This is the release commit being forwarded back to main for 2.0.2
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
when defining a custom runtime, it might be useful to define a custom
prompter - for instance when you are not relying on the terminal and
want a GUI prompter instead
This is the release commit being forwarded back to main for 2.0.1
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This came up on Discord as a question so I thought it's worth adding a
hint for this as it might be a common pitfall.
---------
Signed-off-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Co-authored-by: David Sherret <dsherret@users.noreply.github.com>
Fixes #22995. Fixes #23000.
There were a handful of bugs here causing the hang (each with a
corresponding minimized test):
- We were canceling recv futures when `receiveMessageOnPort` was called,
but this caused the "receive loop" in the message port to exit. This was
due to the fact that `CancelHandle`s are never reset (i.e., once you
`cancel` a `CancelHandle`, it remains cancelled). That meant that after
`receieveMessageOnPort` was called, the subsequent calls to
`op_message_port_recv_message` would throw `Interrupted` exceptions, and
we would exit the loop.
The cancellation, however, isn't actually necessary.
`op_message_port_recv_message` only borrows the underlying port for long
enough to poll the receiver, so the borrow there could never overlap
with `op_message_port_recv_message_sync`.
- Calling `MessagePort.unref()` caused the "receive loop" in the message
port to exit. This was because we were setting
`messageEventListenerCount` to 0 on unref. Not only does that break the
counter when multiple `MessagePort`s are present in the same thread, but
we also exited the "receive loop" whenever the listener count was 0. I
assume this was to prevent the recv promise from keeping the event loop
open.
Instead of this, I chose to just unref the recv promise as needed to
control the event loop.
- The last bug causing the hang (which was a doozy to debug) ended up
being an unfortunate interaction between how we implement our
messageport "receive loop" and a pattern found in `npm:piscina` (which
angular uses). The gist of it is that piscina uses an atomic wait loop
along with `receiveMessageOnPort` in its worker threads, and as the
worker is getting started, the following incredibly convoluted series of
events occurs:
1. Parent sends a MessagePort `p` to worker
2. Parent sends a message `m` to the port `p`
3. Parent notifies the worker with `Atomics.notify` that a new message
is available
4. Worker receives message, adds "message" listener to port `p`
5. Adding the listener triggers `MessagePort.start()` on `p`
6. Receive loop in MessagePort.start receives the message `m`, but then
hits an await point and yields (before dispatching the "message" event)
7. Worker continues execution, starts the atomic wait loop, and
immediately receives the existing notification from the parent that a
message is available
8. Worker attempts to receive the new message `m` with
`receiveMessageOnPort`, but this returns `undefined` because the receive
loop already took the message in 6
9. Atomic wait loop continues to next iteration, waiting for the next
message with `Atomic.wait`
10. `Atomic.wait` blocks the worker thread, which prevents the receive
loop from continuing and dispatching the "message" event for the
received message
11. The parent waits for the worker to respond to the first message, and
waits
12. The thread can't make any more progress, and the whole process hangs
The fix I've chosen here (which I don't particularly love, but it works)
is to just delay the `MessagePort.start` call until the end of the event
loop turn, so that the atomic wait loop receives the message first. This
prevents the hang.
---
Those were the main issues causing the hang. There ended up being a few
other small bugs as well, namely `exit` being emitted multiple times,
and not patching up the message port when it's received by
`receiveMessageOnPort`.
Testing once again if the crates are being properly released.
---------
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Test run before Deno 2.0 release to make sure that the publishing
process passes correctly.
---------
Co-authored-by: bartlomieju <bartlomieju@users.noreply.github.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit adds a suggestion with information and hint how
to resolve situation when user tries to run an npm package
with Node-API addons using global cache (which is currently not
supported).
Closes https://github.com/denoland/deno/issues/25974
This replaces `--allow-net` for import permissions and makes the
security sandbox stricter by also checking permissions for statically
analyzable imports.
By default, this has a value of
`--allow-import=deno.land:443,jsr.io:443,esm.sh:443,raw.githubusercontent.com:443,gist.githubusercontent.com:443`,
but that can be overridden by providing a different set of hosts.
Additionally, when no value is provided, import permissions are inferred
from the CLI arguments so the following works because
`fresh.deno.dev:443` will be added to the list of allowed imports:
```ts
deno run -A -r https://fresh.deno.dev
```
---------
Co-authored-by: David Sherret <dsherret@gmail.com>
The `.parse()` calls in permission code are only making it more
confusing, verbosity
is encouraged and welcome in this code even at the cost of not being
concise.
Left a couple TODOs to not use `AnyError`.
```
$ cat exports_error.js
Object.defineProperty(exports, "__esModule", { value: true });
$ deno exports_error.js
error: Uncaught (in promise) ReferenceError: exports is not defined
Object.defineProperty(exports, "__esModule", { value: true });
^
at file:///exports_error.js:1:23
info: Deno doesn't support CommonJS modules without `.cjs` extension.
hint: Rewrite this module to ESM or change the file extension to `.cjs`.
```
`--allow-run` even with an allow list has essentially been
`--allow-all`... this locks it down more.
1. Resolves allow list for `--allow-run=` on startup to an absolute
path, then uses these paths when evaluating if a command can execute.
Also, adds these paths to `--deny-write`
1. Resolves the environment (cwd and env vars) before evaluating
permissions and before executing a command. Then uses this environment
to evaluate the permissions and then evaluate the command.
Remove `--allow-hrtime` and `--deny-hrtime`. We are doing this because
it is already possible to get access to high resolution timers through
workers and SharedArrayBuffer.
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
This commit hides following unstable flags:
- `--unstable-ffi` (the API is now stable)
- `--unstable-webgpu` (this API is now stable)
- `--unstable-fs` (no more unstable APIs)
- `--unstable-byonm` (BYONM is on by default)
The flags are still parseable, but they are not used. Concrete cleanup
will be done in a follow up PR.
Note: this is implemented on Deploy. However, according to @magurotuna,
a thin compatibility layer might be in the works that'd prevent
breakages for PRs such as this one.
Towards #22079
Turns out we only virtualized it so one could have a `Console` property,
and the other one not. We can just make this `console.Console` available
everywhere.