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182 lines
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6 KiB
Markdown
182 lines
No EOL
6 KiB
Markdown
# Matter.js Changelog
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[brm.io/matter-js](http://brm.io/matter-js)
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----------
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## 0.8.0-alpha - 2014-05-05
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#### Release Highlights
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- added [Views](http://brm.io/matter-js-demo/#views) demo
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- added [Time Scaling](http://brm.io/matter-js-demo/#timescale) demo
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- added [Rounded Corners (Chamfering)](http://brm.io/matter-js-demo#rounded) demo
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- added [Raycasting](http://brm.io/matter-js-demo/#raycasting) demo
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- added Query module, including raycasting
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- added 3 useful new Composite methods
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- added support for mouse wheel, mouse scaling and offsets
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- added Body.scale for scaling bodies on the fly
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- added Body.timeScale for slowing down bodies per-body
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- added Body.setStatic for correctly setting static
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- added Vertices.chamfer for rounding corners of any set of vertices
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- added integration of chamfer to body factories
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- added engine.timing.isFixed option to disable dynamic timing
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- added render.bounds for translating and scaling views
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- easier use of Engine.update and Engine.render for those using custom game loops
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- fixed issues with time scaling
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- fixed error in calculation of centre of mass
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- removed Matter.Gui in preparation for the [MatterTools](https://github.com/liabru/matter-tools) project launch
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#### Added
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- added Demo.views
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- added Demo.timescale
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- added Demo.rounded
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- added Demo.raycasting
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- added demo support for hash + '-inspect' to start the [MatterTools](https://github.com/liabru/matter-tools) inspector
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- added Composite.rebase
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- added Composite.move
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- added Composite.get
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- added Matter.Query
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- added Query.ray
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- added Query.region
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- added Bounds.translate
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- added Bounds.shift
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- added Mouse.setScale
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- added Mouse.setPosition
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- added mouse.absolute
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- added mouse.wheelDelta
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- added mouse.offset
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- added Body.setStatic
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- added Body.scale
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- added body.timeScale
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- added Vector.angle
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- added Vertices.chamfer for rounding corners
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- added Engine.render
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- added engine.timing.isFixed option
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- added render.bounds for translating and scaling views
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- added Common.nextId
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- added body.label
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- added constraint.label
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- added composite.label
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#### Changed
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- changed engine.timing.timestamp to be simulation based rather than wall-clock based
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- changed correction to now be optional in Engine.update (defaults to 1)
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- changed Events.on to return callback
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- changed Events.off to accept callbacks for removal
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- changed vertices in Bounds.create to optional
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- changed engine.timeScale to engine.timing.timeScale
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- moved Matter.Inspector and Matter.Gui to the [MatterTools](https://github.com/liabru/matter-tools) project
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- moved event documentation to end of file for clarity
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- moved respective engine event triggers into Engine.update and Engine.render
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#### Removed
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- removed body.render.path (redundant)
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- removed Body.nextId
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- removed Constraint.nextId
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- removed Composite.nextId
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- removed Body.updateProperties (now a private method)
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#### Fixed
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- fixed issues with timing.timeScale
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- fixed constraints now account for timeScale
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- fixed Vertices.centre calculation to get correct centre of mass
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## 0.7.0-alpha - 2014-04-01
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#### Release Highlights
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- added six new demos
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- all demos are now mobile friendly
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- added new event system
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- engine, mouse and collision events
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- added sprite texture rendering support
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- added WebGL renderer (pixi.js)
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- improved `Composite` (and `World`)
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- batch adding
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- type agnostic adding
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- body removal
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- major performance increases all round
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- collision detection caching
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- batched rendering
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- improved pair management
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- memory leaks fixed
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- stability improvements
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- bodies rest better due to collision caching
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- bodies sleep better
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- constraints are much less volatile
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- fixes for a number of issues (see fixes)
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#### Added
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- added demos
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- sprites
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- events
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- catapult
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- cloth
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- soft body
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- bridge
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- added collision caching and reuse for improved performance
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- added metrics for collision reuse
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- added `Events` module ([Issue #8](https://github.com/liabru/matter-js/issues/8))
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- engine events
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- mouse events
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- collision events
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- added composite functions, including
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- batch adding (`Composite.add` / `World.add`)
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- type agnostic adding (`Composite.add` / `World.add`)
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- body removal (`Composite.remove` / `World.remove`)
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- added factory functions
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- constraint meshing (`Composites.mesh`)
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- soft body factory (`Composites.softBody`)
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- added `RenderPixi`, a pixi.js WebGL renderer
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- added `Gui` option to switch renderer
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- added `Mouse.setElement`
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- added `render.visible` flag to `Body` and `Constraint` ([Issue #10](https://github.com/liabru/matter-js/issues/10))
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- added `id` to `Constraint` and `Composite`
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- added `type` names to `Body`, `Constraint`, `Composite`
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- added `Common` functions
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- `Common.colorToNumber`
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- `Common.log`
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- `Common.clone`
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- added jsdoc annotations
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- added travis-ci integration
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- added yuidoc build tasks
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- added multiple build modes to `Gruntfile` (dev, release, edge)
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- added repository to `package.json`, so Browserify may be used
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- added `CHANGELOG.md`
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#### Changed
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- renamed module `Manager` to `Pairs`
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- changed `Composite` to be tree-based
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- changed timestep to be smoothed over 1s for stability
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- changed default `constraintIterations` to 2 for stability
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- changed demo to use the new composite functions
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- changed right click to now remove bodies in the demos
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- changed `Common.now` to use high-resolution timing
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- changed `MouseConstraint` to reference a single constraint rather than a list
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- changed `Constraint` to now use a `render` property
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- changed `Metrics` to only track FPS by default, use the `extended` flag for full metrics
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#### Removed
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- removed the default in `MouseConstraint`, you must now instantiate one manually
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#### Fixed
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- fixed a memory leak in `Grid`
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- fixed a memory leak in `Manager`
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- fixed debug text now uses `Metrics` correctly
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- fixed issues regarding passing custom `Render` modules ([Issue #7](https://github.com/liabru/matter-js/issues/7))
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- fixed issue in `Common.extend` with `null` properties
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- fixed issue with sleeping, now ignores inactive pairs
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- fixed issues with `Body.applyForce` ([Issue #7](https://github.com/liabru/matter-js/issues/7))
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## 0.5.0-alpha - 2014-02-28
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- initial release |