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liabru-matter-js/CHANGELOG.md
2016-02-15 21:24:17 +00:00

39 KiB

0.9.1 (2016-02-15)

  • added default for delta parameter in Engine.update, closes #200 (490d232), closes #200
  • added docs for body.render.opacity (adcb610)
  • added SVGPathSeg polyfill, closes #196 (8fcb893), closes #196
  • Adding the opacity attribute to be able to draw semi-transarent sprites (5b755a1)
  • allow passing of pixi objects to Matter.RenderPixi at creation, closes #193 (dbdabcc), closes #193
  • change main reference in package.json (633c305)
  • Changed bounds checking MIN_VALUE to -MAX_VALUE. Fixes #202 (dd5e260), closes #202
  • fix issue with Bodies.circle label option, closes #195 (e7e8c26), closes #195
  • fix lint issue (b4e875b)
  • fixed build issue (bb3d43f)
  • fixed rendering of angle indicators (aaffee3)
  • fixed rendering of compound bodies (99dd6c5)
  • fixes to body opacity rendering (8ac06b2)
  • Merge branch 'master' of https://github.com/ma1069/matter-js into ma1069-master (c99e6af)
  • Merge pull request #199 from kevinboudot/master (34fa27a)
  • remove redundant console.log from gulpfile (b5006e3)
  • Update README.md (1bfb758)
  • updated edge build (cc80837)
  • updated test refs (cfdc0b3)
  • updated test refs (4d65dd1)

0.9.0 (2016-01-16)

release summary

  • improved documentation

  • improved performance

  • improved stability

  • improved accuracy

  • improved friction

  • improved sleeping

  • improved constraints

  • improved examples

  • added concave body support

  • added compound body support

  • added collision filters

  • added Matter.Body property setters

  • added Matter.Sleeping events

  • added Matter.Composite events

  • added Matter.Composite transforms

  • added Matter.MouseConstraint events

  • added Matter.Render events

  • added Matter.Runner

  • added support for nodejs

  • added support for high dpi rendering

  • added multiple examples

  • added automated tests

  • migrated from grunt to gulp

  • migrated to browserify

  • migrated to pixi.js v3

  • fixed multiple issues (see commit log)

