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46 commits

Author SHA1 Message Date
Leo Kettmeir
16e16690af
fix(ext/webgpu): use correct variable name (#27108) 2024-11-27 18:31:15 +00:00
Leo Kettmeir
c443ac5d14
fix(ext/webgpu): normalize limits to number (#27072)
Fixes #22029
2024-11-26 10:45:18 -08:00
reczkok
80098bfeab
fix(ext/webgpu): Create GPUQuerySet converter before usage (#26883)
Converter for `GPUComputePassTimestampWrites` uses converter for
`GPUQuerySet` before it is defined making it impossible to use. This PR
simply reorders converter creation to resolve this issue. Logging the
`GPUQuerySet` still fails (as mentioned in #26769) but it is now usable
inside pass descriptors and works when used.
2024-11-17 08:44:36 +05:30
Divy Srivastava
0cb00a6e89
BREAKING(webgpu/unstable): move width and height options to UnsafeWindowSurface constructor (#24200)
Fixes https://github.com/denoland/deno/issues/23508

`width` and `height` are required to configure the wgpu surface because
Deno is headless and depends on user to create a window. The options
were non-standard extension of `GPUCanvasConfiguration#configure`.

This PR adds a required options parameter with the `width` and `height`
options to `Deno.UnsafeWindowSurface` constructor.

```typescript
// Old, non-standard extension of GPUCanvasConfiguration
const surface = new Deno.UnsafeWindowSurface("x11", displayHandle, windowHandle);

const context  = surface.getContext();
context.configure({ width: 600, height: 800, /* ... */ });
```

```typescript
// New
const surface = new Deno.UnsafeWindowSurface({
  system: "x11",
  windowHandle,
  displayHandle,
  width: 600,
  height: 800,
});

const context  = surface.getContext();
context.configure({ /* ... */ });
```
2024-09-22 09:10:54 +05:30
Ian Bull
486cb18fc5
refactor(ext/webgpu): align error messages (#25719)
Aligns the error messages in the ext/webgpu folder to be in-line with
the Deno style guide.

https://github.com/denoland/deno/issues/25269
2024-09-19 09:14:54 +02:00
Kenta Moriuchi
f0a3d20642
fix(runtime): use more null proto objects again (#25040)
proceed with #23921

This PR is a preparation for
https://github.com/denoland/deno_lint/pull/1307

---------

Signed-off-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Luca Casonato <hello@lcas.dev>
2024-09-06 12:52:59 +02:00
Kenta Moriuchi
fade3136ba
fix(webgpu): Fix GPUAdapter#isFallbackAdapter and GPUAdapter#info properties (#24914)
Fixed `GPUAdapter` bugs:

* `GPUAdapter#isFallbackAdapter` being `undefined`
* `GPUAdapter#info` throwing `TypeError`
  * introduced by #24783
* `GPUAdapter#info` closing adapter resources
  * introduced by #23752
2024-08-07 02:17:33 -07:00
Divy Srivastava
c0e9512b39
BREAKING(webgpu/unstable): Replace async .requestAdapterInfo() with sync .info (#24783)
Closes https://github.com/denoland/deno/issues/24779

Ref https://github.com/gpuweb/gpuweb/pull/4662
2024-08-06 15:30:32 +05:30
Hajime-san
ba93278281
fix(ext/webgpu): assign missing constants property of shader about GPUDevice.createRenderPipeline[Async] (#24803)
fixes https://github.com/denoland/deno/issues/24287
2024-08-01 11:19:25 -07:00
Luca Casonato
f6fad68d7b
fix(ext/webgpu): don't crash while constructing GPUOutOfMemoryError (#24807) 2024-07-31 14:26:54 +02:00
chirsz
01c074d195
fix(ext/webgpu): GPUDevice.createRenderPipelineAsync should return a Promise (#24349)
Fixes #24317
2024-07-12 09:53:52 +05:30
Luca Casonato
971f09abe4
fix(runtime): use more null proto objects (#23921)
This is a primordialization effort to improve resistance against users
tampering with the global `Object` prototype.

