2014-02-19 09:15:05 -05:00
|
|
|
(function() {
|
|
|
|
|
|
|
|
// Matter aliases
|
|
|
|
var Engine = Matter.Engine,
|
|
|
|
World = Matter.World,
|
|
|
|
Bodies = Matter.Bodies,
|
|
|
|
Body = Matter.Body,
|
|
|
|
Composite = Matter.Composite,
|
|
|
|
Composites = Matter.Composites,
|
|
|
|
Common = Matter.Common,
|
2014-03-10 17:56:31 -04:00
|
|
|
Constraint = Matter.Constraint,
|
2014-03-24 15:57:50 -04:00
|
|
|
Events = Matter.Events,
|
|
|
|
Bounds = Matter.Bounds,
|
|
|
|
Vector = Matter.Vector,
|
2014-04-24 07:23:44 -04:00
|
|
|
MouseConstraint = Matter.MouseConstraint,
|
2014-05-04 07:43:29 -04:00
|
|
|
Mouse = Matter.Mouse,
|
2014-05-01 18:13:42 -04:00
|
|
|
Query = Matter.Query;
|
|
|
|
|
|
|
|
// MatterTools aliases
|
2014-05-05 13:18:15 -04:00
|
|
|
if (window.MatterTools) {
|
|
|
|
var Gui = MatterTools.Gui,
|
|
|
|
Inspector = MatterTools.Inspector;
|
|
|
|
}
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var Demo = {};
|
|
|
|
|
|
|
|
var _engine,
|
|
|
|
_gui,
|
2014-04-25 12:00:42 -04:00
|
|
|
_inspector,
|
2014-03-20 11:05:42 -04:00
|
|
|
_sceneName,
|
2014-03-26 07:53:41 -04:00
|
|
|
_mouseConstraint,
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents = [],
|
2014-05-04 17:41:39 -04:00
|
|
|
_useInspector = window.location.hash.indexOf('-inspect') !== -1,
|
2014-03-20 11:05:42 -04:00
|
|
|
_isMobile = /(ipad|iphone|ipod|android)/gi.test(navigator.userAgent);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// initialise the demo
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
Demo.init = function() {
|
|
|
|
var container = document.getElementById('canvas-container');
|
|
|
|
|
2014-03-26 07:53:41 -04:00
|
|
|
// some example engine options
|
2014-02-19 09:15:05 -05:00
|
|
|
var options = {
|
|
|
|
positionIterations: 6,
|
|
|
|
velocityIterations: 4,
|
2014-03-20 11:05:42 -04:00
|
|
|
enableSleeping: false
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
// create a Matter engine
|
2014-02-19 09:15:05 -05:00
|
|
|
// NOTE: this is actually Matter.Engine.create(), see the aliases at top of this file
|
|
|
|
_engine = Engine.create(container, options);
|
|
|
|
|
2014-03-26 07:53:41 -04:00
|
|
|
// add a mouse controlled constraint
|
|
|
|
_mouseConstraint = MouseConstraint.create(_engine);
|
|
|
|
World.add(_engine.world, _mouseConstraint);
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
// run the engine
|
|
|
|
Engine.run(_engine);
|
|
|
|
|
|
|
|
// default scene function name
|
|
|
|
_sceneName = 'mixed';
|
|
|
|
|
|
|
|
// get the scene function name from hash
|
|
|
|
if (window.location.hash.length !== 0)
|
2014-05-04 17:41:39 -04:00
|
|
|
_sceneName = window.location.hash.replace('#', '').replace('-inspect', '');
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
// set up a scene with bodies
|
|
|
|
Demo[_sceneName]();
|
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// set up demo interface (see end of this file)
|
2014-02-19 09:15:05 -05:00
|
|
|
Demo.initControls();
|
|
|
|
};
|
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// call init when the page has loaded fully
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
if (window.addEventListener) {
|
|
|
|
window.addEventListener('load', Demo.init);
|
|
|
|
} else if (window.attachEvent) {
|
|
|
|
window.attachEvent('load', Demo.init);
|
|
|
|
}
|
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// each demo scene is set up in its own function, see below
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
Demo.mixed = function() {
|
|
|
|
var _world = _engine.world;
|
2014-05-03 11:54:22 -04:00
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
Demo.reset();
|
2014-05-03 11:54:22 -04:00
|
|
|
|
2014-03-12 20:24:49 -04:00
|
|
|
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
|
2014-05-03 11:54:22 -04:00
|
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
|
|
|
|
// triangles can be a little unstable, so avoid until fixed
|
|
|
|
sides = (sides === 3) ? 4 : sides;
|
|
|
|
|
|
|
|
// round the edges of some bodies
|
|
|
|
var chamfer = null;
|
2014-05-10 10:01:35 -04:00
|
|
|
if (sides > 2 && Common.random() > 0.7) {
|
2014-05-03 11:54:22 -04:00
|
|
|
chamfer = {
|
|
|
|
radius: 10
|
|
|
|
};
|
|
|
|
}
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
2014-03-20 11:10:48 -04:00
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-05-03 11:54:22 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer });
|
2014-03-20 11:10:48 -04:00
|
|
|
} else {
|
2014-05-03 11:54:22 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer });
|
2014-03-20 11:10:48 -04:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
2014-05-03 11:54:22 -04:00
|
|
|
return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer });
|
2014-02-19 09:15:05 -05:00
|
|
|
}
|
|
|
|
});
|
2014-05-03 11:54:22 -04:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2015-01-29 18:25:58 -05:00
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
};
|
|
|
|
|
2015-01-31 18:57:31 -05:00
|
|
|
Demo.compound = function() {
|
2015-01-29 18:25:58 -05:00
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2015-01-31 18:57:31 -05:00
|
|
|
var partA = Bodies.rectangle(200, 200, 200, 40),
|
|
|
|
partB = Bodies.rectangle(200, 200, 40, 200);
|
2015-01-29 18:25:58 -05:00
|
|
|
|
2015-01-31 18:57:31 -05:00
|
|
|
var compound = Body.create({
|
|
|
|
parts: [partA, partB]
|
2015-01-29 18:25:58 -05:00
|
|
|
});
|
|
|
|
|
2015-01-31 18:57:31 -05:00
|
|
|
World.add(_world, compound);
|
2015-01-29 18:25:58 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
renderOptions.showBounds = true;
|
2015-01-31 18:57:31 -05:00
|
|
|
renderOptions.showAxes = true;
|
|
|
|
renderOptions.showPositions = true;
|
|
|
|
renderOptions.showConvexHulls = true;
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
2015-02-01 17:55:24 -05:00
|
|
|
Demo.concave = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2015-02-01 18:14:59 -05:00
|
|
|
//var vertices = Matter.Vertices.fromPath('354 89,336 118,310 145,302 227,322 271,375 292,490 289,539 271,540 233,549 133,526 100,552 36,601 63,633 122,628 227,594 304,505 340,426 340,327 330,265 294,246 242,246 181,256 133,283 81,346 44');
|
2015-02-01 17:55:24 -05:00
|
|
|
//var vertices = Matter.Vertices.fromPath('164 171,232 233,213 302,273 241,342 305,316 231,364 170,309 188,281 117,240 182');
|
2015-02-01 18:14:59 -05:00
|
|
|
var vertices = Matter.Vertices.fromPath('272 83,266 237,459 236,452 65,526 62,536 297,195 296,203 84');
|
|
|
|
//var vertices = Matter.Vertices.fromPath('243 68,274 53,318 54,366 76,391 112,390 159,370 198,316 214,260 210,215 187,205 141,206 103,235 75');
|
|
|
|
|
|
|
|
var concave = Bodies.fromVertices(200, 200, vertices, {
|
|
|
|
restitution: 1,
|
|
|
|
friction: 0,
|
|
|
|
render: {
|
|
|
|
fillStyle: '#556270',
|
|
|
|
strokeStyle: '#556270'
|
|
|
|
}
|
|
|
|
});
|
2015-02-01 17:55:24 -05:00
|
|
|
|
|
|
|
World.add(_world, concave);
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
renderOptions.showBounds = true;
