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Matter.js Changelog
0.8.0-alpha - 2014-05-05
Release Highlights
- added Views demo
- added Time Scaling demo
- added Rounded Corners (Chamfering) demo
- added Raycasting demo
- added Query module, including raycasting
- added 3 useful new Composite methods
- added support for mouse wheel, mouse scaling and offsets
- added Body.scale for scaling bodies on the fly
- added Body.timeScale for slowing down bodies per-body
- added Body.setStatic for correctly setting static
- added Vertices.chamfer for rounding corners of any set of vertices
- added integration of chamfer to body factories
- added engine.timing.isFixed option to disable dynamic timing
- added render.bounds for translating and scaling views
- easier use of Engine.update and Engine.render for those using custom game loops
- fixed issues with time scaling
- fixed error in calculation of centre of mass
- removed Matter.Gui in preparation for the MatterTools project launch
Added
- added Demo.views
- added Demo.timescale
- added Demo.rounded
- added Demo.raycasting
- added demo support for hash + '-inspect' to start the MatterTools inspector
- added Composite.rebase
- added Composite.move
- added Composite.get
- added Matter.Query
- added Query.ray
- added Query.region
- added Bounds.translate
- added Bounds.shift
- added Mouse.setScale
- added Mouse.setPosition
- added mouse.absolute
- added mouse.wheelDelta
- added mouse.offset
- added Body.setStatic
- added Body.scale
- added body.timeScale
- added Vector.angle
- added Vertices.chamfer for rounding corners
- added Engine.render
- added engine.timing.isFixed option
- added render.bounds for translating and scaling views
- added Common.nextId
- added body.label
- added constraint.label
- added composite.label
Changed
- changed engine.timing.timestamp to be simulation based rather than wall-clock based
- changed correction to now be optional in Engine.update (defaults to 1)
- changed Events.on to return callback
- changed Events.off to accept callbacks for removal
- changed vertices in Bounds.create to optional
- changed engine.timeScale to engine.timing.timeScale
- moved Matter.Inspector and Matter.Gui to the MatterTools project
- moved event documentation to end of file for clarity
- moved respective engine event triggers into Engine.update and Engine.render
Removed
- removed body.render.path (redundant)
- removed Body.nextId
- removed Constraint.nextId
- removed Composite.nextId
- removed Body.updateProperties (now a private method)
Fixed
- fixed issues with timing.timeScale
- fixed constraints now account for timeScale
- fixed Vertices.centre calculation to get correct centre of mass
0.7.0-alpha - 2014-04-01
Release Highlights
- added six new demos
- all demos are now mobile friendly
- added new event system
- engine, mouse and collision events
- added sprite texture rendering support
- added WebGL renderer (pixi.js)
- improved
Composite
(andWorld
)- batch adding
- type agnostic adding
- body removal
- major performance increases all round
- collision detection caching
- batched rendering
- improved pair management
- memory leaks fixed
- stability improvements
- bodies rest better due to collision caching
- bodies sleep better
- constraints are much less volatile
- fixes for a number of issues (see fixes)
Added
- added demos
- sprites
- events
- catapult
- cloth
- soft body
- bridge
- added collision caching and reuse for improved performance
- added metrics for collision reuse
- added
Events
module (Issue #8)- engine events
- mouse events
- collision events
- added composite functions, including
- batch adding (
Composite.add
/World.add
) - type agnostic adding (
Composite.add
/World.add
) - body removal (
Composite.remove
/World.remove
)
- batch adding (
- added factory functions
- constraint meshing (
Composites.mesh
) - soft body factory (
Composites.softBody
)
- constraint meshing (
- added
RenderPixi
, a pixi.js WebGL renderer- added
Gui
option to switch renderer - added
Mouse.setElement
- added
- added
render.visible
flag toBody
andConstraint
(Issue #10) - added
id
toConstraint
andComposite
- added
type
names toBody
,Constraint
,Composite
- added
Common
functionsCommon.colorToNumber
Common.log
Common.clone
- added jsdoc annotations
- added travis-ci integration
- added yuidoc build tasks
- added multiple build modes to
Gruntfile
(dev, release, edge) - added repository to
package.json
, so Browserify may be used - added
CHANGELOG.md
Changed
- renamed module
Manager
toPairs
- changed
Composite
to be tree-based - changed timestep to be smoothed over 1s for stability
- changed default
constraintIterations
to 2 for stability - changed demo to use the new composite functions
- changed right click to now remove bodies in the demos
- changed
Common.now
to use high-resolution timing - changed
MouseConstraint
to reference a single constraint rather than a list - changed
Constraint
to now use arender
property - changed
Metrics
to only track FPS by default, use theextended
flag for full metrics
Removed
- removed the default in
MouseConstraint
, you must now instantiate one manually
Fixed
- fixed a memory leak in
Grid
- fixed a memory leak in
Manager
- fixed debug text now uses
Metrics
correctly - fixed issues regarding passing custom
Render
modules (Issue #7) - fixed issue in
Common.extend
withnull
properties - fixed issue with sleeping, now ignores inactive pairs
- fixed issues with
Body.applyForce
(Issue #7)
0.5.0-alpha - 2014-02-28
- initial release