaling to Sleeping (0ae2d02)
- added Vector.create (b327a40)
- Allow for negative force to bring a body out of sleeping state. (d585e80)
- appease jshint (89140ae)
- appease jshint (18a2627)
- change browser tests to use JSON.stringify (75af920)
- change gravity scale to variable rather than a constant (a38b227)
- change main to edge build (9d0e82b)
- change travis to only lint rather than full test (until tests are finished and documented) (ce478cb)
- change world.bounds to Infinity, remove world bounds check from Engine, closes #67 (8b5192d), closes #67
- changed Body._initProperties to use Body.setVertices (2d04389)
- changed bower main to build/matter.js (7412335)
- changed certain Matter.Composite methods to private in docs (8aa148d)
- changed Common.log to use console.warn (c220f41)
- changed default minimum area in Bodies.fromVertices (998ab33)
- changed demo to use Matter.Runner and Matter.Render events (a1d4748)
- changed friction impulse limiting approach (de4784c)
- changed Grid.create to accept an options object (eedd1f2)
- changed jquery reference (matter-tools) to local copy (0849773)
- changed Math.random to Common.random and use a seeded RNG (0a46cb2)
- changed Mouse.create to return as a plain object (eaa9767)
- changed Render.bodyIds to show all parts (3ed8034)
- changed Sleeping constants to be public (module level) (7eadea9)
- changed vertex number render fillstyle (bc88406)
- changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in- (e3e462e)
- cleanup (5888ffc)
- cleanup Svg.pathToPoints (8bf3278)
- cleanup Svg.pathToVertices (7db3d28)
- demo tweaks (d55c700)
- demo tweaks (22445c7)
- disabled angle indicators on some demos (74bc8ae)
- don't calculate gravity force if there is no actual gravity (e54802c)
- dont draw offscreen constraints. Set visible flag on offscreen sprites (e263ecb)
- Ensure passed canvas abides by render options (0b51dd6)
- expose demo instance externally (a9122ed)
- fix angle indicators for compound bodies (8031090)
- fix bug in Composites.stack when skipping bodies (b34669e)
- fix bug when using timing.isFixed, closes #44 (0933620), closes #44
- fix concat dependency (84a22ba)
- fix demo for tests (5e6b22b)
- fix Demo.reset to fully reset ids (500d566)
- fix Demo.stress stability (d0fdd29)
- Fix for travis (05f1c46)
- fix grunt for travis (d405910)
- fix grunt for travis (f55d806)
- fix gulp issues (4173e70)
- fix gulp issues (3bd556d)
- fix handling of engine.render (c46e915)
- fix issue in Render.inspector on Chrome (86fcfcd)
- fix issue of undefined body.parts in constructor (9d3755a)
- fix issue when Bodies.trapezoid slope === 1, closes #138 (449774c), closes #138
- fix issue with mouse when changing renderers, closes #96 (796faeb), closes #96
- fix issue with Render.debug when no timing passed, closes #171 and #176 (087fab2), closes #171 #176
- fix jshint (b0f72ab)
- fix lint issue (9a599f1)
- fix Matter.Demo for node (2de1161)
- fix Matter.Demo for node (06eea3e)
- fix Matter.Runner for node (ad55b85)
- fix mobile demo, remove dev.html, fix debug info rendering (9d5c27a)
- fix orientation event bug in DemoMobile (f770a7c)
- fix pair properties for compounds (b8f3784)
- fix runner for tests, limit precision of refs (352bfd6)
- fix standalone option (de16529)
- fix support for nodejs (b669ea0)
- fix tests (eccf0a7)
- fix travis (3ce6c3a)
- fix travis issue (131ed5e)
- fix undefined variables, added jshint checks, closes #102 (536e55f), closes #102
- fixed Body.rotate (c5212e1)
- fixed Body.setVertices (73ded98)
- fixed bug in constraints for compounds (13fcb4b)
- fixed bug in Demo.reset that was creating multiple MouseConstraint (8204d97)
- fixed build tasks (69ff33f)
- fixed build tasks, closes #161 (d1b8705), closes #161
- fixed chaining for some Matter.Vertices methods (8746185)
- fixed collision detection issue, closes #12 (3e48825), closes #12
- fixed collision incident and reference body mapping (757fffa)
- fixed collision rendering (bc9a051)
- fixed Common.now, closes #55 (8555c0c), closes #55
- fixed compound body stability, improved position resolver (e01dd22)
- fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added t (9a55b0c)