|
|
|
|
renderOptions.showAxes = true;
|
|
|
|
renderOptions.showPositions = true;
|
|
|
|
renderOptions.showConvexHulls = true;
|
|
|
|
//renderOptions.showVertexNumbers = true;
|
|
|
|
};
|
|
|
|
|
2014-05-09 06:00:07 -04:00
|
|
|
Demo.slingshot = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
_world.bodies = [];
|
|
|
|
|
|
|
|
var ground = Bodies.rectangle(395, 600, 815, 50, { isStatic: true, render: { visible: false } }),
|
|
|
|
rockOptions = { density: 0.004, render: { sprite: { texture: './img/rock.png' } } },
|
|
|
|
rock = Bodies.polygon(170, 450, 8, 20, rockOptions),
|
|
|
|
anchor = { x: 170, y: 450 },
|
|
|
|
elastic = Constraint.create({
|
|
|
|
pointA: anchor,
|
|
|
|
bodyB: rock,
|
|
|
|
stiffness: 0.05,
|
|
|
|
render: {
|
|
|
|
lineWidth: 5,
|
|
|
|
strokeStyle: '#dfa417'
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
var pyramid = Composites.pyramid(500, 300, 9, 10, 0, 0, function(x, y, column, row) {
|
|
|
|
var texture = column % 2 === 0 ? './img/block.png' : './img/block-2.png';
|
|
|
|
return Bodies.rectangle(x, y, 25, 40, { render: { sprite: { texture: texture } } });
|
|
|
|
});
|
|
|
|
|
|
|
|
var ground2 = Bodies.rectangle(610, 250, 200, 20, {
|
|
|
|
isStatic: true,
|
|
|
|
render: {
|
|
|
|
fillStyle: '#edc51e',
|
|
|
|
strokeStyle: '#b5a91c'
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
var pyramid2 = Composites.pyramid(550, 0, 5, 10, 0, 0, function(x, y, column, row) {
|
|
|
|
var texture = column % 2 === 0 ? './img/block.png' : './img/block-2.png';
|
|
|
|
return Bodies.rectangle(x, y, 25, 40, { render: { sprite: { texture: texture } } });
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(_engine.world, [ground, pyramid, ground2, pyramid2, rock, elastic]);
|
|
|
|
|
2015-01-01 12:52:18 -05:00
|
|
|
Events.on(_engine, 'tick', function() {
|
2014-06-21 12:44:25 -04:00
|
|
|
if (_mouseConstraint.mouse.button === -1 && (rock.position.x > 190 || rock.position.y < 430)) {
|
2014-05-09 06:00:07 -04:00
|
|
|
rock = Bodies.polygon(170, 450, 7, 20, rockOptions);
|
|
|
|
World.add(_engine.world, rock);
|
|
|
|
elastic.bodyB = rock;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = false;
|
|
|
|
renderOptions.showAngleIndicator = false;
|
|
|
|
renderOptions.background = './img/background.png';
|
|
|
|
};
|
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
Demo.rounded = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(200, 200, 100, 100, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: 20 }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.rectangle(300, 200, 100, 100, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [90, 0, 0, 0] }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.rectangle(400, 200, 200, 200, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [150, 20, 40, 20] }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.rectangle(200, 200, 200, 200, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [150, 20, 150, 20] }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.rectangle(300, 200, 200, 50, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [25, 25, 0, 0] }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.polygon(200, 100, 8, 80, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: 30 }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.polygon(300, 100, 5, 80, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [10, 40, 20, 40, 10] }
|
2014-05-03 11:54:22 -04:00
|
|
|
}),
|
|
|
|
|
|
|
|
Bodies.polygon(400, 200, 3, 50, {
|
2015-01-01 12:52:18 -05:00
|
|
|
chamfer: { radius: [20, 0, 20] }
|
2014-05-03 11:54:22 -04:00
|
|
|
})
|
|
|
|
]);
|
|
|
|
|
2014-06-03 12:32:46 -04:00
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAxes = true;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.manipulation = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2015-02-01 08:57:56 -05:00
|
|
|
var bodyA = Bodies.rectangle(100, 200, 50, 50, { isStatic: true }),
|
2014-06-03 12:32:46 -04:00
|
|
|
bodyB = Bodies.rectangle(200, 200, 50, 50),
|
|
|
|
bodyC = Bodies.rectangle(300, 200, 50, 50),
|
|
|
|
bodyD = Bodies.rectangle(400, 200, 50, 50),
|
|
|
|
bodyE = Bodies.rectangle(550, 200, 50, 50),
|
2014-06-04 10:41:17 -04:00
|
|
|
bodyF = Bodies.rectangle(700, 200, 50, 50),
|
2015-02-01 08:57:56 -05:00
|
|
|
bodyG = Bodies.circle(400, 100, 25),
|
|
|
|
partA = Bodies.rectangle(600, 200, 120, 50),
|
|
|
|
partB = Bodies.rectangle(660, 200, 50, 190),
|
|
|
|
compound = Body.create({
|
|
|
|
parts: [partA, partB],
|
|
|
|
isStatic: true
|
|
|
|
});
|
2014-06-03 12:32:46 -04:00
|
|
|
|
2015-02-01 08:57:56 -05:00
|
|
|
World.add(_world, [bodyA, bodyB, bodyC, bodyD, bodyE, bodyF, bodyG, compound]);
|
2014-06-03 12:32:46 -04:00
|
|
|
|
|
|
|
var counter = 0,
|
|
|
|
scaleFactor = 1.01;
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
2015-02-01 08:57:56 -05:00
|
|
|
Events.on(_engine, 'beforeUpdate', function(event) {
|
2014-06-03 12:32:46 -04:00
|
|
|
counter += 1;
|
|
|
|
|
2014-06-04 10:41:17 -04:00
|
|
|
if (counter === 40)
|
|
|
|
Body.setStatic(bodyG, true);
|
|
|
|
|
2014-06-03 12:32:46 -04:00
|
|
|
if (scaleFactor > 1) {
|
|
|
|
Body.scale(bodyF, scaleFactor, scaleFactor);
|
2015-02-01 08:57:56 -05:00
|
|
|
Body.scale(compound, 0.995, 0.995);
|
2014-06-03 12:32:46 -04:00
|
|
|
|
2014-06-04 10:41:17 -04:00
|
|
|
// modify bodyE vertices
|
2014-06-03 12:32:46 -04:00
|
|
|
bodyE.vertices[0].x -= 0.2;
|
|
|
|
bodyE.vertices[0].y -= 0.2;
|
|
|
|
bodyE.vertices[1].x += 0.2;
|
|
|
|
bodyE.vertices[1].y -= 0.2;
|
|
|
|
Body.setVertices(bodyE, bodyE.vertices);
|
|
|
|
}
|
|
|
|
|
2014-06-04 10:41:17 -04:00
|
|
|
// make bodyA move up and down and rotate constantly
|
|
|
|
Body.setPosition(bodyA, { x: 100, y: 300 + 100 * Math.sin(_engine.timing.timestamp * 0.005) });
|
2015-02-01 08:57:56 -05:00
|
|
|
Body.rotate(bodyA, 0.02);
|
|
|
|
|
|
|
|
// make compound body move up and down and rotate constantly
|
|
|
|
Body.setPosition(compound, { x: 600, y: 300 + 100 * Math.sin(_engine.timing.timestamp * 0.005) });
|
|
|
|
Body.rotate(compound, 0.02);
|
2014-06-04 10:41:17 -04:00
|
|
|
|
2014-06-03 12:32:46 -04:00
|
|
|
// every 1.5 sec
|
|
|
|
if (counter >= 60 * 1.5) {
|
|
|
|
Body.setVelocity(bodyB, { x: 0, y: -10 });
|
|
|
|
Body.setAngle(bodyC, -Math.PI * 0.26);
|
|
|
|
Body.setAngularVelocity(bodyD, 0.2);
|
|
|
|
|
|
|
|
// reset counter
|
|
|
|
counter = 0;
|
|
|
|
scaleFactor = 1;
|
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAxes = true;
|
|
|
|
renderOptions.showCollisions = true;
|
2015-02-01 08:57:56 -05:00
|
|
|
renderOptions.showPositions = true;
|
|
|
|
renderOptions.showConvexHulls = true;
|
2014-05-03 11:54:22 -04:00
|
|
|
};
|
|
|
|
|
2014-07-30 12:27:42 -04:00
|
|
|
Demo.compositeManipulation = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(200, 200, 4, 4, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 40, 40);
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(_world, stack);
|
|
|
|
|
|
|
|
_world.gravity.y = 0;
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
