liabru
|
c969767a6d
|
updated matter-tools
|
2015-05-03 17:34:17 +01:00 |
|
liabru
|
937c7bfcb6
|
improved friction, added body.frictionStatic
|
2015-05-03 15:50:38 +01:00 |
|
liabru
|
296059cba2
|
skip presolve when impulse 0
|
2015-05-03 13:32:53 +01:00 |
|
liabru
|
ccbb98b8d0
|
fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail
|
2015-04-26 19:44:32 +01:00 |
|
liabru
|
dae684d082
|
fixed Vertices.fromPath when parsing scientific notation
|
2015-04-26 19:41:49 +01:00 |
|
liabru
|
bc8840673f
|
changed vertex number render fillstyle
|
2015-04-24 00:24:20 +01:00 |
|
liabru
|
74bc8ae4ba
|
disabled angle indicators on some demos
|
2015-04-22 01:08:10 +01:00 |
|
liabru
|
40905e82a6
|
increased tollerance on internal edge finding
|
2015-04-22 01:07:48 +01:00 |
|
liabru
|
3132d7007e
|
added Demo.terrain
|
2015-04-21 21:19:46 +01:00 |
|
liabru
|
87fbf51c82
|
added constraint to Demo.compound
|
2015-04-21 21:17:38 +01:00 |
|
liabru
|
6679b9c6c5
|
fixed RenderPixi for compound bodies
|
2015-04-21 21:16:26 +01:00 |
|
liabru
|
b34669ed69
|
fix bug in Composites.stack when skipping bodies
|
2015-04-21 21:08:15 +01:00 |
|
liabru
|
998ab33c07
|
changed default minimum area in Bodies.fromVertices
|
2015-04-21 21:07:09 +01:00 |
|
liabru
|
8031090377
|
fix angle indicators for compound bodies
|
2015-04-21 21:04:37 +01:00 |
|
liabru
|
13fcb4b8f9
|
fixed bug in constraints for compounds
|
2015-04-21 20:24:21 +01:00 |
|
liabru
|
17589bc46f
|
added Demo.svg, Demo.compoundStack, Demo.concave
|
2015-04-13 00:27:14 +01:00 |
|
liabru
|
7db3d281a5
|
cleanup Svg.pathToVertices
|
2015-04-13 00:26:16 +01:00 |
|
liabru
|
e8205f84d8
|
added support for multiple vertices input in Bodies.fromVertices
|
2015-04-13 00:25:49 +01:00 |
|
liabru
|
4a2c6e7539
|
refactor Bodies.fromVertices
|
2015-04-11 22:55:50 +01:00 |
|
liabru
|
d0fdd2982b
|
fix Demo.stress stability
|
2015-04-09 00:01:33 +01:00 |
|
liabru
|
98ea7c7955
|
added Query.point
|
2015-04-08 23:33:11 +01:00 |
|
liabru
|
e01dd229a9
|
fixed compound body stability, improved position resolver
|
2015-04-08 20:31:03 +01:00 |
|
liabru
|
3ed80343e1
|
changed Render.bodyIds to show all parts
|
2015-03-09 22:35:59 +00:00 |
|
liabru
|
bf11ee5504
|
added minimum area check to Bodies.fromVertices
|
2015-03-09 20:51:07 +00:00 |
|
liabru
|
2b6a8d38af
|
removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations
|
2015-03-04 01:03:38 +00:00 |
|
Richard Foligno
|
05f1c46255
|
Fix for travis
|
2015-03-03 19:50:47 -05:00 |
|
Richard Foligno
|
d585e80b5b
|
Allow for negative force to bring a body out of sleeping state.
|
2015-03-03 19:46:44 -05:00 |
|
liabru
|
9d3755ab6e
|
fix issue of undefined body.parts in constructor
|
2015-03-03 23:43:24 +00:00 |
|
liabru
|
d082b3adcc
|
render normals pointing out of static bodies
|
2015-03-02 22:30:38 +00:00 |
|
liabru
|
8bf3278304
|
cleanup Svg.pathToPoints
|
2015-03-01 17:26:46 +00:00 |
|
liabru
|
7822ead3bf
|
added Matter.Svg.pathToPoints
|
2015-03-01 15:52:34 +00:00 |
|
liabru
|
2d1ef0d6d4
|
removed complexity check in Bodies.fromVertices, enforce clockwise sort
|
2015-03-01 15:51:45 +00:00 |
|
liabru
|
90adf147e9
|
implemented static compound bodies
|
2015-02-28 16:58:00 +00:00 |
|
liabru
|
6a26696fc7
|
hide axis indicator on compound bodies
|
2015-02-28 16:00:05 +00:00 |
|
liabru
|
ca75fde09a
|
added internal edge flagging to Bodies.fromVertices
|
2015-02-25 00:28:11 +00:00 |
|
liabru
|
bc7dfc74b8
|
fixed support finding logic
|
2015-02-25 00:13:40 +00:00 |
|
liabru
|
757fffaf20
|
fixed collision incident and reference body mapping
|
2015-02-25 00:12:21 +00:00 |
|
liabru
|
b8f3784b76
|
fix pair properties for compounds
|
2015-02-24 23:57:38 +00:00 |
|
liabru
|
685f2bdc54
|
fixed SAT overlap calculation for containment case
|
2015-02-24 00:01:20 +00:00 |
|
liabru
|
bc9a051e73
|
fixed collision rendering
|
2015-02-21 22:19:12 +00:00 |
|
liabru
|
84d9f591aa
|
improved collision detection for compounds
|
2015-02-10 23:40:05 +00:00 |
|
liabru
|
5ab2bf30f0
|
added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rendering vertex numbers
|
2015-02-10 23:38:03 +00:00 |
|
liabru
|
d6829bf536
|
added support for compound bodies in MouseConstraint
|
2015-02-08 00:16:12 +00:00 |
|
liabru
|
87f90655b7
|
fixes for compound bodies
|
2015-02-04 23:26:13 +00:00 |
|
liabru
|
10e5d0fcd2
|
added compound support to Query.ray
|
2015-02-01 23:59:14 +00:00 |
|
liabru
|
eb29367459
|
fixed options pass through on Bodies.fromVertices
|
2015-02-01 23:14:59 +00:00 |
|
liabru
|
0b8efa5c40
|
added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties
|
2015-02-01 22:55:24 +00:00 |
|
liabru
|
d2f79b4689
|
further work on compound implementation
|
2015-02-01 13:57:56 +00:00 |
|
liabru
|
f554d6c9a6
|
implemented compound bodies, added Body.setParts
|
2015-02-01 00:03:40 +00:00 |
|
liabru
|
b7bf5d6643
|
added Demo.compound
|
2015-01-31 23:57:31 +00:00 |
|