liabru
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88a703757b
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added world file saving and loading to Gui
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2014-04-24 18:35:38 +01:00 |
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liabru
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8f53178715
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moved event documentation to end of file for clarity
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2014-04-24 16:36:36 +01:00 |
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liabru
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5830311daa
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changed engine.timeScale to engine.timing.timeScale
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2014-04-24 16:29:48 +01:00 |
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liabru
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e8dba617de
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fixed some issues with engine.timeScale
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2014-04-24 16:23:23 +01:00 |
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liabru
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a3a475fce7
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added Query module, added Query.ray
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2014-04-24 12:21:14 +01:00 |
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liabru
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5e2a1e5df9
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added Vector.angle
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2014-04-24 12:19:52 +01:00 |
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liabru
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7694b7d4f8
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removed Body.updateProperties (now a private method)
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2014-04-23 16:54:35 +01:00 |
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liabru
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8acfdb7f38
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added Body.setStatic
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2014-04-23 16:51:14 +01:00 |
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liabru
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1f11af9edb
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added Body.scale
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2014-04-23 16:40:48 +01:00 |
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liabru
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537f0912c3
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constraints now account for timeScale
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2014-04-23 14:26:57 +01:00 |
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liabru
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613e63699b
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added per-body timeScale
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2014-04-23 14:08:57 +01:00 |
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liabru
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aeea9f8c08
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tweaks to docs
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2014-04-01 13:45:15 +01:00 |
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liabru
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b421c38f74
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optimisation for non-rotating bodies
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2014-03-31 11:38:43 +01:00 |
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liabru
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365152df6e
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constraint early out for small differences
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2014-03-31 11:22:20 +01:00 |
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liabru
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283281aeb7
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added composite meshing and soft body factory
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2014-03-30 19:43:48 +01:00 |
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liabru
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b24408635a
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improved constraint performance
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2014-03-30 18:21:40 +01:00 |
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liabru
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0d4a6f4000
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replaced "in" operator usage with access checks, it's a little faster
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2014-03-28 18:36:14 +00:00 |
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liabru
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1b2d58cebf
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delta is now sampled over 1s, improves stability
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2014-03-28 18:21:33 +00:00 |
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liabru
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15acf3c9b8
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improved newtons cradle
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2014-03-28 17:48:30 +00:00 |
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liabru
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f35a54d81f
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constraintIterations now defaults to 2 for better stability
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2014-03-28 17:33:25 +00:00 |
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liabru
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473e7de6e0
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added default scale to sprites
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2014-03-27 14:38:59 +00:00 |
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liabru
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203179d526
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removed default MouseConstraint from engine, now must be manually added by user (see demo)
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2014-03-26 11:53:41 +00:00 |
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liabru
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c99ceb02ab
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added Mouse.setElement
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2014-03-26 11:46:43 +00:00 |
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liabru
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3dfe9b553e
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composites now have generic multi add / remove methods
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2014-03-25 15:18:54 +00:00 |
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liabru
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2572107078
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demo now allows body removal by right click
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2014-03-24 19:57:50 +00:00 |
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liabru
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f4636333c4
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disabled menus and selection on RenderPixi.js
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2014-03-24 19:49:44 +00:00 |
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liabru
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aa42f1653f
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Events.clear is now Events.off
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2014-03-24 19:49:03 +00:00 |
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liabru
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b253683cb5
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composites now support removals (implemented isModified flag)
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2014-03-24 19:48:23 +00:00 |
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liabru
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4514f2d598
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removed Manager, replaced with Pairs
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2014-03-24 00:47:51 +00:00 |
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liabru
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13fde400ba
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Manager has now become the Pairs data structure
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2014-03-24 00:47:05 +00:00 |
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liabru
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2d52d53bf0
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composites are now an actual tree structure
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2014-03-24 00:30:16 +00:00 |
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liabru
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9a2511dd50
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fixed a leak in grid broadphase
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2014-03-22 14:44:56 +00:00 |
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liabru
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3359c1a340
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refactored and optimised renderer, performance improvements
