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improve docs for Bodies.fromVertices
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@ -178,14 +178,31 @@ var Vector = require('../geometry/Vector');
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};
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/**
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* Creates a body using the supplied vertices (or an array containing multiple sets of vertices).
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* If the vertices are convex, they will pass through as supplied.
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* Otherwise if the vertices are concave, they will be decomposed if [poly-decomp.js](https://github.com/schteppe/poly-decomp.js) is available.
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* Note that this process is not guaranteed to support complex sets of vertices (e.g. those with holes may fail).
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* By default the decomposition will discard collinear edges (to improve performance).
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* It can also optionally discard any parts that have an area less than `minimumArea`.
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* If the vertices can not be decomposed, the result will fall back to using the convex hull.
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* The options parameter is an object that specifies any `Matter.Body` properties you wish to override the defaults.
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* Creates a body based on set(s) of vertices.
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*
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* This utility builds on top of `Body.create` to automatically handle concave inputs.
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*
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* To use this decomposition feature the [poly-decomp](https://github.com/schteppe/poly-decomp.js)
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* package should be additionally installed via npm or as a global.
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*
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* The resulting vertices are reorientated about their centre of mass,
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* and offset such that `body.position` corresponds to this point.
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*
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* If needed the resulting offset may be found by subtracting `body.bounds` from the original input bounds.
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* To later move the centre of mass see `Body.setCentre`.
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*
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* Note that decomposition results are not always perfect.
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*
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* For best results, simplify the input vertices as much as possible first.
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* By default this function applies some addtional simplification to help.
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*
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* Some outputs may also require further manual processing afterwards to be robust.
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*
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* In particular some parts may need to be overlapped to avoid collision gaps.
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* Thin parts and sharp points should be avoided or removed where possible.
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*
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* The options parameter object specifies any `Matter.Body` properties you wish to override the defaults.
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*
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* See the properties section of the `Matter.Body` module for detailed information on what you can pass via the `options` object.
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* @method fromVertices
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* @param {number} x
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@ -345,6 +362,8 @@ var Vector = require('../geometry/Vector');
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if (parts.length > 1) {
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// create the parent body to be returned, that contains generated compound parts
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body = Body.create(Common.extend({ parts: parts.slice(0) }, options));
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// offset such that body.position is at the centre off mass
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Body.setPosition(body, { x: x, y: y });
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return body;
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