mirror of
https://github.com/liabru/matter-js.git
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176 lines
8.6 KiB
Markdown
176 lines
8.6 KiB
Markdown
<img alt="Matter.js" src="http://brm.io/matter-js/img/matter-js.svg" width="300">
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> *Matter.js* is a JavaScript 2D rigid body physics engine for the web
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[brm.io/matter-js](http://brm.io/matter-js/)
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[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license)
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[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
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### Demos
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<table>
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<tr>
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<td>
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<ul>
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<li><a href="http://brm.io/matter-js/demo/#mixed">Mixed Shapes</a></li>
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<li><a href="http://brm.io/matter-js/demo/#mixedSolid">Solid Shapes</a></li>
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<li><a href="http://brm.io/matter-js/demo/#svg">Concave SVG Paths</a></li>
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<li><a href="http://brm.io/matter-js/demo/#terrain">Concave Terrain</a></li>
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<li><a href="http://brm.io/matter-js/demo/#concave">Concave Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compound">Compound Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#newtonsCradle">Newton's Cradle</a></li>
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<li><a href="http://brm.io/matter-js/demo/#wreckingBall">Wrecking Ball</a></li>
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<li><a href="http://brm.io/matter-js/demo/#slingshot">Slingshot Game</a></li>
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<li><a href="http://brm.io/matter-js/demo/#rounded">Rounded Corners</a></li>
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<li><a href="http://brm.io/matter-js/demo/#views">Views</a></li>
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<li><a href="http://brm.io/matter-js/demo/#timescale">Time Scaling</a></li>
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<li><a href="http://brm.io/matter-js/demo/#manipulation">Body Manipulation</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compositeManipulation">Composite Manipulation</a></li>
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<li><a href="http://brm.io/matter-js/demo/#raycasting">Raycasting</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sprites">Sprites</a></li>
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<li><a href="http://brm.io/matter-js/demo/#pyramid">Pyramid</a></li>
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<li><a href="http://brm.io/matter-js/demo/#car">Car</a></li>
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<li><a href="http://brm.io/matter-js/demo/#catapult">Catapult</a></li>
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<li><a href="http://brm.io/matter-js/demo/#gravity">Reverse Gravity</a></li>
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</ul>
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</td>
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<td>
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<ul>
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<li><a href="http://brm.io/matter-js/demo/#bridge">Bridge</a></li>
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<li><a href="http://brm.io/matter-js/demo/#avalanche">Avalanche</a></li>
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<li><a href="http://brm.io/matter-js/demo/#softBody">Basic Soft Bodies</a></li>
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<li><a href="http://brm.io/matter-js/demo/#cloth">Cloth</a></li>
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<li><a href="http://brm.io/matter-js/demo/#events">Events</a></li>
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<li><a href="http://brm.io/matter-js/demo/#collisionFiltering">Collision Filtering</a></li>
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<li><a href="http://brm.io/matter-js/demo/#chains">Chains</a></li>
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<li><a href="http://brm.io/matter-js/demo/#ballPool">Ball Pool</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stack">Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#circleStack">Circle Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#compoundStack">Compound Stack</a></li>
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<li><a href="http://brm.io/matter-js/demo/#restitution">Restitution</a></li>
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<li><a href="http://brm.io/matter-js/demo/#friction">Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#airFriction">Air Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#staticFriction">Static Friction</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sleeping">Sleeping</a></li>
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<li><a href="http://brm.io/matter-js/demo/#broadphase">Grid Broadphase</a></li>
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<li><a href="http://brm.io/matter-js/demo/#beachBalls">Beach Balls</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stress">Stress 1</a></li>
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<li><a href="http://brm.io/matter-js/demo/#stress2">Stress 2</a></li>
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<li><a href="http://brm.io/matter-js/demo/#sensors">Sensors</a></li>
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</ul>
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<br>
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</td>
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</tr>
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</table>
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### Gallery
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See how others are using matter.js physics
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- [Les métamorphoses de Mr. Kalia](http://lab212.org/Les-metamorphoses-de-Mr-Kalia) by Lab212 for Google
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- [4ify](http://pauliescanlon.io/4ify-channel-4-rebrand-2/) by Supernatural for Channel 4
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- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe
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- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery
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- [Oracle OpenWorld Experiment](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/) by Ed Jones for Oracle
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- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon
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- [Goblins and Grottos](http://store.steampowered.com/app/389190) by Psychic Software
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- [masQueLaCara](https://www.instagram.com/p/BCFqCs6JNsq/) by Zach Lieberman for Art Blocks Houston
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- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonhomme for Arte
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- [Hype](http://tumult.com/hype/pro/) by Tumult
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- [more...](https://github.com/liabru/matter-js/wiki/Gallery)
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### Features
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- Rigid bodies
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- Compound bodies
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- Composite bodies
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- Concave and convex hulls
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- Physical properties (mass, area, density etc.)
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- Restitution (elastic and inelastic collisions)
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- Collisions (broad-phase, mid-phase and narrow-phase)
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- Stable stacking and resting
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- Conservation of momentum
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- Friction and resistance
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- Events
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- Constraints
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- Gravity
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- Sleeping and static bodies
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- Plugins
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- Rounded corners (chamfering)
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- Views (translate, zoom)
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- Collision queries (raycasting, region tests)
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- Time scaling (slow-mo, speed-up)
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- Canvas renderer (supports vectors and textures)
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- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
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- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
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- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
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- Mobile-compatible (touch, responsive)
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- An original JavaScript physics implementation (not a port)
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### Install
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Download the [edge build (master)](https://github.com/liabru/matter-js/blob/master/build/matter.js) or get a [stable release](https://github.com/liabru/matter-js/releases) and include the script in your web page:
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<script src="matter.js" type="text/javascript"></script>
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You can also install using the package managers [Bower](http://bower.io/search/?q=matter-js) and [NPM](https://www.npmjs.org/package/matter-js).
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bower install matter-js
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npm install matter-js
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### Usage
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Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js.
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Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops.
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### Tutorials
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See the list of [tutorials](https://github.com/liabru/matter-js/wiki/Tutorials).
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### Examples
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See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos).
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There are even more examples on [codepen](http://codepen.io/collection/Fuagy/).
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### Plugins
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The engine can be extended through plugins, see these resources:
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- [Using plugins](https://github.com/liabru/matter-js/wiki/Using-plugins)
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- [Creating plugins](https://github.com/liabru/matter-js/wiki/Creating-plugins)
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- [List of plugins](https://github.com/liabru/matter-js/wiki/List-of-plugins)
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- [matter-plugin-boilerplate](https://github.com/liabru/matter-plugin-boilerplate)
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### Documentation
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See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki)
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### Building and Contributing
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To build you must first install [node.js](http://nodejs.org/) and [gulp](http://gulpjs.com/), then run
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npm install
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This will install the required build dependencies, then run
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gulp dev
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to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md).
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### Changelog
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To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md).
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### References
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See the wiki page on [References](https://github.com/liabru/matter-js/wiki/References).
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### License
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Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT)
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Copyright (c) 2014 Liam Brummitt
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This license is also supplied with the release and source code.
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As stated in the license, absolutely no warranty is provided.
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