commit log

  • Add Pixi DisplayObjectContainer to allow view bounds in webGL (97f0f8d)
  • added beforeRender and afterRender events to Matter.Render (aa48322)
  • added body sleepStart and sleepEnd events, closes #91 (bc26469), closes #91
  • added Body.nextCategory (d249165)
  • added Body.set (235b6c8)
  • added Body.setMass, Body.setDensity, Body.setInertia (ca978fa)
  • added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity (7ed28f7)
  • added Body.setVertices and Vector.clone (b6dbb25)
  • added building and contributing to readme (9a59e34)
  • added collisionFilter support to MouseConstraint (cee8d55)
  • added composite events (2841522)
  • added composite events example to Demo.events (296d47e)
  • added Composite.translate, Composite.rotate, Composite.scale (4c4962f)
  • added compound support to Query.ray (10e5d0f)
  • added constraint to Demo.compound (87fbf51)
  • added CONTRIBUTING.md (7c936d5)
  • added CONTRIBUTING.md (261c794)
  • added Demo.compositeManipulation (4051823)
  • added Demo.compound (b7bf5d6)
  • added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties (0b8efa5)
  • added Demo.manipulation (0a453a2)
  • added Demo.setManualControl (203252a)
  • added Demo.slingshot (3043baa)
  • added Demo.staticFriction (4491dfd)
  • added Demo.svg, Demo.compoundStack, Demo.concave (17589bc)
  • added Demo.terrain (3132d70)
  • added docs (200fcbe)
  • added docs for engine.timing.isFixed (e22ceeb)
  • added drag events to MouseConstraint, closes #45 (c254c8d), closes #45
  • added early out in Constraint.postSolveAll, pass body.velocity when updating bounds (8210dbe)
  • added internal edge flagging to Bodies.fromVertices (ca75fde)
  • added Matter.Svg.pathToPoints (7822ead)
  • added Matter.version (e0a6de0)
  • added Matter.World extends Matter.Composite to docs (b3921fb)
  • added minimum area check to Bodies.fromVertices (bf11ee5)
  • added missing dependency to Render.js (df5f16c)
  • added mouse constraint collision mask example to demo (440e9d2)
  • added Mouse.create warning for omitted element (af83e27)
  • added MouseConstraint.create warning for omitted element (b6603ca)
  • added node demo tests (71c1ae8)
  • added options to Metrics.create (1b7e27d)
  • added Query.point (98ea7c7)
  • added release tasks (5479fbc)
  • added Render.create warning for omitted element (0583cdb)
  • added render.options.showMousePosition (e191d44)
  • added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rende (5ab2bf3)
  • added Render.vertexNumbers, Render.bodyConvexHulls (9c139ed)
  • added Runner.create and Runner.tick (5c69f2e)
  • added source link to demo (1e756d3)
  • added sprite offsets relative to centre of mass, closes #153 (3de9d00), closes #153
  • added startdrag and enddrag events to Demo.events (7c75614)
  • added support for compound bodies in MouseConstraint (d6829bf)
  • added support for hidpi rendering (4746eb9)
  • added support for multiple vertices input in Bodies.fromVertices (e8205f8)
  • added support for sprite scale in RenderPixi, closes #54 (8dea166), closes #54
  • added testDemo to grunt test (08c5648)
  • added time scaling to Sleeping (0ae2d02)
  • added Vector.create (b327a40)
  • Allow for negative force to bring a body out of sleeping state. (d585e80)
  • appease jshint (89140ae)
  • appease jshint (18a2627)
  • change browser tests to use JSON.stringify (75af920)
  • change gravity scale to variable rather than a constant (a38b227)
  • change main to edge build (9d0e82b)
  • change travis to only lint rather than full test (until tests are finished and documented) (ce478cb)
  • change world.bounds to Infinity, remove world bounds check from Engine, closes #67 (8b5192d), closes #67
  • changed Body._initProperties to use Body.setVertices (2d04389)
  • changed bower main to build/matter.js (7412335)
  • changed certain Matter.Composite methods to private in docs (8aa148d)
  • changed Common.log to use console.warn (c220f41)
  • changed default minimum area in Bodies.fromVertices (998ab33)
  • changed demo to use Matter.Runner and Matter.Render events (a1d4748)
  • changed friction impulse limiting approach (de4784c)
  • changed Grid.create to accept an options object (eedd1f2)
  • changed jquery reference (matter-tools) to local copy (0849773)
  • changed Math.random to Common.random and use a seeded RNG (0a46cb2)
  • changed Mouse.create to return as a plain object (eaa9767)
  • changed Render.bodyIds to show all parts (3ed8034)
  • changed Sleeping constants to be public (module level) (7eadea9)
  • changed vertex number render fillstyle (bc88406)
  • changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in- (e3e462e)
  • cleanup (5888ffc)
  • cleanup Svg.pathToPoints (8bf3278)
  • cleanup Svg.pathToVertices (7db3d28)
  • demo tweaks (d55c700)
  • demo tweaks (22445c7)
  • disabled angle indicators on some demos (74bc8ae)