---------

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2024-05-23 00:03:35 +02:00
Leo Kettmeir
6066e069d1
fix(ext/webgpu): invalidate GPUAdapter when a device is created (#23752)
This removes the need for using `Deno.resources` to close the gpuadapter
resource, while being more spec compliant.
2024-05-10 04:10:22 -07:00
Hajime-san
a635abbf21
fix(ext/webgpu): correctly validate GPUExtent3D, GPUOrigin3D, GPUOrigin2D & GPUColor (#23413) 2024-05-06 06:26:25 -07:00
Leo Kettmeir
cd12d41627
chore: update wgpu (#23684) 2024-05-05 07:22:18 -07:00
findmyhappy
ce4a7773cc
docs: fix some typos in comments (#23520) 2024-04-30 17:59:56 +10:00
guangwu
cad79af785
fix: typo in error from GPUBuffer.prototype.mapAsync (#22913) 2024-03-14 13:28:27 +00:00
David Sherret
ad6b00a2bf
chore: enable clippy unused_async rule (#22834) 2024-03-11 23:48:00 -04:00
Divy Srivastava
cc0a372127
feat(unstable): implement navigator.gpu.getPreferredCanvasFormat() (#22149) 2024-01-27 23:10:09 +05:30
Bartek Iwańczuk
462ce14a78
refactor: migrate extensions to virtual ops module (#22135)
First pass of migrating away from `Deno.core.ensureFastOps()`.

A few "tricky" ones have been left for a follow up.
2024-01-26 23:46:46 +01:00
Kenta Moriuchi
515a34b4de
refactor: use core.ensureFastOps() (#21888) 2024-01-10 15:37:25 -07:00
Divy Srivastava
9f86705fa6
chore(ext/webgpu): include GPUCanvasContext in snapshot (#21773)
Part 1 of #21713 

Changes:

- Remove `.present()` and add a `presentGPUCanvasContext` (not exposed
yet to users)
- Move lazy load logic to `00_init.js`. This can be used to use webgpu
on-demand from future code (OffScreenCanvas)
2024-01-05 19:55:01 +05:30
Kenta Moriuchi
b2cd254c35
fix: strict type check for cross realms (#21669)
Deno v1.39 introduces `vm.runInNewContext`. This may cause problems when
using `Object.prototype.isPrototypeOf` to check built-in types.

```js
import vm from "node:vm";

const err = new Error();
const crossErr = vm.runInNewContext(`new Error()`);

console.assert( !(crossErr instanceof Error) );
console.assert( Object.getPrototypeOf(err) !== Object.getPrototypeOf(crossErr) );
```

This PR changes to check using internal slots solves them.

---

current: 

```
> import vm from "node:vm";
undefined
> vm.runInNewContext(`new Error("message")`)
Error {}
> vm.runInNewContext(`new Date("2018-12-10T02:26:59.002Z")`)
Date {}
```

this PR:

```
> import vm from "node:vm";
undefined
> vm.runInNewContext(`new Error("message")`)
Error: message
    at <anonymous>:1:1
> vm.runInNewContext(`new Date("2018-12-10T02:26:59.002Z")`)
2018-12-10T02:26:59.002Z
```

---------

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2024-01-04 09:42:38 +05:30
David Sherret
7e72f3af61
chore: update copyright to 2024 (#21753) 2024-01-01 19:58:21 +00:00
Matt Mastracci
0efe438f7c
perf: remove opAsync (#21690)
`opAsync` requires a lookup by name on each async call. This is a
mechanical translation of all opAsync calls to ensureFastOps.

The `opAsync` API on Deno.core will be removed at a later time.
2023-12-27 02:30:26 +01:00
Leo Kettmeir
393abed387
feat: bring back WebGPU (#20812)
Signed-off-by: Leo Kettmeir <crowlkats@toaxl.com>
Co-authored-by: Kenta Moriuchi <moriken@kimamass.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-12-09 01:19:16 +01:00
Leo Kettmeir
35196eab27
BREAKING(unstable): remove WebGPU (#18094)
This PR _**temporarily**_ removes WebGPU (which has behind the
`--unstable` flag in Deno), due to performance complications due to its
presence.

