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100 lines
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3.2 KiB
Markdown
100 lines
No EOL
3.2 KiB
Markdown
# Matter.js Changelog
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[brm.io/matter-js](http://brm.io/matter-js)
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----------
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## 0.7.0-alpha - 2014-04-01
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#### Release Highlights
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- added six new demos
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- all demos are now mobile friendly
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- added new event system
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- engine, mouse and collision events
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- added sprite texture rendering support
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- added WebGL renderer (pixi.js)
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- improved `Composite` (and `World`)
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- batch adding
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- type agnostic adding
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- body removal
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- major performance increases all round
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- collision detection caching
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- batched rendering
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- improved pair management
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- memory leaks fixed
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- stability improvements
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- bodies rest better due to collision caching
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- bodies sleep better
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- constraints are much less volatile
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- fixes for a number of issues (see fixes)
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#### Added
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- added demos
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- sprites
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- events
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- catapult
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- cloth
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- soft body
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- bridge
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- added collision caching and reuse for improved performance
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- added metrics for collision reuse
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- added `Events` module ([Issue #8](https://github.com/liabru/matter-js/issues/8))
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- engine events
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- mouse events
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- collision events
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- added composite functions, including
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- batch adding (`Composite.add` / `World.add`)
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- type agnostic adding (`Composite.add` / `World.add`)
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- body removal (`Composite.remove` / `World.remove`)
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- added factory functions
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- constraint meshing (`Composites.mesh`)
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- soft body factory (`Composites.softBody`)
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- added `RenderPixi`, a pixi.js WebGL renderer
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- added `Gui` option to switch renderer
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- added `Mouse.setElement`
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- added `render.visible` flag to `Body` and `Constraint` ([Issue #10](https://github.com/liabru/matter-js/issues/10))
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- added `id` to `Constraint` and `Composite`
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- added `type` names to `Body`, `Constraint`, `Composite`
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- added `Common` functions
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- `Common.colorToNumber`
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- `Common.log`
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- `Common.clone`
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- added jsdoc annotations
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- added travis-ci integration
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- added yuidoc build tasks
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- added multiple build modes to `Gruntfile` (dev, release, edge)
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- added repository to `package.json`, so Browserify may be used
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- added `CHANGELOG.md`
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#### Changed
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- renamed module `Manager` to `Pairs`
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- changed `Composite` to be tree-based
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- changed timestep to be smoothed over 1s for stability
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- changed default `constraintIterations` to 2 for stability
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- changed demo to use the new composite functions
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- changed right click to now remove bodies in the demos
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- changed `Common.now` to use high-resolution timing
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- changed `MouseConstraint` to reference a single constraint rather than a list
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- changed `Constraint` to now use a `render` property
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- changed `Metrics` to only track FPS by default, use the `extended` flag for full metrics
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#### Removed
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- removed the default in `MouseConstraint`, you must now instantiate one manually
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#### Fixed
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- fixed a memory leak in `Grid`
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- fixed a memory leak in `Manager`
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- fixed debug text now uses `Metrics` correctly
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- fixed issues regarding passing custom `Render` modules ([Issue #7](https://github.com/liabru/matter-js/issues/7))
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- fixed issue in `Common.extend` with `null` properties
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- fixed issue with sleeping, now ignores inactive pairs
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- fixed issues with `Body.applyForce` ([Issue #7](https://github.com/liabru/matter-js/issues/7))
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## 0.5.0-alpha - 2014-02-28
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- initial release |