- fixed Example.timescale (19656cd)
- fixed friction in Demo.manipulation (95ae911)
- fixed gulp shell task args (c2b0f30)
- fixed incorrect bounds issue when passing angle in Body.create (810bd26)
- fixed issue with Body.applyForce torque, closes #64 (3f9364c), closes #64
- fixed issue with docs (3a16f90)
- fixed issue with MouseConstraint.create, closes #185 (dff0e30), closes #185
- fixed issues with friction stability (1db98a3)
- Fixed missed variable declaration. (a940d96)
- fixed options pass through on Bodies.fromVertices (eb29367)
- fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail (ccbb98b)
- fixed RenderPixi for compound bodies (6679b9c)
- fixed SAT overlap calculation for containment case (685f2bd)
- fixed scaling on RenderPixi view bounds (c1964e2)
- fixed support finding logic (bc7dfc7)
- fixed Vertices.fromPath when parsing scientific notation (dae684d)
- fixes for compound bodies (87f9065)
- formatting merge (d4cbdbb)
- further work on compound implementation (d2f79b4)
- hide axis indicator on compound bodies (6a26696)
- ignoring .idea (066a416)
- implemented automated browser tests (a88b3ba)
- implemented compound bodies, added Body.setParts (f554d6c)
- implemented static compound bodies (90adf14)
- implemented temporary vector pool (7a477f2)
- improve Composite.car (5ff2182)
- improved collision detection for compounds (84d9f59)
- improved Demo.manipulation (e186ccd)
- improved docs (2317f02)
- improved docs (2e6afd4)
- improved examples (6e1f8e9)
- improved friction, added body.frictionStatic (937c7bf)
- improved traction for Composites.car (95eddb0)
- increased tollerance on internal edge finding (40905e8)
- initial work on browser tests (6a88256)
- initial work on compound bodies (243fce4)
- Make background:'transparent' work like canvas renderer (f9123f9)
- Merge branch 'browser-tests' (a6b82c1)
- Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-co (3a32bda)
- Merge branch 'GustavCarlson-collision-filters' (a58fe2a)
- Merge branch 'master' into runner-improve (a48d219)
- Merge branch 'master' into topic/addBounds (a461fc7)
- Merge branch 'master' of github.com:liabru/matter-js (4067108)
- Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master (41b4b7f)
- Merge branch 'master' of https://github.com/schahriar/matter-js into schahriar-master (2510cdf)
- Merge branch 'no-gravity-optim' of https://github.com/BlackDice/matter-js into BlackDice-no-gravity- (1b8574a)
- Merge branch 'node-tests' into browserify (6e0e7e4)
- Merge branch 'pr/60' (42dc72d)
- Merge branch 'pr/95' (eed9167)
- Merge branch 'runner-improve' into browserify (9e3438f)
- Merge pull request #30 from mrspeaker/master (e95e328)
- Merge pull request #31 from mrspeaker/topic/addBounds (6652bb4)
- Merge pull request #51 from tumult/pair_refreshes_from_body_values (7c1efb6)
- Merge remote-tracking branch 'origin/pr/33' (c6a9414)
- merge tumult:old_ie_fixes + tweaks (6e1ab9a)
- migrated from grunt to gulp, jshint to eslint (19bb655)
- Missing argument whose default is 1. (61855ab)
- More fine-grained collision filtering in the style of Box2D (dd4fc65)
- move /tests to /test (ad403ae)
- move Demo.* to Example.* (b722012)
- move license in build (9ba8a2a)
- move require statements below module export (99c3bb3)
- moved collision events into Engine.update, changed collisionStart to trigger before collisions resol (69b1d05)
- moved Engine.run to Matter.Runner (6911395)
- moved engine.timing properties, tick events and Engine.render into Matter.Runner module (dcdc43d)
- pass width and height options to Pixi webGL renderer (a9278fc)
- publish to npm (a12fbcb)
- refactor Bodies.fromVertices (4a2c6e7)
- refactor Demo.create (c0b24da)
- refactor Demo.init (fb76605)
- remove constraint torque clamp (6f89250)
- removed Body.resetForcesAll, removed Body.applyGravityAll, removed Body.updateAll (9aa0945)
- removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparation (2b6a8d3)
- removed complexity check in Bodies.fromVertices, enforce clockwise sort (2d1ef0d)
- removed Detector.bruteForce (e04de5f)
- removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to (6dd0c05)
