liabru
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41b4b7f610
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Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master
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2015-05-20 22:41:38 +01:00 |
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liabru
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200fcbe652
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added docs
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2015-05-20 20:26:39 +01:00 |
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liabru
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95eddb01f7
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improved traction for Composites.car
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2015-05-20 20:22:32 +01:00 |
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liabru
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de4784c492
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changed friction impulse limiting approach
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2015-05-08 00:14:24 +01:00 |
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liabru
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937c7bfcb6
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improved friction, added body.frictionStatic
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2015-05-03 15:50:38 +01:00 |
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liabru
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296059cba2
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skip presolve when impulse 0
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2015-05-03 13:32:53 +01:00 |
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liabru
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ccbb98b8d0
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fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail
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2015-04-26 19:44:32 +01:00 |
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liabru
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dae684d082
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fixed Vertices.fromPath when parsing scientific notation
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2015-04-26 19:41:49 +01:00 |
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liabru
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bc8840673f
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changed vertex number render fillstyle
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2015-04-24 00:24:20 +01:00 |
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liabru
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40905e82a6
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increased tollerance on internal edge finding
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2015-04-22 01:07:48 +01:00 |
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liabru
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6679b9c6c5
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fixed RenderPixi for compound bodies
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2015-04-21 21:16:26 +01:00 |
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liabru
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b34669ed69
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fix bug in Composites.stack when skipping bodies
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2015-04-21 21:08:15 +01:00 |
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liabru
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998ab33c07
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changed default minimum area in Bodies.fromVertices
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2015-04-21 21:07:09 +01:00 |
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liabru
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8031090377
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fix angle indicators for compound bodies
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2015-04-21 21:04:37 +01:00 |
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liabru
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13fcb4b8f9
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fixed bug in constraints for compounds
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2015-04-21 20:24:21 +01:00 |
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liabru
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7db3d281a5
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cleanup Svg.pathToVertices
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2015-04-13 00:26:16 +01:00 |
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liabru
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e8205f84d8
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added support for multiple vertices input in Bodies.fromVertices
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2015-04-13 00:25:49 +01:00 |
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liabru
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4a2c6e7539
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refactor Bodies.fromVertices
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2015-04-11 22:55:50 +01:00 |
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liabru
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98ea7c7955
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added Query.point
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2015-04-08 23:33:11 +01:00 |
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liabru
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e01dd229a9
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fixed compound body stability, improved position resolver
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2015-04-08 20:31:03 +01:00 |
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liabru
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3ed80343e1
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changed Render.bodyIds to show all parts
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2015-03-09 22:35:59 +00:00 |
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liabru
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bf11ee5504
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added minimum area check to Bodies.fromVertices
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2015-03-09 20:51:07 +00:00 |
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liabru
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2b6a8d38af
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removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations
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2015-03-04 01:03:38 +00:00 |
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Richard Foligno
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05f1c46255
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Fix for travis
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2015-03-03 19:50:47 -05:00 |
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Richard Foligno
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d585e80b5b
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Allow for negative force to bring a body out of sleeping state.
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2015-03-03 19:46:44 -05:00 |
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liabru
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9d3755ab6e
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fix issue of undefined body.parts in constructor
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2015-03-03 23:43:24 +00:00 |
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liabru
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d082b3adcc
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render normals pointing out of static bodies
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2015-03-02 22:30:38 +00:00 |
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liabru
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8bf3278304
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cleanup Svg.pathToPoints
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2015-03-01 17:26:46 +00:00 |
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liabru
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7822ead3bf
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added Matter.Svg.pathToPoints
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2015-03-01 15:52:34 +00:00 |
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liabru
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2d1ef0d6d4
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removed complexity check in Bodies.fromVertices, enforce clockwise sort
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2015-03-01 15:51:45 +00:00 |
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liabru
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90adf147e9
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implemented static compound bodies
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2015-02-28 16:58:00 +00:00 |
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liabru
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6a26696fc7
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hide axis indicator on compound bodies
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2015-02-28 16:00:05 +00:00 |
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liabru
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ca75fde09a
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added internal edge flagging to Bodies.fromVertices
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2015-02-25 00:28:11 +00:00 |
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liabru
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bc7dfc74b8
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fixed support finding logic
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2015-02-25 00:13:40 +00:00 |
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liabru
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757fffaf20
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fixed collision incident and reference body mapping
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2015-02-25 00:12:21 +00:00 |
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liabru
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b8f3784b76
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fix pair properties for compounds
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2015-02-24 23:57:38 +00:00 |
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liabru
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685f2bdc54
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fixed SAT overlap calculation for containment case
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2015-02-24 00:01:20 +00:00 |
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liabru
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bc9a051e73
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fixed collision rendering
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2015-02-21 22:19:12 +00:00 |
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liabru
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84d9f591aa
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improved collision detection for compounds
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2015-02-10 23:40:05 +00:00 |
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liabru
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5ab2bf30f0
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added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rendering vertex numbers
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2015-02-10 23:38:03 +00:00 |
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liabru
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d6829bf536
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added support for compound bodies in MouseConstraint
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2015-02-08 00:16:12 +00:00 |
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liabru
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87f90655b7
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fixes for compound bodies
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2015-02-04 23:26:13 +00:00 |
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liabru
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10e5d0fcd2
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added compound support to Query.ray
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2015-02-01 23:59:14 +00:00 |
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liabru
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eb29367459
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fixed options pass through on Bodies.fromVertices
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2015-02-01 23:14:59 +00:00 |
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liabru
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0b8efa5c40
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added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties
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2015-02-01 22:55:24 +00:00 |
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liabru
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d2f79b4689
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further work on compound implementation
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2015-02-01 13:57:56 +00:00 |
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liabru
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f554d6c9a6
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implemented compound bodies, added Body.setParts
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2015-02-01 00:03:40 +00:00 |
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liabru
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9c139ed9df
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added Render.vertexNumbers, Render.bodyConvexHulls
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2015-01-31 23:52:55 +00:00 |
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liabru
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243fce47c9
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initial work on compound bodies
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2015-01-29 23:25:58 +00:00 |
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liabru
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b3921fb72e
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added Matter.World extends Matter.Composite to docs
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2015-01-25 15:14:51 +00:00 |
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