It will be brought back in the future; as a point of reference, Chrome
will ship WebGPU to stable on 26/04/2023.

---------

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
2023-03-17 00:29:32 +01:00
Bartek Iwańczuk
72fe9bb470
refactor: rename InternalModuleLoader to ExtModuleLoader, use ext: scheme for snapshotted modules (#18041)
This commit renames "deno_core::InternalModuleLoader" to
"ExtModuleLoader" and changes the specifiers used by the 
modules loaded from this loader to "ext:".

"internal:" scheme was really ambiguous and it's more characters than
"ext:", which should result in slightly smaller snapshot size.

Closes https://github.com/denoland/deno/issues/18020
2023-03-08 12:44:54 +01:00
Leo Kettmeir
451b45ee3a
fix(webgpu): don't default to 0 for setVertexBuffer.size & properly use webidl.setlike (#17800) 2023-02-23 19:05:50 +01:00
Leo Kettmeir
a16c11c5d1
refactor: move webgpu files to ext root (#17832)
Required for #17826
2023-02-20 16:48:02 +00:00
Aaron O'Mullan
f5c31b56e3
Revert "core: don't include_str extension js code (#10786)" (#14614)
This reverts commit 10e50a1207

Alternative to #13217, IMO the tradeoffs made by #10786 aren't worth it.

It breaks abstractions (crates being self-contained, deno_core without snapshotting etc...) and causes pain points / gotchas for both embedders & devs for a relatively minimal gain in incremental build time ...

Closes #11030
2022-05-15 13:27:56 +02:00
Bartek Iwańczuk
bf22f114a6
refactor: update runtime code for primordial check for iterators (#13510) 2022-02-07 13:54:32 +01:00
Bartek Iwańczuk
e1d3bdfbd5
refactor: fix primordials for WebGPU (#13594) 2022-02-04 16:30:32 +01:00
Bartek Iwańczuk
8176a4d166
refactor: primordials for instanceof (#13527) 2022-02-01 18:06:11 +01:00
Bartek Iwańczuk
f248e6f177
Revert "refactor: update runtime code for primordial checks for "instanceof" (#13497)" (#13511)
This reverts commit 884143218f.
2022-01-27 16:27:22 +01:00
Bartek Iwańczuk
884143218f
refactor: update runtime code for primordial checks for "instanceof" (#13497) 2022-01-27 13:36:36 +01:00
Aaron O'Mullan
bd5d445da9
chore: re-enable wgpu_sync (#13453) 2022-01-24 23:47:05 +01:00
Aaron O'Mullan
3ab68bd0a2
revert(#13402): experiment: wgpu sync (#13439) 2022-01-20 15:23:53 +01:00
Yoshiya Hinosawa
4c1053ad33
chore: update copyright year (#13434) 2022-01-20 16:10:16 +09:00
Aaron O'Mullan
2ab21dafa7
experiment: wgpu sync (#13402) 2022-01-19 13:38:51 +01:00
Ryan Dahl
1fb5858009
chore: update copyright to 2022 (#13306)
Co-authored-by: Erfan Safari <erfanshield@outlook.com>
2022-01-07 22:09:52 -05:00
David Sherret
9b1f0c8ba3
chore: upgrade crates based on deno ast 0.3 (#12403) 2021-10-12 09:58:04 -04:00
David Sherret
987716798f
feat(fmt): add basic JS doc formatting (#11902) 2021-09-02 18:28:12 -04:00
Luca Casonato
4853be20f2
refactor(webgpu): use op interface idiomatically (#11835) 2021-08-24 20:32:25 +02:00
Leo K
f4a9db350f
chore(ext/webgpu): update wgpu to 0.10.0 (#11781)
Co-authored-by: Luca Casonato <hello@lcas.dev>
2021-08-24 13:29:42 +02:00
Ryan Dahl
a0285e2eb8
Rename extensions/ directory to ext/ (#11643) 2021-08-11 12:27:05 +02:00
Renamed from extensions/webgpu/01_webgpu.js (Browse further)