  • don't calculate gravity force if there is no actual gravity (e54802c)
  • dont draw offscreen constraints. Set visible flag on offscreen sprites (e263ecb)
  • Ensure passed canvas abides by render options (0b51dd6)
  • expose demo instance externally (a9122ed)
  • fix angle indicators for compound bodies (8031090)
  • fix bug in Composites.stack when skipping bodies (b34669e)
  • fix bug when using timing.isFixed, closes #44 (0933620), closes #44
  • fix concat dependency (84a22ba)
  • fix demo for tests (5e6b22b)
  • fix Demo.reset to fully reset ids (500d566)
  • fix Demo.stress stability (d0fdd29)
  • Fix for travis (05f1c46)
  • fix grunt for travis (d405910)
  • fix grunt for travis (f55d806)
  • fix gulp issues (4173e70)
  • fix gulp issues (3bd556d)
  • fix handling of engine.render (c46e915)
  • fix issue in Render.inspector on Chrome (86fcfcd)
  • fix issue of undefined body.parts in constructor (9d3755a)
  • fix issue when Bodies.trapezoid slope === 1, closes #138 (449774c), closes #138
  • fix issue with mouse when changing renderers, closes #96 (796faeb), closes #96
  • fix issue with Render.debug when no timing passed, closes #171 and #176 (087fab2), closes #171 #176
  • fix jshint (b0f72ab)
  • fix lint issue (9a599f1)
  • fix Matter.Demo for node (2de1161)
  • fix Matter.Demo for node (06eea3e)
  • fix Matter.Runner for node (ad55b85)
  • fix mobile demo, remove dev.html, fix debug info rendering (9d5c27a)
  • fix orientation event bug in DemoMobile (f770a7c)
  • fix pair properties for compounds (b8f3784)
  • fix runner for tests, limit precision of refs (352bfd6)
  • fix standalone option (de16529)
  • fix support for nodejs (b669ea0)
  • fix tests (eccf0a7)
  • fix travis (3ce6c3a)
  • fix travis issue (131ed5e)
  • fix undefined variables, added jshint checks, closes #102 (536e55f), closes #102
  • fixed Body.rotate (c5212e1)
  • fixed Body.setVertices (73ded98)
  • fixed bug in constraints for compounds (13fcb4b)
  • fixed bug in Demo.reset that was creating multiple MouseConstraint (8204d97)
  • fixed build tasks (69ff33f)
  • fixed build tasks, closes #161 (d1b8705), closes #161
  • fixed chaining for some Matter.Vertices methods (8746185)
  • fixed collision detection issue, closes #12 (3e48825), closes #12
  • fixed collision incident and reference body mapping (757fffa)
  • fixed collision rendering (bc9a051)
  • fixed Common.now, closes #55 (8555c0c), closes #55
  • fixed compound body stability, improved position resolver (e01dd22)
  • fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added t (9a55b0c)
  • fixed Example.timescale (19656cd)
  • fixed friction in Demo.manipulation (95ae911)
  • fixed gulp shell task args (c2b0f30)
  • fixed incorrect bounds issue when passing angle in Body.create (810bd26)
  • fixed issue with Body.applyForce torque, closes #64 (3f9364c), closes #64
  • fixed issue with docs (3a16f90)
  • fixed issue with MouseConstraint.create, closes #185 (dff0e30), closes #185
  • fixed issues with friction stability (1db98a3)
  • Fixed missed variable declaration. (a940d96)
  • fixed options pass through on Bodies.fromVertices (eb29367)
  • fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail (ccbb98b)
  • fixed RenderPixi for compound bodies (6679b9c)
  • fixed SAT overlap calculation for containment case (685f2bd)
  • fixed scaling on RenderPixi view bounds (c1964e2)
  • fixed support finding logic (bc7dfc7)
  • fixed Vertices.fromPath when parsing scientific notation (dae684d)
  • fixes for compound bodies (87f9065)
  • formatting merge (d4cbdbb)
  • further work on compound implementation (d2f79b4)
  • hide axis indicator on compound bodies (6a26696)
  • ignoring .idea (066a416)
  • implemented automated browser tests (a88b3ba)
  • implemented compound bodies, added Body.setParts (f554d6c)
  • implemented static compound bodies (90adf14)
  • implemented temporary vector pool (7a477f2)
  • improve Composite.car (5ff2182)
  • improved collision detection for compounds (84d9f59)
  • improved Demo.manipulation (e186ccd)
  • improved docs (2317f02)
  • improved docs (2e6afd4)
  • improved examples (6e1f8e9)
  • improved friction, added body.frictionStatic (937c7bf)
  • improved traction for Composites.car (95eddb0)
  • increased tollerance on internal edge finding (40905e8)
  • initial work on browser tests (6a88256)
  • initial work on compound bodies (243fce4)
  • Make background:'transparent' work like canvas renderer (f9123f9)
  • Merge branch 'browser-tests' (a6b82c1)
  • Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-co (3a32bda)
  • Merge branch 'GustavCarlson-collision-filters' (a58fe2a)
  • Merge branch 'master' into runner-improve (a48d219)
  • Merge branch 'master' into topic/addBounds (a461fc7)
  • Merge branch 'master' of github.com:liabru/matter-js (4067108)
  • Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master (41b4b7f)