Events.on(_engine, 'tick', function(event) {
|
|
|
|
var time = _engine.timing.timestamp;
|
|
|
|
|
|
|
|
Composite.translate(stack, {
|
|
|
|
x: Math.sin(time * 0.001) * 2,
|
|
|
|
y: 0
|
|
|
|
});
|
|
|
|
|
|
|
|
Composite.rotate(stack, Math.sin(time * 0.001) * 0.01, {
|
|
|
|
x: 300,
|
|
|
|
y: 300
|
|
|
|
});
|
|
|
|
|
|
|
|
var scale = 1 + (Math.sin(time * 0.001) * 0.01);
|
|
|
|
|
|
|
|
Composite.scale(stack, scale, scale, {
|
|
|
|
x: 300,
|
|
|
|
y: 300
|
|
|
|
});
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = false;
|
|
|
|
renderOptions.showAxes = true;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
};
|
|
|
|
|
2014-05-01 08:41:15 -04:00
|
|
|
Demo.views = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-05-01 08:41:15 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
sides = (sides === 3) ? 4 : sides;
|
|
|
|
return Bodies.polygon(x, y, sides, Common.random(20, 50));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(_world, stack);
|
|
|
|
|
|
|
|
// get the centre of the viewport
|
2014-05-04 07:43:29 -04:00
|
|
|
var viewportCentre = {
|
2014-05-01 08:41:15 -04:00
|
|
|
x: _engine.render.options.width * 0.5,
|
|
|
|
y: _engine.render.options.height * 0.5
|
|
|
|
};
|
|
|
|
|
|
|
|
// make the world bounds a little bigger than the render bounds
|
|
|
|
_world.bounds.min.x = -300;
|
|
|
|
_world.bounds.min.y = -300;
|
|
|
|
_world.bounds.max.x = 1100;
|
|
|
|
_world.bounds.max.y = 900;
|
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// keep track of current bounds scale (view zoom)
|
|
|
|
var boundsScaleTarget = 1,
|
|
|
|
boundsScale = {
|
|
|
|
x: 1,
|
|
|
|
y: 1
|
|
|
|
};
|
|
|
|
|
2014-05-01 08:41:15 -04:00
|
|
|
// use the engine tick event to control our view
|
|
|
|
_sceneEvents.push(
|
2014-05-04 07:43:29 -04:00
|
|
|
Events.on(_engine, 'beforeTick', function() {
|
2014-05-01 08:41:15 -04:00
|
|
|
var world = _engine.world,
|
2014-06-21 12:44:25 -04:00
|
|
|
mouse = _mouseConstraint.mouse,
|
2014-05-04 07:43:29 -04:00
|
|
|
render = _engine.render,
|
|
|
|
translate;
|
|
|
|
|
|
|
|
// mouse wheel controls zoom
|
|
|
|
var scaleFactor = mouse.wheelDelta * -0.1;
|
|
|
|
if (scaleFactor !== 0) {
|
|
|
|
if ((scaleFactor < 0 && boundsScale.x >= 0.6) || (scaleFactor > 0 && boundsScale.x <= 1.4)) {
|
|
|
|
boundsScaleTarget += scaleFactor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if scale has changed
|
|
|
|
if (Math.abs(boundsScale.x - boundsScaleTarget) > 0.01) {
|
|
|
|
// smoothly tween scale factor
|
|
|
|
scaleFactor = (boundsScaleTarget - boundsScale.x) * 0.2;
|
|
|
|
boundsScale.x += scaleFactor;
|
|
|
|
boundsScale.y += scaleFactor;
|
|
|
|
|
|
|
|
// scale the render bounds
|
|
|
|
render.bounds.max.x = render.bounds.min.x + render.options.width * boundsScale.x;
|
|
|
|
render.bounds.max.y = render.bounds.min.y + render.options.height * boundsScale.y;
|
|
|
|
|
|
|
|
// translate so zoom is from centre of view
|
|
|
|
translate = {
|
|
|
|
x: render.options.width * scaleFactor * -0.5,
|
|
|
|
y: render.options.height * scaleFactor * -0.5
|
|
|
|
};
|
2014-05-01 08:41:15 -04:00
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
|
|
|
|
// update mouse
|
|
|
|
Mouse.setScale(mouse, boundsScale);
|
|
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
|
|
|
}
|
2014-05-01 08:41:15 -04:00
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// get vector from mouse relative to centre of viewport
|
|
|
|
var deltaCentre = Vector.sub(mouse.absolute, viewportCentre),
|
|
|
|
centreDist = Vector.magnitude(deltaCentre);
|
2014-05-01 08:41:15 -04:00
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// translate the view if mouse has moved over 50px from the centre of viewport
|
|
|
|
if (centreDist > 50) {
|
2014-05-01 08:41:15 -04:00
|
|
|
// create a vector to translate the view, allowing the user to control view speed
|
2014-05-04 07:43:29 -04:00
|
|
|
var direction = Vector.normalise(deltaCentre),
|
|
|
|
speed = Math.min(10, Math.pow(centreDist - 50, 2) * 0.0002);
|
|
|
|
|
|
|
|
translate = Vector.mult(direction, speed);
|
2014-05-01 08:41:15 -04:00
|
|
|
|
|
|
|
// prevent the view moving outside the world bounds
|
|
|
|
if (render.bounds.min.x + translate.x < world.bounds.min.x)
|
|
|
|
translate.x = world.bounds.min.x - render.bounds.min.x;
|
|
|
|
|
|
|
|
if (render.bounds.max.x + translate.x > world.bounds.max.x)
|
|
|
|
translate.x = world.bounds.max.x - render.bounds.max.x;
|
|
|
|
|
|
|
|
if (render.bounds.min.y + translate.y < world.bounds.min.y)
|
|
|
|
translate.y = world.bounds.min.y - render.bounds.min.y;
|
|
|
|
|
|
|
|
if (render.bounds.max.y + translate.y > world.bounds.max.y)
|
|
|
|
translate.y = world.bounds.max.y - render.bounds.max.y;
|
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// move the view
|
2014-05-01 08:41:15 -04:00
|
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// we must update the mouse too
|
|
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
2014-05-01 08:41:15 -04:00
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
// must enable renderOptions.hasBounds for views to work
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.hasBounds = true;
|
|
|
|
};
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
Demo.mixedSolid = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
2014-03-20 11:10:48 -04:00
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-03-20 11:10:48 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = false;
|
|
|
|
renderOptions.showAngleIndicator = false;
|
2014-03-12 20:24:49 -04:00
|
|
|
|
|
|
|
if (window.chrome)
|
|
|
|
renderOptions.showShadows = true;
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.chains = function() {
|
2014-03-25 11:23:22 -04:00
|
|
|
var _world = _engine.world,
|
2014-07-29 08:14:31 -04:00
|
|
|
group = Body.nextGroup(true);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
Demo.reset();
|
2014-03-25 11:23:22 -04:00
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
var ropeA = Composites.stack(200, 100, 5, 2, 10, 10, function(x, y, column, row) {
|
2014-07-29 08:14:31 -04:00
|
|
|
return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } });
|
2014-02-19 09:15:05 -05:00
|
|
|
});
|
|
|
|
|
|
|
|
Composites.chain(ropeA, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2 });
|
2014-03-25 11:23:22 -04:00
|
|
|
Composite.add(ropeA, Constraint.create({
|
2014-02-19 09:15:05 -05:00
|
|
|
bodyB: ropeA.bodies[0],
|
|
|
|
pointB: { x: -25, y: 0 },
|
|
|
|
pointA: { x: 200, y: 100 },
|
|
|
|
stiffness: 0.5
|
|
|
|
}));
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, ropeA);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-07-29 08:14:31 -04:00
|
|
|
group = Body.nextGroup(true);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var ropeB = Composites.stack(500, 100, 5, 2, 10, 10, function(x, y, column, row) {
|
2014-07-29 08:14:31 -04:00
|
|
|
return Bodies.circle(x, y, 20, { collisionFilter: { group: group } });
|
2014-02-19 09:15:05 -05:00
