This commit adds alternate dispatch method to core JS API.
"Deno.core.dispatchByName()" works like "Deno.core.dispatch()",
but takes op name instead of op id as a first argument.
This commit fixes problems with source maps in Chrome Devtools
by substituting source map URL generated by TS compiler with
actual file URL pointing to DENO_DIR.
Dummy value of "source_map_url" has been removed from
"ScriptOrigin".
Also fixes lock file which used compiled source code to generate
lock hash; it now uses source code of the file that is
being compiled.
This PR adds prepare_load hook method to ModuleLoader trait. It allows implementors to perform preparation work before starting actual module loading into isolate. It's meant to be used in CLI; where "transpilation" step will be explicitly performed during prepare_load instead of doing it adhoc for each module if needed.
Co-authored-by: Filipe Schenkel de Souza <filipe.schenkel@azion.com>
Co-authored-by: Douglas Caetano dos Santos <douglas.santos@azion.com>
Co-authored-by: João Avelino Bellomo Filho <joao.avelino@azion.com>
This is a first pass implementation which is still missing several important
features:
- support for --inspect-brk (#4503)
- support for source maps (#4501)
- support for piping console.log to devtools console (#4502)
Co-authored-by: Bert Belder <bertbelder@gmail.com>
Co-authored-by: Matt Harrison <mt.harrison86@gmail.com>
Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
* Remove DENO_BUILD_MODE and DENO_BUILD_PATH
Also remove outdated docs related to ninja/gn.
* fix
* remove parameter to build_mode()
* remove arg parsing from benchmark.py
* add tests for "Deno.core.encode" and "Deno.core.decode" for empty inputs
* use "Deno.core.encode" in "TextEncoder"
* use "Deno.core.decode" in "TextDecoder"
* remove "core_decode" and "core_encode" benchmarks
This commits add two new methods to "Deno.core" namespace: "encode" and "decode".
Those methods are bound in Rust to provide a) fast b) generally available of encoding and decoding UTF-8 strings.
Both methods are now used in "cli/js/dispatch_json.ts".
The V8 documentation explicitly states that SnapshotCreator::CreateBlob()
should not be called from within a HandleScope.
Additionally, this patch removes some non-functional error handling code
from the deno_core::Isolate::snapshot() method.
* establish basic event loop for workers
* make "self.close()" inside worker
* remove "runWorkerMessageLoop() - instead manually call global function
in Rust when message arrives. This is done in preparation for structured clone
* refactor "WorkerChannel" and use distinct structs for internal
and external channels; "WorkerChannelsInternal" and "WorkerHandle"
* move "State.worker_channels_internal" to "Worker.internal_channels"
* add "WorkerEvent" enum for child->host communication;
currently "Message(Buf)" and "Error(ErrBox)" variants are supported
* add tests for nested workers
* add tests for worker throwing error on startup
This change simplifies how we execute V8. Previously V8 Isolates jumped
around threads every time they were woken up. This was overly complex and
potentially hurting performance in a myriad ways. Now isolates run on
their own dedicated thread and never move.
- blocking_json spawns a thread and does not use a thread pool
- op_host_poll_worker and op_host_resume_worker are non-operational
- removes Worker::get_message and Worker::post_message
- ThreadSafeState::workers table contains WorkerChannel entries instead
of actual Worker instances.
- MainWorker and CompilerWorker are no longer Futures.
- The multi-threaded version of deno_core_http_bench was removed.
- AyncOps no longer need to be Send + Sync
This PR is very large and several tests were disabled to speed
integration:
- installer_test_local_module_run
- installer_test_remote_module_run
- _015_duplicate_parallel_import
- _026_workers
* move is_dyn_import argument from Loader::resolve to Loader::load - it was always kind of strange that resolve() checks permissions.