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2014-03-20 14:42:29 +00:00 |
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liabru
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656ec79fad
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debug text now respects metrics.extended
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2014-03-20 11:50:46 +00:00 |
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liabru
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97177677cd
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added gui option to switch renderer
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2014-03-20 00:47:36 +00:00 |
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liabru
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9d0f906fd8
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added pixi.js webgl renderer
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2014-03-20 00:46:25 +00:00 |
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liabru
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abe379840d
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added ids to constraints
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2014-03-20 00:42:52 +00:00 |
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liabru
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e4445bc791
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MouseConstraint is no longer a composite (as it has only one constraint)
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2014-03-19 22:51:21 +00:00 |
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liabru
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77c995ab5e
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constraints now support visibility
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2014-03-19 22:39:18 +00:00 |
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liabru
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86457bb719
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render will now manage sprite images passed as paths
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2014-03-19 22:09:29 +00:00 |
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liabru
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e619be0d01
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improved custom engine renderer passing
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2014-03-19 21:44:22 +00:00 |
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liabru
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99346160aa
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appease jshint
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2014-03-19 12:58:54 +00:00 |
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liabru
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c8ebf8b9f4
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added Common.colorToNumber and Common.log
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2014-03-19 12:51:01 +00:00 |
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liabru
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56768a4c9d
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fixed issue with extending null properties
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2014-03-19 12:49:48 +00:00 |
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liabru
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d54ccb90a6
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constraints now use a render property
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2014-03-19 00:55:33 +00:00 |
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liabru
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123d391d00
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now only fps metrics by default, set metrics.extended true for full metrics
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2014-03-17 17:41:25 +00:00 |
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liabru
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00feed5272
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prevented possible redundant object initialisation
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2014-03-17 17:22:49 +00:00 |
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liabru
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4631768d6f
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improved performance by always reusing collision objects
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2014-03-17 17:18:47 +00:00 |
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liabru
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0add2f00c9
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implemented collision caching, big performance boost
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2014-03-15 17:28:51 +00:00 |
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liabru
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2b5eb92556
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improved performance by passing timestamps
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2014-03-14 21:14:21 +00:00 |
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liabru
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ec06592fcd
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changes to mouse events
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2014-03-14 20:05:02 +00:00 |
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liabru
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aabd202a9d
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fixed sprite rendering
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2014-03-14 19:40:32 +00:00 |
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liabru
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885c39b9c3
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added high resolution timing
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2014-03-14 19:37:45 +00:00 |
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liabru
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97aef1faea
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added mouse events
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2014-03-14 19:36:58 +00:00 |
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liabru
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9153c7b836
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fixed removal bug in pair manager
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2014-03-14 16:11:04 +00:00 |
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liabru
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433a1f9b4e
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bodies now have a 'render' object property
sprites implemented
backgrounds implemented
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2014-03-13 00:21:31 +00:00 |
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liabru
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730d688699
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added jsdoc for engine events
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2014-03-11 01:16:20 +00:00 |
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liabru
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a368828e3f
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improve sleeping by ignoring inactive pairs
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2014-03-10 21:54:01 +00:00 |
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liabru
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6516c5be8d
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moved collision event triggers
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2014-03-10 21:25:07 +00:00 |
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liabru
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6f5e0d0036
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separated gravity function, applying forces now wakes sleeping bodies
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2014-03-10 21:12:14 +00:00 |
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liabru
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88bd7bc29f
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refactored pair manager, added new events to engine
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2014-03-10 20:08:11 +00:00 |
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liabru
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21732978ce
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added new events class
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2014-03-10 19:58:05 +00:00 |
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liabru
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fc6ee29ed4
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added clone method to common, extend now has option to disable deep
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2014-03-10 19:56:17 +00:00 |
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liabru
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1c1c21b919
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added jsdoc annotation to all src files
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2014-02-28 18:15:01 +00:00 |
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liabru
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c80fe7f3f9
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initial commit
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2014-02-19 14:15:05 +00:00 |
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