|
|
|
});
|
|
|
|
|
|
|
|
Composites.chain(ropeB, 0.5, 0, -0.5, 0, { stiffness: 0.8, length: 2 });
|
2014-03-25 11:23:22 -04:00
|
|
|
Composite.add(ropeB, Constraint.create({
|
2014-02-19 09:15:05 -05:00
|
|
|
bodyB: ropeB.bodies[0],
|
|
|
|
pointB: { x: -20, y: 0 },
|
|
|
|
pointA: { x: 500, y: 100 },
|
|
|
|
stiffness: 0.5
|
|
|
|
}));
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, ropeB);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
2014-03-30 14:44:31 -04:00
|
|
|
|
|
|
|
Demo.bridge = function() {
|
|
|
|
var _world = _engine.world,
|
2014-07-29 08:14:31 -04:00
|
|
|
group = Body.nextGroup(true);
|
2014-03-30 14:44:31 -04:00
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var bridge = Composites.stack(150, 300, 9, 1, 10, 10, function(x, y, column, row) {
|
2014-07-29 08:14:31 -04:00
|
|
|
return Bodies.rectangle(x, y, 50, 20, { collisionFilter: { group: group } });
|
2014-03-30 14:44:31 -04:00
|
|
|
});
|
|
|
|
|
|
|
|
Composites.chain(bridge, 0.5, 0, -0.5, 0, { stiffness: 0.9 });
|
|
|
|
|
|
|
|
var stack = Composites.stack(200, 40, 6, 3, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 40));
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(_world, [
|
|
|
|
bridge,
|
|
|
|
Bodies.rectangle(80, 440, 120, 280, { isStatic: true }),
|
|
|
|
Bodies.rectangle(720, 440, 120, 280, { isStatic: true }),
|
|
|
|
Constraint.create({ pointA: { x: 140, y: 300 }, bodyB: bridge.bodies[0], pointB: { x: -25, y: 0 } }),
|
|
|
|
Constraint.create({ pointA: { x: 660, y: 300 }, bodyB: bridge.bodies[8], pointB: { x: 25, y: 0 } }),
|
|
|
|
stack
|
|
|
|
]);
|
|
|
|
};
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
Demo.car = function() {
|
2014-03-25 11:23:22 -04:00
|
|
|
var _world = _engine.world,
|
|
|
|
scale;
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
scale = 0.9;
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, Composites.car(150, 100, 100 * scale, 40 * scale, 30 * scale));
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
scale = 0.8;
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, Composites.car(350, 300, 100 * scale, 40 * scale, 30 * scale));
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
2014-05-03 11:54:22 -04:00
|
|
|
Bodies.rectangle(200, 150, 650, 20, { isStatic: true, angle: Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(500, 350, 650, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
|
2014-03-25 11:23:22 -04:00
|
|
|
Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.friction = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(300, 180, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(300, 70, 40, 40, { friction: 0.001 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(300, 350, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(300, 250, 40, 40, { friction: 0.0005 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(300, 520, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(300, 430, 40, 40, { friction: 0 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.airFriction = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(200, 100, 60, 60, { frictionAir: 0.001 }),
|
|
|
|
Bodies.rectangle(400, 100, 60, 60, { frictionAir: 0.05 }),
|
|
|
|
Bodies.rectangle(600, 100, 60, 60, { frictionAir: 0.1 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.sleeping = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(50, 50, 12, 3, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
2014-03-20 11:10:48 -04:00
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-03-20 11:10:48 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
_engine.enableSleeping = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.broadphase = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
2014-03-20 11:10:48 -04:00
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-03-20 11:10:48 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showBroadphase = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.gravity = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
_engine.world.gravity.y = -1;
|
|
|
|
|
|
|
|
var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
2014-03-20 11:10:48 -04:00
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-03-20 11:10:48 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
}
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.avalanche = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y, column, row) {
|
2014-03-24 16:06:00 -04:00
|
|
|
return Bodies.circle(x, y, Common.random(10, 20), { friction: 0.00001, restitution: 0.5, density: 0.001 });
|
2014-02-19 09:15:05 -05:00
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
|
|
|
|
Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.newtonsCradle = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-03-30 14:44:31 -04:00
|
|
|
var cradle = Composites.newtonsCradle(280, 100, 5, 30, 200);
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, cradle);
|
2014-02-19 09:15:05 -05:00
|
|
|
Body.translate(cradle.bodies[0], { x: -180, y: -100 });
|
|
|
|
|
2014-03-30 14:44:31 -04:00
|
|
|
cradle = Composites.newtonsCradle(280, 380, 7, 20, 140);
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, cradle);
|
2014-02-19 09:15:05 -05:00
|
|
|
Body.translate(cradle.bodies[0], { x: -140, y: -100 });
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showVelocity = true;
|
2014-05-04 11:57:27 -04:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.timescale = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var explosion = function(engine) {
|
|
|
|
var bodies = Composite.allBodies(engine.world);
|
|
|
|
|
|
|
|
for (var i = 0; i < bodies.length; i++) {
|
|
|
|
var body = bodies[i];
|
|
|
|
|
|
|
|
if (!body.isStatic && body.position.y >= 500) {
|
|
|
|
var forceMagnitude = 0.04 * body.mass;
|
|
|
|
|
|
|
|
Body.applyForce(body, { x: 0, y: 0 }, {
|
2014-05-10 10:01:35 -04:00
|
|
|
x: (forceMagnitude + Common.random() * forceMagnitude) * Common.choose([1, -1]),
|
|
|
|
y: -forceMagnitude + Common.random() * -forceMagnitude
|
2014-05-04 11:57:27 -04:00
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
var timeScaleTarget = 1,
|
|
|
|
counter = 0;
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
Events.on(_engine, 'tick', function(event) {
|
|
|
|
// tween the timescale for bullet time slow-mo
|
|
|
|
_engine.timing.timeScale += (timeScaleTarget - _engine.timing.timeScale) * 0.05;
|
|
|
|
|
|
|
|
counter += 1;
|
|
|
|
|
|
|
|
// every 1.5 sec
|
|
|
|
if (counter >= 60 * 1.5) {
|
|
|
|
|
|
|
|
// flip the timescale
|
|
|
|
if (timeScaleTarget < 1) {
|
|
|
|
timeScaleTarget = 1;
|
|
|
|
} else {
|
|
|
|
timeScaleTarget = 0.05;
|
|
|
|
}
|
|
|
|
|
|
|
|
// create some random forces
|
|
|
|
explosion(_engine);
|
|
|
|
|
|
|
|
// reset counter
|
|
|
|
counter = 0;
|
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
var bodyOptions = {
|
|
|
|
frictionAir: 0,
|
|
|
|
friction: 0.0001,
|
|
|
|
restitution: 0.8
|
|
|
|
};
|
|
|
|
|
|
|
|
// add some small bouncy circles... remember Swordfish?