* change argument type from &str to &ModuleSpecifier where applicable
Ref #3712. This change allowed the deno_typescript crate to reference
cli/js/lib.deno_runtime.d.ts which breaks "cargo package". We intend to
reintroduce a revised version of this patch later once "cargo
package" is working and tested.
This reverts commit 737ab94ea1.
* split ops/worker.rs into ops/worker_host.rs and ops/web_worker.rs
* refactor js/workers.ts and factor out js/worker_main.ts - entry point for WebWorker runtime
* BREAKING CHANGE: remove support for blob: URL in Worker
* BREAKING CHANGE: remove Deno namespace support and noDenoNamespace option in Worker constructor
* introduce WebWorker struct which is a stripped down version of cli::Worker
* remove Isolate.current_send_cb_info
* remove DenoBuf
* remove Isolate.shared_ab
* port Isolate.shared_response_buf (last bit not ported from libdeno)
* add some docs for Isolate and EsIsolate
* refactored RecursiveLoad - it was renamed to RecursiveModuleLoad, it does not take ownership of isolate anymore - a struct implementing Stream that yields SourceCodeInfo
* untangled module loading logic between RecursiveLoad and isolate - that logic is encapsulated in EsIsolate and RecursiveModuleLoad, where isolate just consumes modules as they become available - does not require to pass Arc<Mutex<Isolate>> around anymore
* removed EsIsolate.mods_ in favor of Modules and moved them inside EsIsolate
* EsIsolate now requires "loader" argument during construction - struct that implements Loader trait
* rewrite first methods on isolate as async
Some tests were silently failing after #3358 and #3434 because pool.spawn_ok
was used which doesn't panic on errors. For reference, the failure looked like this:
thread '<unnamed>' panicked at 'assertion failed: match isolate.poll_unpin(cx) { Poll::Ready(Ok(_)) => true, _ => false, }', core/isolate.rs:1408:7
After landing #3358 the benchmarks exploded indicating problems with workers and deno_core_http_bench.
This PR dramatically fixes thread/syscall count that showed up on benchmarks. Thread count is not back to previous levels but difference went from hundreds/thousands to about ~50.
- removes global `RESOURCE_TABLE` - resource tables are now created per `Worker`
in `State`
- renames `CliResource` to `StreamResource` and moves all logic related
to it to `cli/ops/io.rs`
- removes `cli/resources.rs`
- adds `state` argument to `op_read` and `op_write` and consequently adds
`stateful_minimal_op` to `State`
- IMPORTANT NOTE: workers don't have access to process stdio - this is
caused by fact that dropping worker would close stdout for process
(because it's constructed from raw handle, which closes underlying file
descriptor on drop)
This patch does not work with the recent bundler changes (#3325).
Unfortunately I didn't merge master before landing this patch. It has
something to do with console.log not working inside the compiler worker.
This reverts commit fd62379eaf.
- removes global `RESOURCE_TABLE` - resource tables are now created per `Worker`
in `State`
- renames `CliResource` to `StreamResource` and moves all logic related
to it to `cli/ops/io.rs`
- removes `cli/resources.rs`
- adds `state` argument to `op_read` and `op_write` and consequently adds
`stateful_minimal_op` to `State`
- IMPORTANT NOTE: workers don't have access to process stdio - this is
caused by fact that dropping worker would close stdout for process
(because it's constructed from raw handle, which closes underlying file
descriptor on drop)
Towards simplifying (or better removing entirely) the CoreResource
trait. Resources should be any bit of privileged heap allocated memory
that needs to be referenced from JS, not very specific trait
implementations. Therefore CoreResource should be pushed towards being
as general as possible.
- Fixes cargo publish on deno_typescript, deno_cli_snapshots, and
deno_cli.
- Combines cli_snapshots and js into one directory.
- Extracts TS version at compile time rather than runtime
- Bumps version awkwardly - it was necessary to test end-to-end
publishing. Sorry.
- Adds git submodule deno_typescript/typescript
Instead of using core/snapshot_creator.rs, instead two crates are
introduced which allow building the snapshot during build.rs.
