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liabru-matter-js/CHANGELOG.md
2014-05-05 19:32:51 +01:00

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Matter.js Changelog

brm.io/matter-js


0.8.0-alpha - 2014-05-05

Release Highlights

  • added Views demo
  • added Time Scaling demo
  • added Rounded Corners (Chamfering) demo
  • added Raycasting demo
  • added Query module, including raycasting
  • added 3 useful new Composite methods
  • added support for mouse wheel, mouse scaling and offsets
  • added Body.scale for scaling bodies on the fly
  • added Body.timeScale for slowing down bodies per-body
  • added Body.setStatic for correctly setting static
  • added Vertices.chamfer for rounding corners of any set of vertices
  • added integration of chamfer to body factories
  • added engine.timing.isFixed option to disable dynamic timing
  • added render.bounds for translating and scaling views
  • easier use of Engine.update and Engine.render for those using custom game loops
  • fixed issues with time scaling
  • fixed error in calculation of centre of mass
  • removed Matter.Gui in preparation for the MatterTools project launch

Added

  • added Demo.views
  • added Demo.timescale
  • added Demo.rounded
  • added Demo.raycasting
  • added demo support for hash + '-inspect' to start the MatterTools inspector
  • added Composite.rebase
  • added Composite.move
  • added Composite.get
  • added Matter.Query
  • added Query.ray
  • added Query.region
  • added Bounds.translate
  • added Bounds.shift
  • added Mouse.setScale
  • added Mouse.setPosition
  • added mouse.absolute
  • added mouse.wheelDelta
  • added mouse.offset
  • added Body.setStatic
  • added Body.scale
  • added body.timeScale
  • added Vector.angle
  • added Vertices.chamfer for rounding corners
  • added Engine.render
  • added engine.timing.isFixed option
  • added render.bounds for translating and scaling views
  • added Common.nextId
  • added body.label
  • added constraint.label
  • added composite.label

Changed

  • changed engine.timing.timestamp to be simulation based rather than wall-clock based
  • changed correction to now be optional in Engine.update (defaults to 1)
  • changed Events.on to return callback
  • changed Events.off to accept callbacks for removal
  • changed vertices in Bounds.create to optional
  • changed engine.timeScale to engine.timing.timeScale
  • moved Matter.Inspector and Matter.Gui to the MatterTools project
  • moved event documentation to end of file for clarity
  • moved respective engine event triggers into Engine.update and Engine.render

Removed

  • removed body.render.path (redundant)
  • removed Body.nextId
  • removed Constraint.nextId
  • removed Composite.nextId
  • removed Body.updateProperties (now a private method)

Fixed

  • fixed issues with timing.timeScale
  • fixed constraints now account for timeScale
  • fixed Vertices.centre calculation to get correct centre of mass

0.7.0-alpha - 2014-04-01

Release Highlights

  • added six new demos
    • all demos are now mobile friendly
  • added new event system
    • engine, mouse and collision events
  • added sprite texture rendering support
  • added WebGL renderer (pixi.js)
  • improved Composite (and World)
    • batch adding
    • type agnostic adding
    • body removal
  • major performance increases all round
    • collision detection caching
    • batched rendering
    • improved pair management
    • memory leaks fixed
  • stability improvements
    • bodies rest better due to collision caching
    • bodies sleep better
    • constraints are much less volatile
  • fixes for a number of issues (see fixes)

Added

  • added demos
    • sprites
    • events
    • catapult
    • cloth
    • soft body
    • bridge
  • added collision caching and reuse for improved performance
    • added metrics for collision reuse
  • added Events module (Issue #8)
    • engine events
    • mouse events
    • collision events
  • added composite functions, including
    • batch adding (Composite.add / World.add)
    • type agnostic adding (Composite.add / World.add)
    • body removal (Composite.remove / World.remove)
  • added factory functions
    • constraint meshing (Composites.mesh)
    • soft body factory (Composites.softBody)
  • added RenderPixi, a pixi.js WebGL renderer
    • added Gui option to switch renderer
    • added Mouse.setElement
  • added render.visible flag to Body and Constraint (Issue #10)
  • added id to Constraint and Composite
  • added type names to Body, Constraint, Composite
  • added Common functions
    • Common.colorToNumber
    • Common.log
    • Common.clone
  • added jsdoc annotations
  • added travis-ci integration
  • added yuidoc build tasks
  • added multiple build modes to Gruntfile (dev, release, edge)
  • added repository to package.json, so Browserify may be used
  • added CHANGELOG.md

Changed

  • renamed module Manager to Pairs
  • changed Composite to be tree-based
  • changed timestep to be smoothed over 1s for stability
  • changed default constraintIterations to 2 for stability
  • changed demo to use the new composite functions
  • changed right click to now remove bodies in the demos
  • changed Common.now to use high-resolution timing
  • changed MouseConstraint to reference a single constraint rather than a list
  • changed Constraint to now use a render property
  • changed Metrics to only track FPS by default, use the extended flag for full metrics

Removed

  • removed the default in MouseConstraint, you must now instantiate one manually

Fixed

  • fixed a memory leak in Grid
  • fixed a memory leak in Manager
  • fixed debug text now uses Metrics correctly
  • fixed issues regarding passing custom Render modules (Issue #7)
  • fixed issue in Common.extend with null properties
  • fixed issue with sleeping, now ignores inactive pairs
  • fixed issues with Body.applyForce (Issue #7)

0.5.0-alpha - 2014-02-28

  • initial release