liabru
bc26469df2
added body sleepStart and sleepEnd events, closes #91
2015-05-24 15:56:54 +01:00
liabru
796faeb069
fix issue with mouse when changing renderers, closes #96
2015-05-24 14:21:24 +01:00
liabru
42dc72dabe
Merge branch 'pr/60'
...
[liabru] corrected some of the param types before merge
Conflicts:
src/body/Body.js
src/collision/Resolver.js
src/render/Render.js
src/render/RenderPixi.js
2015-05-24 13:43:34 +01:00
liabru
9561d5d438
updated edge build
2015-05-22 00:33:26 +01:00
liabru
d03145e2d1
upgraded pixi.js to v3.0.6
2015-05-22 00:32:39 +01:00
liabru
eed91673f7
Merge branch 'pr/95'
2015-05-22 00:08:54 +01:00
upisfree
96735dd2c4
Some fixes in pixi.js v3 update
2015-05-22 00:10:17 +06:00
liabru
0a73a64520
skip unnecessary loops in Composites.mesh, closes #85
2015-05-21 00:07:30 +01:00
liabru
8b5192d04d
change world.bounds to Infinity, remove world bounds check from Engine, closes #67
2015-05-20 23:29:35 +01:00
liabru
8555c0c671
fixed Common.now, closes #55
2015-05-20 23:12:26 +01:00
liabru
41b4b7f610
Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master
2015-05-20 22:41:38 +01:00
liabru
fbb7c1ad94
updated edge build
2015-05-20 20:38:41 +01:00
liabru
e6b998edac
removed version number from edge build name
2015-05-20 20:37:52 +01:00
liabru
200fcbe652
added docs
2015-05-20 20:26:39 +01:00
liabru
95eddb01f7
improved traction for Composites.car
2015-05-20 20:22:32 +01:00
upisfree
419d2addca
Updated pixi.js to v3
2015-05-20 01:07:04 +06:00
liabru
95ae911ed6
fixed friction in Demo.manipulation
2015-05-09 21:25:01 +01:00
liabru
4491dfd5f4
added Demo.staticFriction
2015-05-09 21:07:59 +01:00
liabru
de4784c492
changed friction impulse limiting approach
2015-05-08 00:14:24 +01:00
liabru
d55c7003e9
demo tweaks
2015-05-03 18:03:26 +01:00
liabru
22445c7717
demo tweaks
2015-05-03 17:47:52 +01:00
liabru
c969767a6d
updated matter-tools
2015-05-03 17:34:17 +01:00
liabru
937c7bfcb6
improved friction, added body.frictionStatic
2015-05-03 15:50:38 +01:00
liabru
296059cba2
skip presolve when impulse 0
2015-05-03 13:32:53 +01:00
liabru
ccbb98b8d0
fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail
2015-04-26 19:44:32 +01:00
liabru
dae684d082
fixed Vertices.fromPath when parsing scientific notation
2015-04-26 19:41:49 +01:00
liabru
bc8840673f
changed vertex number render fillstyle
2015-04-24 00:24:20 +01:00
liabru
74bc8ae4ba
disabled angle indicators on some demos
2015-04-22 01:08:10 +01:00
liabru
40905e82a6
increased tollerance on internal edge finding
2015-04-22 01:07:48 +01:00
liabru
3132d7007e
added Demo.terrain
2015-04-21 21:19:46 +01:00
liabru
87fbf51c82
added constraint to Demo.compound
2015-04-21 21:17:38 +01:00
liabru
6679b9c6c5
fixed RenderPixi for compound bodies
2015-04-21 21:16:26 +01:00
liabru
b34669ed69
fix bug in Composites.stack when skipping bodies
2015-04-21 21:08:15 +01:00
liabru
998ab33c07
changed default minimum area in Bodies.fromVertices
2015-04-21 21:07:09 +01:00
liabru
8031090377
fix angle indicators for compound bodies
2015-04-21 21:04:37 +01:00
liabru
13fcb4b8f9
fixed bug in constraints for compounds
2015-04-21 20:24:21 +01:00
liabru
17589bc46f
added Demo.svg, Demo.compoundStack, Demo.concave
2015-04-13 00:27:14 +01:00
liabru
7db3d281a5
cleanup Svg.pathToVertices
2015-04-13 00:26:16 +01:00
liabru
e8205f84d8
added support for multiple vertices input in Bodies.fromVertices
2015-04-13 00:25:49 +01:00
liabru
4a2c6e7539
refactor Bodies.fromVertices
2015-04-11 22:55:50 +01:00
liabru
d0fdd2982b
fix Demo.stress stability
2015-04-09 00:01:33 +01:00
liabru
98ea7c7955
added Query.point
2015-04-08 23:33:11 +01:00
liabru
e01dd229a9
fixed compound body stability, improved position resolver
2015-04-08 20:31:03 +01:00
liabru
3ed80343e1
changed Render.bodyIds to show all parts
2015-03-09 22:35:59 +00:00
liabru
bf11ee5504
added minimum area check to Bodies.fromVertices
2015-03-09 20:51:07 +00:00
liabru
2b6a8d38af
removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations
2015-03-04 01:03:38 +00:00
Richard Foligno
05f1c46255
Fix for travis
2015-03-03 19:50:47 -05:00
Richard Foligno
d585e80b5b
Allow for negative force to bring a body out of sleeping state.
2015-03-03 19:46:44 -05:00
liabru
9d3755ab6e
fix issue of undefined body.parts in constructor
2015-03-03 23:43:24 +00:00
liabru
d082b3adcc
render normals pointing out of static bodies
2015-03-02 22:30:38 +00:00