  • Merge branch 'master' of https://github.com/schahriar/matter-js into schahriar-master (2510cdf)
  • Merge branch 'no-gravity-optim' of https://github.com/BlackDice/matter-js into BlackDice-no-gravity- (1b8574a)
  • Merge branch 'node-tests' into browserify (6e0e7e4)
  • Merge branch 'pr/60' (42dc72d)
  • Merge branch 'pr/95' (eed9167)
  • Merge branch 'runner-improve' into browserify (9e3438f)
  • Merge pull request #30 from mrspeaker/master (e95e328)
  • Merge pull request #31 from mrspeaker/topic/addBounds (6652bb4)
  • Merge pull request #51 from tumult/pair_refreshes_from_body_values (7c1efb6)
  • Merge remote-tracking branch 'origin/pr/33' (c6a9414)
  • merge tumult:old_ie_fixes + tweaks (6e1ab9a)
  • migrated from grunt to gulp, jshint to eslint (19bb655)
  • Missing argument whose default is 1. (61855ab)
  • More fine-grained collision filtering in the style of Box2D (dd4fc65)
  • move /tests to /test (ad403ae)
  • move Demo.* to Example.* (b722012)
  • move license in build (9ba8a2a)
  • move require statements below module export (99c3bb3)
  • moved collision events into Engine.update, changed collisionStart to trigger before collisions resol (69b1d05)
  • moved Engine.run to Matter.Runner (6911395)
  • moved engine.timing properties, tick events and Engine.render into Matter.Runner module (dcdc43d)
  • pass width and height options to Pixi webGL renderer (a9278fc)
  • publish to npm (a12fbcb)
  • refactor Bodies.fromVertices (4a2c6e7)
  • refactor Demo.create (c0b24da)
  • refactor Demo.init (fb76605)
  • remove constraint torque clamp (6f89250)
  • removed Body.resetForcesAll, removed Body.applyGravityAll, removed Body.updateAll (9aa0945)
  • removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparation (2b6a8d3)
  • removed complexity check in Bodies.fromVertices, enforce clockwise sort (2d1ef0d)
  • removed Detector.bruteForce (e04de5f)
  • removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to (6dd0c05)
  • removed engine.input, removed Engine mouse events, added MouseConstraint mouse events (fb5d899)
  • removed line width change from Body.setStatic (04955bb)
  • removed Matter.Metrics from release builds (now dev only) (968bba2)
  • removed old build (a068bec)
  • removed redundant property (14392b4)
  • removed Render.clear (redundant) (0a15d7d)
  • removed Render.setBackground (now use render.options) (01bc813)
  • removed unused vars from examples (0bff037)
  • removed version number from edge build name (e6b998e)
  • render normals pointing out of static bodies (d082b3a)
  • skip presolve when impulse 0 (296059c)
  • skip unnecessary loops in Composites.mesh, closes #85 (0a73a64), closes #85
  • Some fixes in pixi.js v3 update (96735dd)
  • Spellchecking (940976a)
  • Spellchecking (c2e0c23)
  • Spellchecking (cd5d401)
  • Spellchecking (611a429)
  • Spellchecking (723ddcf)
  • Spellchecking (65d5d93)
  • Spellchecking (3127654)
  • tweak jshint (71df1b9)
  • tweaks to collision filtering (5060c76)
  • tweaks to Matter.Runner (ce474da)
  • Update JSDoc (25ab2a3)
  • Update JSDoc (18e0642)
  • Update JSDoc (71ef6c2)
  • Update JSDoc (10a46b7)
  • Update JSDoc (5b87f47)
  • Update JSDoc (d17eb6c)
  • Update JSDoc (aa3eabc)
  • update node version for travis (e698b6b)
  • updated browser test refs (1810f93)
  • updated browser test refs (ae32d63)
  • updated browser test refs (31fb748)
  • updated contributing notes (8b89e87)
  • updated docs for collisionFilter (9f10f88)
  • updated edge build (2fa1570)
  • updated edge build (02ab198)
  • updated edge build (37a86cd)
  • updated edge build (cd00353)
  • updated edge build (37ccc84)
  • updated edge build (bf3f986)
  • updated edge build (16733ad)
  • updated edge build (2f2d416)
  • updated edge build (5770013)
  • updated edge build (43fd2e3)
  • updated edge build (fbb7c1a)
  • updated edge build (d6cbd07)
  • updated edge build (9561d5d)
  • updated edge build (a80fbc1)
  • updated edge build (5b2b060)
  • updated edge build (d22b1b4)
  • updated edge build (2ab20b0)
  • updated edge build (f2635ab)
  • updated matter-tools (c969767)
  • updated matter-tools (4ecad0f)
  • updated node test refs (b1e6a45)
  • Updated pixi.js to v3 (419d2ad)
  • updated readme (137580c)
  • updated readme (f4f3bf7)
  • updated readme (d2dcc77)
  • updated readme (2806fd3)
  • updated readme (3e5abab)
  • updated readme (8f2f8ee)
  • updated readme (6cd00b1)
  • updated test refs (b79ece2)
  • updated test refs (1a55259)
  • updated test refs (110aea8)
  • updated test refs (729e2bf)
  • upgraded pixi.js to v3.0.6 (d03145e)
  • use actual canvas size for default render bounds (c3129b8)
  • use browserify (00251e5)
  • use build folder for demo (fa47d5c)
  • use different port for test server, fix test precision limiter (c1f71b9)
  • Use own Common.indexOf method for IE 6-8 compatibility (b91af36)
  • When updating pairs use current values from bodies as they may have changed (f0e7491)

