liabru
d373172c19
Merge branch 'master' of github.com:liabru/matter-js
2016-04-19 11:05:34 +01:00
Joshua Heiland
158c40425e
Engine uses provided world; fixes issue #230
2016-04-18 12:56:50 -07:00
liabru
e2e7c0b10d
fix Matter.Engine.create docs to show element param is optional
2016-04-18 00:22:09 +01:00
liabru
afd7531fe4
added readonly to docs for type property, closes #235
2016-04-18 00:17:05 +01:00
liabru
23a773ae88
fix issue with removed bodies causing collisions
2016-04-09 20:10:35 +01:00
liabru
f428d6be58
fix Body.scale for circles, closes #234
2016-04-07 19:50:07 +01:00
liabru
e1a52d59aa
Merged sensors from Misiur-master
2016-04-05 23:54:40 +01:00
Liam
1944f6a34c
Merge pull request #224 from brollb/223-bounds-ignored-in-renderer
...
Updated `hasBounds` default value. Fixes #223
2016-04-05 23:22:06 +01:00
Brian Broll
053ea76bc6
Updated hasBounds
default value. Fixes #223
...
WIP #223 changed 'render' to 'options'
2016-04-05 14:54:26 -05:00
Liam
79fa57e3cd
Merge pull request #232 from Rantanen/docs
...
Document World bounds and Grid bucket size.
2016-04-05 20:46:39 +01:00
Mikko Rantanen
5054c9717c
Document World bounds and Grid bucket size.
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Added jsdoc comments for the following properties:
- `world.bounds`
- `grid.bucketWidth`
- `grid.bucketHeight`
2016-04-02 13:49:43 +03:00
Mikko Rantanen
a20a9fbd1c
Fix the out-of-bounds check in grid broadphase
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`world.bounds` is a normal bounds object with min and max coordinates instead of height and width.
2016-04-02 13:11:26 +03:00
liabru
e7e8c2610e
fix issue with Bodies.circle label option, closes #195
2016-02-07 16:22:20 +00:00
liabru
490d232f48
added default for delta parameter in Engine.update, closes #200
2016-02-07 16:06:54 +00:00
liabru
b4e875bf55
fix lint issue
2016-02-07 15:49:09 +00:00
liabru
dbdabcca65
allow passing of pixi objects to Matter.RenderPixi at creation, closes #193
2016-02-07 15:47:23 +00:00
liabru
99dd6c518a
fixed rendering of compound bodies
2016-02-07 15:25:38 +00:00
liabru
aaffee3b72
fixed rendering of angle indicators
2016-02-07 15:24:58 +00:00
liabru
8ac06b227a
fixes to body opacity rendering
2016-02-07 15:23:58 +00:00
liabru
adcb610f05
added docs for body.render.opacity
2016-02-07 15:21:53 +00:00
liabru
c99e6afb1c
Merge branch 'master' of https://github.com/ma1069/matter-js into ma1069-master
2016-02-07 13:02:31 +00:00
liabru
8fcb89342e
added SVGPathSeg polyfill, closes #196
2016-02-07 12:46:16 +00:00
MatteoAvalle
5b755a1a62
Adding the opacity attribute to be able to draw semi-transarent sprites
...
Just a really simple commit adding a tiny feature I think it could be useful
while, at the same time, it seems even too tiny to specifically build a
custom render just to include it.
2016-02-05 11:24:58 +01:00
Brian Broll
dd5e2602e9
Changed bounds checking MIN_VALUE to -MAX_VALUE. Fixes #202
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WIP #202 . Changing Number.MAX_VALUE to Infinity
2016-02-04 15:04:00 -06:00
liabru
a38b22721c
change gravity scale to variable rather than a constant
2015-12-29 22:50:24 +00:00
Marcin Misiurski
28084b005a
Change permeable name to sensors, add isSensor to Pair
2015-12-28 21:38:09 +01:00
Marcin Misiurski
6e7add16bf
Add permeability example and doc entry
2015-12-28 21:36:52 +01:00
Marcin Misiurski
1573359354
Add permeable objects
2015-12-28 21:36:51 +01:00
liabru
5ff218234a
improve Composite.car
2015-12-28 18:50:26 +00:00
liabru
6f892502c2
remove constraint torque clamp
2015-12-28 18:50:07 +00:00
liabru
2e6afd477a
improved docs
2015-12-27 21:14:24 +00:00
liabru
500d566772
fix Demo.reset to fully reset ids
2015-12-25 15:57:27 +00:00
liabru
d4cbdbbd0e
formatting merge
2015-12-23 16:07:37 +00:00
liabru
1b8574ac16
Merge branch 'no-gravity-optim' of https://github.com/BlackDice/matter-js into BlackDice-no-gravity-optim
2015-12-23 16:04:16 +00:00
liabru
dff0e30cbc
fixed issue with MouseConstraint.create, closes #185
2015-12-23 13:50:31 +00:00
liabru
3f9364c240
fixed issue with Body.applyForce torque, closes #64
2015-12-23 13:41:11 +00:00
liabru
6e1f8e9e27
improved examples
2015-12-23 12:45:40 +00:00
liabru
1db98a3e86
fixed issues with friction stability
2015-12-23 12:45:11 +00:00
liabru
3de9d00b8e
added sprite offsets relative to centre of mass, closes #153
2015-12-05 20:26:49 +00:00
liabru
449774c94d
fix issue when Bodies.trapezoid slope === 1, closes #138
2015-12-05 18:58:56 +00:00
liabru
e04de5fb4e
removed Detector.bruteForce
2015-12-05 18:12:07 +00:00
liabru
c3129b8651
use actual canvas size for default render bounds
2015-12-05 17:19:50 +00:00
liabru
2510cdfa12
Merge branch 'master' of https://github.com/schahriar/matter-js into schahriar-master
2015-12-05 17:12:50 +00:00
liabru
087fab245e
fix issue with Render.debug when no timing passed, closes #171 and #176
2015-12-05 16:42:53 +00:00
liabru
203252a872
added Demo.setManualControl
2015-12-02 22:33:31 +00:00
liabru
df5f16ca5f
added missing dependency to Render.js
2015-12-02 00:45:19 +00:00
liabru
e191d44857
added render.options.showMousePosition
2015-12-02 00:41:28 +00:00
liabru
e0a6de0971
added Matter.version
2015-12-02 00:39:51 +00:00
liabru
8210dbebb3
added early out in Constraint.postSolveAll, pass body.velocity when updating bounds
2015-12-02 00:38:56 +00:00
Schahriar SaffarShargh
0b51dd67c5
Ensure passed canvas abides by render options
...
Engine.create takes a canvas element or creates a new canvas using the
given options. While the properties width and height in options do apply
to the created canvas, they do not apply to the passed canvas. These set
options are under render.canvas, render.options.width and
render.options.height. This issue was fixed by setting the canvas width
and height only when a canvas element is directly provided.
2015-11-09 02:21:05 -08:00