|
|
|
|
World.add(_world, Composites.stack(20, 100, 15, 3, 20, 40, function(x, y, column, row) {
|
|
|
|
return Bodies.circle(x, y, Common.random(10, 20), bodyOptions);
|
|
|
|
}));
|
|
|
|
|
|
|
|
// add some larger random bouncy objects
|
|
|
|
World.add(_world, Composites.stack(50, 50, 8, 3, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-05-04 11:57:27 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50), bodyOptions);
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30), bodyOptions);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
return Bodies.polygon(x, y, Math.round(Common.random(4, 8)), Common.random(20, 50), bodyOptions);
|
|
|
|
|
|
|
|
}
|
|
|
|
}));
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.stack = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(100, 100, 10, 5, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 40, 40);
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.circleStack = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(100, 100, 10, 10, 20, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.circle(x, y, 20);
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.wreckingBall = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var rows = 10,
|
|
|
|
yy = 600 - 21 - 40 * rows;
|
|
|
|
|
|
|
|
var stack = Composites.stack(400, yy, 5, rows, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 40, 40, { friction: 0.9, restitution: 0.1 });
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-24 16:06:00 -04:00
|
|
|
var ball = Bodies.circle(100, 400, 50, { density: 0.07, frictionAir: 0.001});
|
2014-02-19 09:15:05 -05:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, ball);
|
|
|
|
World.add(_world, Constraint.create({
|
2014-02-19 09:15:05 -05:00
|
|
|
pointA: { x: 300, y: 100 },
|
|
|
|
bodyB: ball
|
|
|
|
}));
|
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
if (!_isMobile) {
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
renderOptions.showVelocity = true;
|
|
|
|
}
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.ballPool = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(100, 50, 10, 15, 10, 10, function(x, y, column, row) {
|
|
|
|
return Bodies.circle(x, y, Common.random(15, 30), { restitution: 0.6, friction: 0.1 });
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
stack,
|
|
|
|
Bodies.polygon(200, 560, 3, 60),
|
|
|
|
Bodies.polygon(400, 560, 5, 60),
|
|
|
|
Bodies.rectangle(600, 560, 80, 80)
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.stress = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2015-04-08 19:01:33 -04:00
|
|
|
var stack = Composites.stack(90, 50, 18, 15, 0, 0, function(x, y, column, row) {
|
2014-02-19 09:15:05 -05:00
|
|
|
return Bodies.rectangle(x, y, 35, 35);
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = false;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.stress2 = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(100, 120, 25, 18, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 25, 25);
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = false;
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.pyramid = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.pyramid(100, 100, 15, 10, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 40, 40);
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.restitution = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var rest = 0.9,
|
|
|
|
space = 600 / 5;
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(100 + space * 0, 150, 50, 50, { restitution: rest }),
|
|
|
|
Bodies.rectangle(100 + space * 1, 150, 50, 50, { restitution: rest, angle: -Math.PI * 0.15 }),
|
|
|
|
Bodies.rectangle(100 + space * 2, 150, 50, 50, { restitution: rest, angle: -Math.PI * 0.25 }),
|
|
|
|
Bodies.circle(100 + space * 3, 150, 25, { restitution: rest }),
|
|
|
|
Bodies.rectangle(100 + space * 5, 150, 180, 20, { restitution: rest, angle: -Math.PI * 0.5 })
|
|
|
|
]);
|
2014-02-19 09:15:05 -05:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
renderOptions.showVelocity = true;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
};
|
|
|
|
|
2014-03-30 14:44:31 -04:00
|
|
|
Demo.softBody = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var particleOptions = { render: { visible: true } };
|
|
|
|
|
|
|
|
World.add(_world, [
|
|
|
|
Composites.softBody(250, 100, 5, 5, 0, 0, true, 18, particleOptions),
|
|
|
|
Composites.softBody(250, 300, 8, 3, 0, 0, true, 15, particleOptions),
|
|
|
|
Composites.softBody(250, 400, 4, 4, 0, 0, true, 15, particleOptions)
|
|
|
|
]);
|
2014-04-01 08:45:15 -04:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showAngleIndicator = false;
|
2014-03-30 14:44:31 -04:00
|
|
|
};
|
|
|
|
|
|
|
|
Demo.cloth = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-07-29 08:14:31 -04:00
|
|
|
var group = Body.nextGroup(true),
|
|
|
|
particleOptions = { friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }},
|
2014-03-30 14:44:31 -04:00
|
|
|
cloth = Composites.softBody(200, 200, 20, 12, 5, 5, false, 8, particleOptions);
|
|
|
|
|
|
|
|
for (var i = 0; i < 20; i++) {
|
|
|
|
cloth.bodies[i].isStatic = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
World.add(_world, [
|
|
|
|
cloth,
|
|
|
|
Bodies.circle(300, 500, 80, { isStatic: true }),
|
|
|
|
Bodies.rectangle(500, 480, 80, 80, { isStatic: true })
|
|
|
|
]);
|
|
|
|
};
|
|
|
|
|
2014-03-28 19:52:51 -04:00
|
|
|
Demo.catapult = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(250, 255, 1, 6, 0, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.rectangle(x, y, 30, 30);
|
|
|
|
});
|
|
|
|
|
|
|
|
var catapult = Bodies.rectangle(400, 520, 320, 20, { });
|
|
|
|
|
|
|
|
World.add(_world, [
|
|
|
|
stack,
|
|
|
|
catapult,
|
|
|
|
Bodies.rectangle(250, 555, 20, 50, { isStatic: true }),
|
|
|
|
Bodies.circle(560, 100, 50, { density: 0.005 }),
|
|
|
|
Constraint.create({ bodyA: catapult, pointB: { x: 390, y: 580 } }),
|
|
|
|
Constraint.create({ bodyA: catapult, pointB: { x: 410, y: 580 } })
|
|
|
|
]);
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.showCollisions = true;
|
|
|
|
renderOptions.showVelocity = true;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
};
|
|
|
|
|
2014-02-19 09:15:05 -05:00
|
|
|
Demo.beachBalls = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(0, 100, 5, 1, 20, 0, function(x, y, column, row) {
|
|
|
|
return Bodies.circle(x, y, 75, { restitution: 0.9 });
|
|
|
|
});
|
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-02-19 09:15:05 -05:00