Rollup is removed and replaced with our own bundler. This removes
the Node build dependency. Modules in //js now use Deno-style imports
with file extensions, rather than Node style extensionless imports.
This improves incremental build time when changes are made to //js files
by about 40 seconds.
Deno.core.dispatch() used to push the "control" buf onto the shared
array buffer before calling into V8, with the idea that it was one less
argument to parse. Turns out there is no more overhead passing the
control ArrayBuffer directly over. Furthermore this optimization was
making the refactors outlined in #2730 more complex. Therefore it is
being removed.
The rules are now as follows:
* In `import` statements, as mandated by the WHATWG specification,
the import specifier is always treated as a URL.
If it is a relative URL, it must start with either / or ./ or ../
* A script name passed to deno as a command line argument may be either
an absolute URL or a local path.
- If the name starts with a valid URI scheme followed by a colon, e.g.
'http:', 'https:', 'file:', 'foo+bar:', it always interpreted as a
URL (even if Deno doesn't support the indicated protocol).
- Otherwise, the script name is interpreted as a local path. The local
path may be relative, and operating system semantics determine how
it is resolved. Prefixing a relative path with ./ is not required.
1. Separate Snapshot and Script StartupData functions based on cfg "no-snapshot-init"
2. Replace deprecated Once::ONCE_INIT with Once::new (https://github.com/rust-lang/rust/pull/61757)
3. Elide lifetime
4. Fix typos
It's unnecessary indirection and is preventing the ability to easily
pass isolate references into the dispatch and dyn_import closures.
Note: this changes how StartupData::Script is executed. It's no longer done
during Isolate::new() but rather lazily on first poll or execution.
This patch makes it so that RecursiveLoad doesn't own the Isolate, so
Worker::execute_mod_async does not consume itself.
Previously Worker implemented Loader, but now ThreadSafeState does.
This is necessary preparation work for dynamic import (#1789) and import
maps (#1921)
* Compiler no longer has its own Tokio runtime. Compiler handles one
message and then exits.
* Uses the simpler ts.CompilerHost interface instead of
ts.LanguageServiceHost.
* avoids recompiling the same module by introducing a hacky but simple
`hashset<string>` that stores the module names that have been already
compiled.
* Removes the CompilerConfig op.
* Removes a lot of the mocking stuff in compiler.ts like `this._ts`. It
is not useful as we don't even have tests.
* Turns off checkJs because it causes fmt_test to die with OOM.
This patch provides a work-around for an apparent V8 bug where
initializing multiple isolates concurrently leads to a crash on
Windows.
At the time of writing the cause of this crash is not exactly
understood, but it seems to be related to the V8 internal
function win64_unwindinfo::RegisterNonABICompliantCodeRange(),
which didn't exist in older versions of V8.
* In order to prevent ArrayBuffers from getting garbage collected by V8,
we used to store a v8::Persistent<ArrayBuffer> in a map. This patch
introduces a custom ArrayBuffer allocator which doesn't use Persistent
handles, but instead stores a pointer to the actual ArrayBuffer data
alongside with a reference count. Since creating Persistent handles
has quite a bit of overhead, this change significantly increases
performance. Various HTTP server benchmarks report about 5-10% more
requests per second than before.
* Previously the Persistent handle that prevented garbage collection had
to be released manually, and this wasn't always done, which was
causing memory leaks. This has been resolved by introducing a new
`PinnedBuf` type in both Rust and C++ that automatically re-enables
garbage collection when it goes out of scope.
* Zero-copy buffers are now correctly wrapped in an Option if there is a
possibility that they're not present. This clears up a correctness
issue where we were creating zero-length slices from a null pointer,
which is against the rules.
Op dispatch is now dynamically dispatched, so slightly less efficient.
The immeasurable perf hit is a reasonable trade for the API simplicity
that is gained here.