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liabru-matter-js/README.md

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<img alt="Matter.js" src="http://brm.io/matter-js/img/matter-js.svg" width="300">
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> *Matter.js* is a JavaScript 2D rigid body physics engine for the web
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[brm.io/matter-js](http://brm.io/matter-js/)
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[Demos](#demos) - [Gallery](#gallery) - [Features](#features) - [Plugins](#plugins) - [Install](#install) - [Usage](#usage) - [Examples](#examples) - [Docs](#documentation) - [Wiki](https://github.com/liabru/matter-js/wiki) - [References](#references) - [License](#license)
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[![Build Status](https://travis-ci.org/liabru/matter-js.png?branch=master)](https://travis-ci.org/liabru/matter-js)
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### Demos
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<table>
<tr>
<td>
<ul>
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<li><a href="http://brm.io/matter-js/demo/#mixed">Mixed Shapes</a></li>
<li><a href="http://brm.io/matter-js/demo/#mixedSolid">Solid Shapes</a></li>
<li><a href="http://brm.io/matter-js/demo/#svg">Concave SVG Paths</a></li>
<li><a href="http://brm.io/matter-js/demo/#terrain">Concave Terrain</a></li>
<li><a href="http://brm.io/matter-js/demo/#concave">Concave Bodies</a></li>
<li><a href="http://brm.io/matter-js/demo/#compound">Compound Bodies</a></li>
<li><a href="http://brm.io/matter-js/demo/#newtonsCradle">Newton's Cradle</a></li>
<li><a href="http://brm.io/matter-js/demo/#wreckingBall">Wrecking Ball</a></li>
<li><a href="http://brm.io/matter-js/demo/#slingshot">Slingshot Game</a></li>
<li><a href="http://brm.io/matter-js/demo/#rounded">Rounded Corners</a></li>
<li><a href="http://brm.io/matter-js/demo/#views">Views</a></li>
<li><a href="http://brm.io/matter-js/demo/#timescale">Time Scaling</a></li>
<li><a href="http://brm.io/matter-js/demo/#manipulation">Body Manipulation</a></li>
<li><a href="http://brm.io/matter-js/demo/#compositeManipulation">Composite Manipulation</a></li>
<li><a href="http://brm.io/matter-js/demo/#raycasting">Raycasting</a></li>
<li><a href="http://brm.io/matter-js/demo/#sprites">Sprites</a></li>
<li><a href="http://brm.io/matter-js/demo/#pyramid">Pyramid</a></li>
<li><a href="http://brm.io/matter-js/demo/#car">Car</a></li>
<li><a href="http://brm.io/matter-js/demo/#catapult">Catapult</a></li>
<li><a href="http://brm.io/matter-js/demo/#gravity">Reverse Gravity</a></li>
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</ul>
</td>
<td>
<ul>
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<li><a href="http://brm.io/matter-js/demo/#bridge">Bridge</a></li>
<li><a href="http://brm.io/matter-js/demo/#avalanche">Avalanche</a></li>
<li><a href="http://brm.io/matter-js/demo/#softBody">Basic Soft Bodies</a></li>
<li><a href="http://brm.io/matter-js/demo/#cloth">Cloth</a></li>
<li><a href="http://brm.io/matter-js/demo/#events">Events</a></li>
<li><a href="http://brm.io/matter-js/demo/#collisionFiltering">Collision Filtering</a></li>
<li><a href="http://brm.io/matter-js/demo/#chains">Chains</a></li>
<li><a href="http://brm.io/matter-js/demo/#ballPool">Ball Pool</a></li>
<li><a href="http://brm.io/matter-js/demo/#stack">Stack</a></li>
<li><a href="http://brm.io/matter-js/demo/#circleStack">Circle Stack</a></li>
<li><a href="http://brm.io/matter-js/demo/#compoundStack">Compound Stack</a></li>
<li><a href="http://brm.io/matter-js/demo/#restitution">Restitution</a></li>
<li><a href="http://brm.io/matter-js/demo/#friction">Friction</a></li>
<li><a href="http://brm.io/matter-js/demo/#airFriction">Air Friction</a></li>
<li><a href="http://brm.io/matter-js/demo/#staticFriction">Static Friction</a></li>
<li><a href="http://brm.io/matter-js/demo/#sleeping">Sleeping</a></li>
<li><a href="http://brm.io/matter-js/demo/#broadphase">Grid Broadphase</a></li>
<li><a href="http://brm.io/matter-js/demo/#beachBalls">Beach Balls</a></li>
<li><a href="http://brm.io/matter-js/demo/#stress">Stress 1</a></li>
<li><a href="http://brm.io/matter-js/demo/#stress2">Stress 2</a></li>
<li><a href="http://brm.io/matter-js/demo/#sensors">Sensors</a></li>
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</ul>
<br>
</td>
</tr>
</table>
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### Gallery
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See how others are using matter.js physics
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- [Les métamorphoses de Mr. Kalia](http://lab212.org/Les-metamorphoses-de-Mr-Kalia) by Lab212 for Google
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- [4ify](http://pauliescanlon.io/4ify-channel-4-rebrand-2/) by Supernatural for Channel 4
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- [Adobe Analytics Live Stream](http://adobefirehose.mediarain.com/) by Rain for Adobe
- [Blood Sweat & Tools Interactive](http://bloodsweatandtools.discovery.ca/gamebench/) by Jam3 for Discovery
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- [Oracle OpenWorld Experiment](http://theappslab.com/2016/10/10/how-i-attended-oracle-openworld-2016/) by Ed Jones for Oracle
- [Pablo The Flamingo](http://pablotheflamingo.com/) by Nathan Gordon
- [Goblins and Grottos](http://store.steampowered.com/app/389190) by Psychic Software