|
|
|
};
|
|
|
|
|
2014-03-10 17:56:31 -04:00
|
|
|
Demo.events = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
// bind events (_sceneEvents is only used for this demo)
|
2014-03-20 11:05:42 -04:00
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
_sceneEvents.push(
|
2014-03-20 11:05:42 -04:00
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
// an example of using composite events on the world
|
|
|
|
Events.on(_world, 'afterAdd', function(event) {
|
|
|
|
console.log('added to world:', event.object);
|
|
|
|
})
|
2014-03-20 11:05:42 -04:00
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
);
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents.push(
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// an example of using beforeUpdate event on an engine
|
|
|
|
Events.on(_engine, 'beforeUpdate', function(event) {
|
|
|
|
var engine = event.source;
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// apply random forces every 5 secs
|
|
|
|
if (event.timestamp % 5000 < 50)
|
|
|
|
shakeScene(engine);
|
|
|
|
})
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
);
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents.push(
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// an example of using collisionStart event on an engine
|
|
|
|
Events.on(_engine, 'collisionStart', function(event) {
|
|
|
|
var pairs = event.pairs;
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// change object colours to show those starting a collision
|
|
|
|
for (var i = 0; i < pairs.length; i++) {
|
|
|
|
var pair = pairs[i];
|
|
|
|
pair.bodyA.render.fillStyle = '#bbbbbb';
|
|
|
|
pair.bodyB.render.fillStyle = '#bbbbbb';
|
|
|
|
}
|
|
|
|
})
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
);
|
2014-03-10 17:56:31 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents.push(
|
2014-03-20 11:05:42 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// an example of using collisionActive event on an engine
|
|
|
|
Events.on(_engine, 'collisionActive', function(event) {
|
|
|
|
var pairs = event.pairs;
|
|
|
|
|
|
|
|
// change object colours to show those in an active collision (e.g. resting contact)
|
|
|
|
for (var i = 0; i < pairs.length; i++) {
|
|
|
|
var pair = pairs[i];
|
|
|
|
pair.bodyA.render.fillStyle = '#aaaaaa';
|
|
|
|
pair.bodyB.render.fillStyle = '#aaaaaa';
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
|
|
|
|
// an example of using collisionEnd event on an engine
|
|
|
|
Events.on(_engine, 'collisionEnd', function(event) {
|
|
|
|
var pairs = event.pairs;
|
|
|
|
|
|
|
|
// change object colours to show those ending a collision
|
|
|
|
for (var i = 0; i < pairs.length; i++) {
|
|
|
|
var pair = pairs[i];
|
|
|
|
pair.bodyA.render.fillStyle = '#999999';
|
|
|
|
pair.bodyB.render.fillStyle = '#999999';
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
// an example of using mouse events on a mouse
|
2014-06-21 12:44:25 -04:00
|
|
|
Events.on(_mouseConstraint, 'mousedown', function(event) {
|
2014-04-30 05:33:37 -04:00
|
|
|
var mousePosition = event.mouse.position;
|
|
|
|
console.log('mousedown at ' + mousePosition.x + ' ' + mousePosition.y);
|
|
|
|
_engine.render.options.background = 'cornsilk';
|
|
|
|
shakeScene(_engine);
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
// an example of using mouse events on a mouse
|
2014-06-21 12:44:25 -04:00
|
|
|
Events.on(_mouseConstraint, 'mouseup', function(event) {
|
2014-04-30 05:33:37 -04:00
|
|
|
var mousePosition = event.mouse.position;
|
|
|
|
_engine.render.options.background = "white";
|
|
|
|
console.log('mouseup at ' + mousePosition.x + ' ' + mousePosition.y);
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
2014-07-12 12:35:28 -04:00
|
|
|
|
2014-12-02 16:38:02 -05:00
|
|
|
_sceneEvents.push(
|
|
|
|
|
|
|
|
// an example of using mouse events on a mouse
|
|
|
|
Events.on(_mouseConstraint, 'startdrag', function(event) {
|
|
|
|
console.log('startdrag', event);
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
_sceneEvents.push(
|
|
|
|
|
|
|
|
// an example of using mouse events on a mouse
|
|
|
|
Events.on(_mouseConstraint, 'enddrag', function(event) {
|
|
|
|
console.log('enddrag', event);
|
|
|
|
})
|
|
|
|
|
|
|
|
);
|
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
// scene code
|
|
|
|
|
|
|
|
var stack = Composites.stack(50, 100, 8, 4, 50, 50, function(x, y, column, row) {
|
|
|
|
return Bodies.circle(x, y, 15, { restitution: 1, render: { strokeStyle: '#777' } });
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(_world, stack);
|
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = false;
|
|
|
|
|
|
|
|
var shakeScene = function(engine) {
|
|
|
|
var bodies = Composite.allBodies(engine.world);
|
|
|
|
|
|
|
|
for (var i = 0; i < bodies.length; i++) {
|
|
|
|
var body = bodies[i];
|
|
|
|
|
|
|
|
if (!body.isStatic && body.position.y >= 500) {
|
|
|
|
var forceMagnitude = 0.01 * body.mass;
|
|
|
|
|
|
|
|
Body.applyForce(body, { x: 0, y: 0 }, {
|
|
|
|
x: (forceMagnitude + Common.random() * forceMagnitude) * Common.choose([1, -1]),
|
|
|
|
y: -forceMagnitude + Common.random() * -forceMagnitude
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
2014-03-10 17:56:31 -04:00
|
|
|
};
|
|
|
|
|
2014-03-12 20:24:49 -04:00
|
|
|
Demo.sprites = function() {
|
2014-03-20 11:05:42 -04:00
|
|
|
var _world = _engine.world,
|
|
|
|
offset = 10,
|
|
|
|
options = {
|
|
|
|
isStatic: true,
|
|
|
|
render: {
|
|
|
|
visible: false
|
2014-03-12 20:24:49 -04:00
|
|
|
}
|
2014-03-20 11:05:42 -04:00
|
|
|
};
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
Demo.reset();
|
|
|
|
_world.bodies = [];
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
// these static walls will not be rendered in this sprites example, see options
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, options),
|
|
|
|
Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, options),
|
|
|
|
Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, options),
|
|
|
|
Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, options)
|
|
|
|
]);
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() > 0.35) {
|
2014-03-20 11:05:42 -04:00
|
|
|
return Bodies.rectangle(x, y, 64, 64, {
|
|
|
|
render: {
|
|
|
|
strokeStyle: '#ffffff',
|
|
|
|
sprite: {
|
2014-03-27 10:38:59 -04:00
|
|
|
texture: './img/box.png'
|
2014-03-20 11:05:42 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
return Bodies.circle(x, y, 46, {
|
