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484 commits

Author SHA1 Message Date
liabru
200fcbe652 added docs 2015-05-20 20:26:39 +01:00
liabru
95eddb01f7 improved traction for Composites.car 2015-05-20 20:22:32 +01:00
upisfree
419d2addca Updated pixi.js to v3 2015-05-20 01:07:04 +06:00
liabru
95ae911ed6 fixed friction in Demo.manipulation 2015-05-09 21:25:01 +01:00
liabru
4491dfd5f4 added Demo.staticFriction 2015-05-09 21:07:59 +01:00
liabru
de4784c492 changed friction impulse limiting approach 2015-05-08 00:14:24 +01:00
liabru
d55c7003e9 demo tweaks 2015-05-03 18:03:26 +01:00
liabru
22445c7717 demo tweaks 2015-05-03 17:47:52 +01:00
liabru
c969767a6d updated matter-tools 2015-05-03 17:34:17 +01:00
liabru
937c7bfcb6 improved friction, added body.frictionStatic 2015-05-03 15:50:38 +01:00
liabru
296059cba2 skip presolve when impulse 0 2015-05-03 13:32:53 +01:00
liabru
ccbb98b8d0 fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail 2015-04-26 19:44:32 +01:00
liabru
dae684d082 fixed Vertices.fromPath when parsing scientific notation 2015-04-26 19:41:49 +01:00
liabru
bc8840673f changed vertex number render fillstyle 2015-04-24 00:24:20 +01:00
liabru
74bc8ae4ba disabled angle indicators on some demos 2015-04-22 01:08:10 +01:00
liabru
40905e82a6 increased tollerance on internal edge finding 2015-04-22 01:07:48 +01:00
liabru
3132d7007e added Demo.terrain 2015-04-21 21:19:46 +01:00
liabru
87fbf51c82 added constraint to Demo.compound 2015-04-21 21:17:38 +01:00
liabru
6679b9c6c5 fixed RenderPixi for compound bodies 2015-04-21 21:16:26 +01:00
liabru
b34669ed69 fix bug in Composites.stack when skipping bodies 2015-04-21 21:08:15 +01:00
liabru
998ab33c07 changed default minimum area in Bodies.fromVertices 2015-04-21 21:07:09 +01:00
liabru
8031090377 fix angle indicators for compound bodies 2015-04-21 21:04:37 +01:00
liabru
13fcb4b8f9 fixed bug in constraints for compounds 2015-04-21 20:24:21 +01:00
liabru
17589bc46f added Demo.svg, Demo.compoundStack, Demo.concave 2015-04-13 00:27:14 +01:00
liabru
7db3d281a5 cleanup Svg.pathToVertices 2015-04-13 00:26:16 +01:00
liabru
e8205f84d8 added support for multiple vertices input in Bodies.fromVertices 2015-04-13 00:25:49 +01:00
liabru
4a2c6e7539 refactor Bodies.fromVertices 2015-04-11 22:55:50 +01:00
liabru
d0fdd2982b fix Demo.stress stability 2015-04-09 00:01:33 +01:00
liabru
98ea7c7955 added Query.point 2015-04-08 23:33:11 +01:00
liabru
e01dd229a9 fixed compound body stability, improved position resolver 2015-04-08 20:31:03 +01:00
liabru
3ed80343e1 changed Render.bodyIds to show all parts 2015-03-09 22:35:59 +00:00
liabru
bf11ee5504 added minimum area check to Bodies.fromVertices 2015-03-09 20:51:07 +00:00
liabru
2b6a8d38af removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations 2015-03-04 01:03:38 +00:00
Richard Foligno
05f1c46255 Fix for travis 2015-03-03 19:50:47 -05:00
Richard Foligno
d585e80b5b Allow for negative force to bring a body out of sleeping state. 2015-03-03 19:46:44 -05:00
liabru
9d3755ab6e fix issue of undefined body.parts in constructor 2015-03-03 23:43:24 +00:00
liabru
d082b3adcc render normals pointing out of static bodies 2015-03-02 22:30:38 +00:00
liabru
8bf3278304 cleanup Svg.pathToPoints 2015-03-01 17:26:46 +00:00
liabru
7822ead3bf added Matter.Svg.pathToPoints 2015-03-01 15:52:34 +00:00
liabru
2d1ef0d6d4 removed complexity check in Bodies.fromVertices, enforce clockwise sort 2015-03-01 15:51:45 +00:00
liabru
90adf147e9 implemented static compound bodies 2015-02-28 16:58:00 +00:00
liabru
6a26696fc7 hide axis indicator on compound bodies 2015-02-28 16:00:05 +00:00
liabru
ca75fde09a added internal edge flagging to Bodies.fromVertices 2015-02-25 00:28:11 +00:00
liabru
bc7dfc74b8 fixed support finding logic 2015-02-25 00:13:40 +00:00
liabru
757fffaf20 fixed collision incident and reference body mapping 2015-02-25 00:12:21 +00:00
liabru
b8f3784b76 fix pair properties for compounds 2015-02-24 23:57:38 +00:00
liabru
685f2bdc54 fixed SAT overlap calculation for containment case 2015-02-24 00:01:20 +00:00
liabru
bc9a051e73 fixed collision rendering 2015-02-21 22:19:12 +00:00
liabru
84d9f591aa improved collision detection for compounds 2015-02-10 23:40:05 +00:00
liabru
5ab2bf30f0 added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rendering vertex numbers 2015-02-10 23:38:03 +00:00