Matter.js Changelog

brm.io/matter-js


0.8.0-alpha - 2014-05-05

Release Highlights

  • added Views demo
  • added Time Scaling demo
  • added Rounded Corners (Chamfering) demo
  • added Raycasting demo
  • added Query module, including raycasting
  • added 3 useful new Composite methods
  • added support for mouse wheel, mouse scaling and offsets
  • added Body.scale for scaling bodies on the fly
  • added Body.timeScale for slowing down bodies per-body
  • added Body.setStatic for correctly setting static
  • added Vertices.chamfer for rounding corners of any set of vertices
  • added integration of chamfer to body factories
  • added engine.timing.isFixed option to disable dynamic timing
  • added render.bounds for translating and scaling views
  • easier use of Engine.update and Engine.render for those using custom game loops
  • fixed issues with time scaling
  • fixed error in calculation of centre of mass
  • removed Matter.Gui in preparation for the MatterTools project launch

Added

  • added Demo.views
  • added Demo.timescale
  • added Demo.rounded
  • added Demo.raycasting
  • added demo support for hash + '-inspect' to start the MatterTools inspector
  • added Composite.rebase
  • added Composite.move
  • added Composite.get
  • added Matter.Query
  • added Query.ray
  • added Query.region
  • added Bounds.translate
  • added Bounds.shift
  • added Mouse.setScale
  • added Mouse.setPosition
  • added mouse.absolute
  • added mouse.wheelDelta
  • added mouse.offset
  • added Body.setStatic
  • added Body.scale
  • added body.timeScale
  • added Vector.angle
  • added Vertices.chamfer for rounding corners
  • added Engine.render
  • added engine.timing.isFixed option
  • added render.bounds for translating and scaling views
  • added Common.nextId
  • added body.label
  • added constraint.label
  • added composite.label