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- [masQueLaCara](https://www.instagram.com/p/BCFqCs6JNsq/) by Zach Lieberman for Art Blocks Houston
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- [#GIFMYLIVE](http://bonhommeparis.com/en/projects/arte-gifmylive) by Bonhomme for Arte
- [Hype](http://tumult.com/hype/pro/) by Tumult
- [more...](https://github.com/liabru/matter-js/wiki/Gallery)
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### Features
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- Rigid bodies
- Compound bodies
- Composite bodies
- Concave and convex hulls
- Physical properties (mass, area, density etc.)
- Restitution (elastic and inelastic collisions)
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- Collisions (broad-phase, mid-phase and narrow-phase)
- Stable stacking and resting
- Conservation of momentum
- Friction and resistance
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- Events
- Constraints
- Gravity
- Sleeping and static bodies
- Plugins
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- Rounded corners (chamfering)
- Views (translate, zoom)
- Collision queries (raycasting, region tests)
- Time scaling (slow-mo, speed-up)
- Canvas renderer (supports vectors and textures)
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- [MatterTools](https://github.com/liabru/matter-tools) for creating, testing and debugging worlds
- World state serialisation (requires [resurrect.js](https://github.com/skeeto/resurrect-js))
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- Cross-browser and Node.js support (Chrome, Firefox, Safari, IE8+)
- Mobile-compatible (touch, responsive)
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- An original JavaScript physics implementation (not a port)
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### Install
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You can install using package managers [npm](https://www.npmjs.org/package/matter-js) and [Yarn](https://yarnpkg.com/) using:
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npm install matter-js
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Alternatively you can download a [stable release](https://github.com/liabru/matter-js/tags) or try the latest experimental [alpha build](https://github.com/liabru/matter-js/tree/master/build) (master) and include the script in your web page:
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<script src="matter.js" type="text/javascript"></script>
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### Usage
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Visit the [Getting started](https://github.com/liabru/matter-js/wiki/Getting-started) wiki page for a minimal usage example which should work in both browsers and Node.js.
Also see the [Running](https://github.com/liabru/matter-js/wiki/Running) and [Rendering](https://github.com/liabru/matter-js/wiki/Rendering) wiki pages, which show how to use your own game and rendering loops.
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### Tutorials
See the list of [tutorials](https://github.com/liabru/matter-js/wiki/Tutorials).
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### Examples
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See the [examples](https://github.com/liabru/matter-js/tree/master/examples) directory which contains the source for all [demos](#demos).
There are even more examples on [codepen](http://codepen.io/collection/Fuagy/).
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### Plugins
The engine can be extended through plugins, see these resources:
- [Using plugins](https://github.com/liabru/matter-js/wiki/Using-plugins)
- [Creating plugins](https://github.com/liabru/matter-js/wiki/Creating-plugins)
- [List of plugins](https://github.com/liabru/matter-js/wiki/List-of-plugins)
- [matter-plugin-boilerplate](https://github.com/liabru/matter-plugin-boilerplate)
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### Documentation
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See the [API Documentation](http://brm.io/matter-js/docs/) and the [wiki](https://github.com/liabru/matter-js/wiki)
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### Building and Contributing
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To build you must first install [node.js](http://nodejs.org/), then run
npm install
This will install the required build dependencies, then run
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npm run dev
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to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md).
### Changelog
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To see what's new or changed in the latest version, see the [changelog](https://github.com/liabru/matter-js/blob/master/CHANGELOG.md).
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### References
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See the wiki page on [References](https://github.com/liabru/matter-js/wiki/References).
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### License
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Matter.js is licensed under [The MIT License (MIT)](http://opensource.org/licenses/MIT)
Copyright (c) 2014 Liam Brummitt
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This license is also supplied with the release and source code.
As stated in the license, absolutely no warranty is provided.