- removed engine.input, removed Engine mouse events, added MouseConstraint mouse events (fb5d899)
- removed line width change from Body.setStatic (04955bb)
- removed Matter.Metrics from release builds (now dev only) (968bba2)
- removed old build (a068bec)
- removed redundant property (14392b4)
- removed Render.clear (redundant) (0a15d7d)
- removed Render.setBackground (now use render.options) (01bc813)
- removed unused vars from examples (0bff037)
- removed version number from edge build name (e6b998e)
- render normals pointing out of static bodies (d082b3a)
- skip presolve when impulse 0 (296059c)
- skip unnecessary loops in Composites.mesh, closes #85 (0a73a64), closes #85
- Some fixes in pixi.js v3 update (96735dd)
- Spellchecking (940976a)
- Spellchecking (c2e0c23)
- Spellchecking (cd5d401)
- Spellchecking (611a429)
- Spellchecking (723ddcf)
- Spellchecking (65d5d93)
- Spellchecking (3127654)
- tweak jshint (71df1b9)
- tweaks to collision filtering (5060c76)
- tweaks to Matter.Runner (ce474da)
- Update JSDoc (25ab2a3)
- Update JSDoc (18e0642)
- Update JSDoc (71ef6c2)
- Update JSDoc (10a46b7)
- Update JSDoc (5b87f47)
- Update JSDoc (d17eb6c)
- Update JSDoc (aa3eabc)
- update node version for travis (e698b6b)
- updated browser test refs (1810f93)
- updated browser test refs (ae32d63)
- updated browser test refs (31fb748)
- updated contributing notes (8b89e87)
- updated docs for collisionFilter (9f10f88)
- updated edge build (2fa1570)
- updated edge build (02ab198)
- updated edge build (37a86cd)
- updated edge build (cd00353)
- updated edge build (37ccc84)
- updated edge build (bf3f986)
- updated edge build (16733ad)
- updated edge build (2f2d416)
- updated edge build (5770013)
- updated edge build (43fd2e3)
- updated edge build (fbb7c1a)
- updated edge build (d6cbd07)
- updated edge build (9561d5d)
- updated edge build (a80fbc1)
- updated edge build (5b2b060)
- updated edge build (d22b1b4)
- updated edge build (2ab20b0)
- updated edge build (f2635ab)
- updated matter-tools (c969767)
- updated matter-tools (4ecad0f)
- updated node test refs (b1e6a45)
- Updated pixi.js to v3 (419d2ad)
- updated readme (137580c)
- updated readme (f4f3bf7)
- updated readme (d2dcc77)
- updated readme (2806fd3)
- updated readme (3e5abab)
- updated readme (8f2f8ee)
- updated readme (6cd00b1)
- updated test refs (b79ece2)
- updated test refs (1a55259)
- updated test refs (110aea8)
- updated test refs (729e2bf)
- upgraded pixi.js to v3.0.6 (d03145e)
- use actual canvas size for default render bounds (c3129b8)
- use browserify (00251e5)
- use build folder for demo (fa47d5c)
- use different port for test server, fix test precision limiter (c1f71b9)
- Use own Common.indexOf method for IE 6-8 compatibility (b91af36)
- When updating pairs use current values from bodies as they may have changed (f0e7491)
Matter.js Changelog
0.8.0-alpha - 2014-05-05
Release Highlights
- added Views demo
- added Time Scaling demo
- added Rounded Corners (Chamfering) demo
- added Raycasting demo
- added Query module, including raycasting
- added 3 useful new Composite methods
- added support for mouse wheel, mouse scaling and offsets
- added Body.scale for scaling bodies on the fly
- added Body.timeScale for slowing down bodies per-body
- added Body.setStatic for correctly setting static
- added Vertices.chamfer for rounding corners of any set of vertices
- added integration of chamfer to body factories
- added engine.timing.isFixed option to disable dynamic timing
- added render.bounds for translating and scaling views
- easier use of Engine.update and Engine.render for those using custom game loops
- fixed issues with time scaling
- fixed error in calculation of centre of mass
- removed Matter.Gui in preparation for the MatterTools project launch
Added
- added Demo.views
- added Demo.timescale
- added Demo.rounded
- added Demo.raycasting
- added demo support for hash + '-inspect' to start the MatterTools inspector
- added Composite.rebase
- added Composite.move
- added Composite.get
- added Matter.Query
- added Query.ray
- added Query.region
- added Bounds.translate
- added Bounds.shift
- added Mouse.setScale