Changed

  • changed engine.timing.timestamp to be simulation based rather than wall-clock based
  • changed correction to now be optional in Engine.update (defaults to 1)
  • changed Events.on to return callback
  • changed Events.off to accept callbacks for removal
  • changed vertices in Bounds.create to optional
  • changed engine.timeScale to engine.timing.timeScale
  • moved Matter.Inspector and Matter.Gui to the MatterTools project
  • moved event documentation to end of file for clarity
  • moved respective engine event triggers into Engine.update and Engine.render

Removed

  • removed body.render.path (redundant)
  • removed Body.nextId
  • removed Constraint.nextId
  • removed Composite.nextId
  • removed Body.updateProperties (now a private method)

Fixed

  • fixed issues with timing.timeScale
  • fixed constraints now account for timeScale
  • fixed Vertices.centre calculation to get correct centre of mass

0.7.0-alpha - 2014-04-01

Release Highlights

  • added six new demos
    • all demos are now mobile friendly
  • added new event system
    • engine, mouse and collision events
  • added sprite texture rendering support
  • added WebGL renderer (pixi.js)
  • improved Composite (and World)
    • batch adding
    • type agnostic adding
    • body removal
  • major performance increases all round
    • collision detection caching
    • batched rendering
    • improved pair management
    • memory leaks fixed
  • stability improvements
    • bodies rest better due to collision caching
    • bodies sleep better
    • constraints are much less volatile
  • fixes for a number of issues (see fixes)

Added

  • added demos
    • sprites
    • events
    • catapult
    • cloth
    • soft body
    • bridge
  • added collision caching and reuse for improved performance
    • added metrics for collision reuse
  • added Events module (Issue #8)
    • engine events
    • mouse events
    • collision events
  • added composite functions, including
    • batch adding (Composite.add / World.add)
    • type agnostic adding (Composite.add / World.add)
    • body removal (Composite.remove / World.remove)
  • added factory functions
    • constraint meshing (Composites.mesh)
    • soft body factory (Composites.softBody)
  • added RenderPixi, a pixi.js WebGL renderer
    • added Gui option to switch renderer
    • added Mouse.setElement
  • added render.visible flag to Body and Constraint (Issue #10)
  • added id to Constraint and Composite
  • added type names to Body, Constraint, Composite
  • added Common functions
    • Common.colorToNumber
    • Common.log
    • Common.clone
  • added jsdoc annotations
  • added travis-ci integration
  • added yuidoc build tasks
  • added multiple build modes to Gruntfile (dev, release, edge)
  • added repository to package.json, so Browserify may be used
  • added CHANGELOG.md

Changed

  • renamed module Manager to Pairs
  • changed Composite to be tree-based
  • changed timestep to be smoothed over 1s for stability
  • changed default constraintIterations to 2 for stability
  • changed demo to use the new composite functions
  • changed right click to now remove bodies in the demos
  • changed Common.now to use high-resolution timing
  • changed MouseConstraint to reference a single constraint rather than a list
  • changed Constraint to now use a render property
  • changed Metrics to only track FPS by default, use the extended flag for full metrics

Removed

  • removed the default in MouseConstraint, you must now instantiate one manually

Fixed

  • fixed a memory leak in Grid
  • fixed a memory leak in Manager
  • fixed debug text now uses Metrics correctly
  • fixed issues regarding passing custom Render modules (Issue #7)
  • fixed issue in Common.extend with null properties
  • fixed issue with sleeping, now ignores inactive pairs
  • fixed issues with Body.applyForce (Issue #7)

0.5.0-alpha - 2014-02-28

  • initial release