|
|
|
density: 0.0005,
|
|
|
|
frictionAir: 0.06,
|
|
|
|
restitution: 0.3,
|
|
|
|
friction: 0.01,
|
|
|
|
render: {
|
|
|
|
sprite: {
|
2014-03-27 10:38:59 -04:00
|
|
|
texture: './img/ball.png'
|
2014-03-20 11:05:42 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
});
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-03-25 11:23:22 -04:00
|
|
|
World.add(_world, stack);
|
2014-03-12 20:24:49 -04:00
|
|
|
|
2014-03-20 11:05:42 -04:00
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.background = './img/wall-bg.jpg';
|
|
|
|
renderOptions.showAngleIndicator = false;
|
|
|
|
renderOptions.wireframes = false;
|
2014-03-12 20:24:49 -04:00
|
|
|
};
|
|
|
|
|
2014-04-24 07:23:44 -04:00
|
|
|
Demo.raycasting = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
Demo.reset();
|
|
|
|
|
|
|
|
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y, column, row) {
|
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
|
|
|
|
|
|
case 0:
|
2014-05-10 10:01:35 -04:00
|
|
|
if (Common.random() < 0.8) {
|
2014-04-24 07:23:44 -04:00
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
sides = (sides === 3) ? 4 : sides;
|
|
|
|
return Bodies.polygon(x, y, sides, Common.random(20, 50));
|
|
|
|
}
|
|
|
|
});
|
2015-02-01 18:59:14 -05:00
|
|
|
|
|
|
|
var vertices = Matter.Vertices.fromPath('164 171,232 233,213 302,273 241,342 305,316 231,364 170,309 188,281 117,240 182'),
|
|
|
|
concave = Bodies.fromVertices(200, 200, vertices);
|
2014-04-24 07:23:44 -04:00
|
|
|
|
2015-02-01 18:59:14 -05:00
|
|
|
World.add(_world, [stack, concave]);
|
2014-04-24 07:23:44 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents.push(
|
|
|
|
Events.on(_engine, 'afterRender', function() {
|
2014-06-21 12:44:25 -04:00
|
|
|
var mouse = _mouseConstraint.mouse,
|
2014-04-30 05:33:37 -04:00
|
|
|
context = _engine.render.context,
|
|
|
|
bodies = Composite.allBodies(_engine.world),
|
|
|
|
startPoint = { x: 400, y: 100 },
|
|
|
|
endPoint = mouse.position;
|
|
|
|
|
|
|
|
var collisions = Query.ray(bodies, startPoint, endPoint);
|
|
|
|
|
|
|
|
context.beginPath();
|
|
|
|
context.moveTo(startPoint.x, startPoint.y);
|
|
|
|
context.lineTo(endPoint.x, endPoint.y);
|
|
|
|
if (collisions.length > 0) {
|
|
|
|
context.strokeStyle = '#fff';
|
|
|
|
} else {
|
|
|
|
context.strokeStyle = '#555';
|
|
|
|
}
|
|
|
|
context.lineWidth = 0.5;
|
|
|
|
context.stroke();
|
2014-04-24 07:23:44 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
for (var i = 0; i < collisions.length; i++) {
|
|
|
|
var collision = collisions[i];
|
|
|
|
context.rect(collision.bodyA.position.x - 4.5, collision.bodyA.position.y - 4.5, 8, 8);
|
|
|
|
}
|
2014-04-24 07:23:44 -04:00
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
context.fillStyle = 'rgba(255,165,0,0.7)';
|
|
|
|
context.fill();
|
|
|
|
})
|
|
|
|
);
|
2014-04-24 07:23:44 -04:00
|
|
|
};
|
|
|
|
|
2014-07-22 08:44:09 -04:00
|
|
|
Demo.collisionFiltering = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
2014-07-29 08:14:31 -04:00
|
|
|
// define our categories (as bit fields, there are up to 32 available)
|
|
|
|
var defaultCategory = 0x0001,
|
|
|
|
redCategory = 0x0002,
|
|
|
|
greenCategory = 0x0004,
|
|
|
|
blueCategory = 0x0008;
|
|
|
|
|
|
|
|
var redColor = '#C44D58',
|
|
|
|
blueColor = '#4ECDC4',
|
|
|
|
greenColor = '#C7F464';
|
|
|
|
|
2014-07-22 08:44:09 -04:00
|
|
|
Demo.reset();
|
|
|
|
|
2014-07-29 08:14:31 -04:00
|
|
|
// create a stack with varying body categories (but these bodies can all collide with each other)
|
2014-07-22 08:44:09 -04:00
|
|
|
World.add(_world,
|
|
|
|
Composites.stack(275, 150, 5, 10, 10, 10, function(x, y, column, row) {
|
2014-07-29 08:14:31 -04:00
|
|
|
var category = redCategory,
|
|
|
|
color = redColor;
|
|
|
|
|
|
|
|
if (row > 5) {
|
|
|
|
category = blueCategory;
|
|
|
|
color = blueColor;
|
|
|
|
} else if (row > 2) {
|
|
|
|
category = greenCategory;
|
|
|
|
color = greenColor;
|
|
|
|
}
|
|
|
|
|
2014-07-22 08:44:09 -04:00
|
|
|
return Bodies.circle(x, y, 20, {
|
|
|
|
collisionFilter: {
|
2014-07-29 08:14:31 -04:00
|
|
|
category: category
|
2014-07-22 08:44:09 -04:00
|
|
|
},
|
|
|
|
render: {
|
2014-07-29 08:14:31 -04:00
|
|
|
strokeStyle: color,
|
2014-07-22 08:44:09 -04:00
|
|
|
fillStyle: 'transparent'
|
|
|
|
}
|
|
|
|
});
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
2014-07-29 08:14:31 -04:00
|
|
|
// this body will only collide with the walls and the green bodies
|
|
|
|
World.add(_world,
|
|
|
|
Bodies.circle(310, 40, 30, {
|
|
|
|
collisionFilter: {
|
|
|
|
mask: defaultCategory | greenCategory
|
|
|
|
},
|
|
|
|
render: {
|
|
|
|
strokeStyle: Common.shadeColor(greenColor, -20),
|
|
|
|
fillStyle: greenColor
|
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
// this body will only collide with the walls and the red bodies
|
2014-07-22 08:44:09 -04:00
|
|
|
World.add(_world,
|
|
|
|
Bodies.circle(400, 40, 30, {
|
|
|
|
collisionFilter: {
|
2014-07-29 08:14:31 -04:00
|
|
|
mask: defaultCategory | redCategory
|
2014-07-22 08:44:09 -04:00
|
|
|
},
|
|
|
|
render: {
|
2014-07-29 08:14:31 -04:00
|
|
|
strokeStyle: Common.shadeColor(redColor, -20),
|
|
|
|
fillStyle: redColor
|
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
// this body will only collide with the walls and the blue bodies
|
|
|
|
World.add(_world,
|
|
|
|
Bodies.circle(480, 40, 30, {
|
|
|
|
collisionFilter: {
|
|
|
|
mask: defaultCategory | blueCategory
|
|
|
|
},
|
|
|
|
render: {
|
|
|
|
strokeStyle: Common.shadeColor(blueColor, -20),
|
|
|
|
fillStyle: blueColor
|
2014-07-22 08:44:09 -04:00
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
2014-11-27 18:23:19 -05:00
|
|
|
// red category objects should not be draggable with the mouse
|
|
|
|
_mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory;
|
|
|
|
|
2014-07-22 08:44:09 -04:00
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = false;
|
2014-07-29 08:14:31 -04:00
|
|
|
renderOptions.background = '#222';
|
|
|
|
renderOptions.showAngleIndicator = false;
|
2014-07-22 08:44:09 -04:00
|
|
|
};
|
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// the functions for the demo interface and controls below
|
|
|
|
|
|
|
|
Demo.initControls = function() {
|
|
|
|
var demoSelect = document.getElementById('demo-select'),
|
|
|
|
demoReset = document.getElementById('demo-reset');
|
|
|
|
|
2014-04-29 08:07:53 -04:00
|
|
|
// create a Matter.Gui
|
|
|
|
if (!_isMobile && Gui) {
|
2014-03-25 11:31:05 -04:00
|
|
|