- added Mouse.setPosition
- added mouse.absolute
- added mouse.wheelDelta
- added mouse.offset
- added Body.setStatic
- added Body.scale
- added body.timeScale
- added Vector.angle
- added Vertices.chamfer for rounding corners
- added Engine.render
- added engine.timing.isFixed option
- added render.bounds for translating and scaling views
- added Common.nextId
- added body.label
- added constraint.label
- added composite.label
Changed
- changed engine.timing.timestamp to be simulation based rather than wall-clock based
- changed correction to now be optional in Engine.update (defaults to 1)
- changed Events.on to return callback
- changed Events.off to accept callbacks for removal
- changed vertices in Bounds.create to optional
- changed engine.timeScale to engine.timing.timeScale
- moved Matter.Inspector and Matter.Gui to the MatterTools project
- moved event documentation to end of file for clarity
- moved respective engine event triggers into Engine.update and Engine.render
Removed
- removed body.render.path (redundant)
- removed Body.nextId
- removed Constraint.nextId
- removed Composite.nextId
- removed Body.updateProperties (now a private method)
Fixed
- fixed issues with timing.timeScale
- fixed constraints now account for timeScale
- fixed Vertices.centre calculation to get correct centre of mass
0.7.0-alpha - 2014-04-01
Release Highlights
- added six new demos
- all demos are now mobile friendly
- added new event system
- engine, mouse and collision events
- added sprite texture rendering support
- added WebGL renderer (pixi.js)
- improved
Composite
(andWorld
)- batch adding
- type agnostic adding
- body removal
- major performance increases all round
- collision detection caching
- batched rendering
- improved pair management
- memory leaks fixed
- stability improvements
- bodies rest better due to collision caching
- bodies sleep better
- constraints are much less volatile
- fixes for a number of issues (see fixes)
Added
- added demos
- sprites
- events
- catapult
- cloth
- soft body
- bridge
- added collision caching and reuse for improved performance
- added metrics for collision reuse
- added
Events
module (Issue #8)- engine events
- mouse events
- collision events
- added composite functions, including
- batch adding (
Composite.add
/World.add
) - type agnostic adding (
Composite.add
/World.add
) - body removal (
Composite.remove
/World.remove
)
- batch adding (
- added factory functions
- constraint meshing (
Composites.mesh
) - soft body factory (
Composites.softBody
)
- constraint meshing (
- added
RenderPixi
, a pixi.js WebGL renderer- added
Gui
option to switch renderer - added
Mouse.setElement
- added
- added
render.visible
flag toBody
andConstraint
(Issue #10) - added
id
toConstraint
andComposite
- added
type
names toBody
,Constraint
,Composite
- added
Common
functionsCommon.colorToNumber
Common.log
Common.clone
- added jsdoc annotations
- added travis-ci integration
- added yuidoc build tasks
- added multiple build modes to
Gruntfile
(dev, release, edge) - added repository to
package.json
, so Browserify may be used - added
CHANGELOG.md
Changed
- renamed module
Manager
toPairs
- changed
Composite
to be tree-based - changed timestep to be smoothed over 1s for stability
- changed default
constraintIterations
to 2 for stability - changed demo to use the new composite functions
- changed right click to now remove bodies in the demos
- changed
Common.now
to use high-resolution timing - changed
MouseConstraint
to reference a single constraint rather than a list - changed
Constraint
to now use arender
property - changed
Metrics
to only track FPS by default, use theextended
flag for full metrics
Removed
- removed the default in
MouseConstraint
, you must now instantiate one manually
Fixed
- fixed a memory leak in
Grid
- fixed a memory leak in
Manager
- fixed debug text now uses
Metrics
correctly - fixed issues regarding passing custom
Render
modules (Issue #7) - fixed issue in
Common.extend
withnull
properties - fixed issue with sleeping, now ignores inactive pairs
- fixed issues with
Body.applyForce
(Issue #7)
0.5.0-alpha - 2014-02-28
- initial release