_gui = Gui.create(_engine);
|
|
|
|
|
2014-03-26 07:53:41 -04:00
|
|
|
// need to add mouse constraint back in after gui clear or load is pressed
|
|
|
|
Events.on(_gui, 'clear load', function() {
|
|
|
|
_mouseConstraint = MouseConstraint.create(_engine);
|
|
|
|
World.add(_engine.world, _mouseConstraint);
|
|
|
|
});
|
2014-04-29 08:07:53 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// create a Matter.Inspector
|
2014-05-01 18:13:42 -04:00
|
|
|
if (!_isMobile && Inspector && _useInspector) {
|
2014-04-29 08:07:53 -04:00
|
|
|
_inspector = Inspector.create(_engine);
|
2014-04-28 07:50:56 -04:00
|
|
|
|
|
|
|
Events.on(_inspector, 'import', function() {
|
|
|
|
_mouseConstraint = MouseConstraint.create(_engine);
|
|
|
|
World.add(_engine.world, _mouseConstraint);
|
|
|
|
});
|
|
|
|
|
2014-05-03 11:54:22 -04:00
|
|
|
Events.on(_inspector, 'play', function() {
|
|
|
|
_mouseConstraint = MouseConstraint.create(_engine);
|
|
|
|
World.add(_engine.world, _mouseConstraint);
|
|
|
|
});
|
|
|
|
|
2014-04-28 07:50:56 -04:00
|
|
|
Events.on(_inspector, 'selectStart', function() {
|
|
|
|
_mouseConstraint.constraint.render.visible = false;
|
|
|
|
});
|
|
|
|
|
|
|
|
Events.on(_inspector, 'selectEnd', function() {
|
|
|
|
_mouseConstraint.constraint.render.visible = true;
|
|
|
|
});
|
2014-03-26 07:53:41 -04:00
|
|
|
}
|
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
// go fullscreen when using a mobile device
|
|
|
|
if (_isMobile) {
|
|
|
|
var body = document.body;
|
|
|
|
|
|
|
|
body.className += ' is-mobile';
|
|
|
|
_engine.render.canvas.addEventListener('touchstart', Demo.fullscreen);
|
|
|
|
|
|
|
|
var fullscreenChange = function() {
|
|
|
|
var fullscreenEnabled = document.fullscreenEnabled || document.mozFullScreenEnabled || document.webkitFullscreenEnabled;
|
|
|
|
|
|
|
|
// delay fullscreen styles until fullscreen has finished changing
|
|
|
|
setTimeout(function() {
|
|
|
|
if (fullscreenEnabled) {
|
|
|
|
body.className += ' is-fullscreen';
|
|
|
|
} else {
|
|
|
|
body.className = body.className.replace('is-fullscreen', '');
|
|
|
|
}
|
|
|
|
}, 2000);
|
|
|
|
};
|
|
|
|
|
|
|
|
document.addEventListener('webkitfullscreenchange', fullscreenChange);
|
|
|
|
document.addEventListener('mozfullscreenchange', fullscreenChange);
|
|
|
|
document.addEventListener('fullscreenchange', fullscreenChange);
|
|
|
|
}
|
|
|
|
|
|
|
|
// initialise demo selector
|
|
|
|
demoSelect.value = _sceneName;
|
|
|
|
|
|
|
|
demoSelect.addEventListener('change', function(e) {
|
|
|
|
Demo[_sceneName = e.target.value]();
|
|
|
|
Gui.update(_gui);
|
|
|
|
|
|
|
|
var scrollY = window.scrollY;
|
|
|
|
window.location.hash = _sceneName;
|
|
|
|
window.scrollY = scrollY;
|
|
|
|
});
|
|
|
|
|
|
|
|
demoReset.addEventListener('click', function(e) {
|
|
|
|
Demo[_sceneName]();
|
|
|
|
Gui.update(_gui);
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.fullscreen = function(){
|
|
|
|
var _fullscreenElement = _engine.render.canvas;
|
|
|
|
|
|
|
|
if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
|
|
|
|
if (_fullscreenElement.requestFullscreen) {
|
|
|
|
_fullscreenElement.requestFullscreen();
|
|
|
|
} else if (_fullscreenElement.mozRequestFullScreen) {
|
|
|
|
_fullscreenElement.mozRequestFullScreen();
|
|
|
|
} else if (_fullscreenElement.webkitRequestFullscreen) {
|
|
|
|
_fullscreenElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Demo.reset = function() {
|
|
|
|
var _world = _engine.world;
|
|
|
|
|
|
|
|
World.clear(_world);
|
|
|
|
Engine.clear(_engine);
|
|
|
|
|
|
|
|
// clear scene graph (if defined in controller)
|
|
|
|
var renderController = _engine.render.controller;
|
|
|
|
if (renderController.clear)
|
|
|
|
renderController.clear(_engine.render);
|
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
// clear all scene events
|
|
|
|
for (var i = 0; i < _sceneEvents.length; i++)
|
|
|
|
Events.off(_engine, _sceneEvents[i]);
|
2014-06-21 12:44:25 -04:00
|
|
|
|
|
|
|
if (_mouseConstraint.events) {
|
2014-06-21 18:23:41 -04:00
|
|
|
for (i = 0; i < _sceneEvents.length; i++)
|
2014-06-21 12:44:25 -04:00
|
|
|
Events.off(_mouseConstraint, _sceneEvents[i]);
|
|
|
|
}
|
|
|
|
|
2014-07-12 12:35:28 -04:00
|
|
|
if (_world.events) {
|
|
|
|
for (i = 0; i < _sceneEvents.length; i++)
|
|
|
|
Events.off(_world, _sceneEvents[i]);
|
|
|
|
}
|
|
|
|
|
2014-04-30 05:33:37 -04:00
|
|
|
_sceneEvents = [];
|
2014-03-25 11:31:05 -04:00
|
|
|
|
2014-04-29 12:35:27 -04:00
|
|
|
// reset id pool
|
|
|
|
Common._nextId = 0;
|
|
|
|
|
2014-05-10 10:01:35 -04:00
|
|
|
// reset random seed
|
|
|
|
Common._seed = 0;
|
|
|
|
|
2014-05-04 07:43:29 -04:00
|
|
|
// reset mouse offset and scale (only required for Demo.views)
|
2014-06-21 12:44:25 -04:00
|
|
|
Mouse.setScale(_mouseConstraint.mouse, { x: 1, y: 1 });
|
|
|
|
Mouse.setOffset(_mouseConstraint.mouse, { x: 0, y: 0 });
|
2014-05-01 08:44:44 -04:00
|
|
|
|
2014-03-25 11:31:05 -04:00
|
|
|
_engine.enableSleeping = false;
|
|
|
|
_engine.world.gravity.y = 1;
|
2014-05-04 17:41:39 -04:00
|
|
|
_engine.world.gravity.x = 0;
|
|
|
|
_engine.timing.timeScale = 1;
|
2014-03-25 11:31:05 -04:00
|
|
|
|
|
|
|
var offset = 5;
|
|
|
|
World.add(_world, [
|
|
|
|
Bodies.rectangle(400, -offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
|
|
|
|
Bodies.rectangle(400, 600 + offset, 800.5 + 2 * offset, 50.5, { isStatic: true }),
|
|
|
|
Bodies.rectangle(800 + offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true }),
|
|
|
|
Bodies.rectangle(-offset, 300, 50.5, 600.5 + 2 * offset, { isStatic: true })
|
|
|
|
]);
|
2014-03-26 07:53:41 -04:00
|
|
|
|
|
|
|
World.add(_world, _mouseConstraint);
|
2014-03-25 11:31:05 -04:00
|
|
|
|
|
|
|
var renderOptions = _engine.render.options;
|
|
|
|
renderOptions.wireframes = true;
|
2014-05-01 08:44:44 -04:00
|
|
|
renderOptions.hasBounds = false;
|
2014-03-25 11:31:05 -04:00
|
|
|
renderOptions.showDebug = false;
|
|
|
|
renderOptions.showBroadphase = false;
|
|
|
|
renderOptions.showBounds = false;
|
|
|
|
renderOptions.showVelocity = false;
|
|
|
|
renderOptions.showCollisions = false;
|
|
|
|
renderOptions.showAxes = false;
|
|
|
|
renderOptions.showPositions = false;
|
|
|
|
renderOptions.showAngleIndicator = true;
|
|
|
|
renderOptions.showIds = false;
|
|
|
|
renderOptions.showShadows = false;
|
|
|
|
renderOptions.background = '#fff';
|
|
|
|
|
|
|
|
if (_isMobile)
|
|
|
|
renderOptions.showDebug = true;
|
|
|
|
};
|
|
|
|
|
2014-07-22 08:44:09 -04:00
|
|
|
})();
|