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  • 06655ff2c7 release 0.14.1 0.14.1 liabru 2018-01-10 21:35:40 +0000
  • ec38eebc1d fix Common.isElement on node, closes #535 liabru 2018-01-10 21:34:17 +0000
  • 18a7a7f1dc Merge branch 'optim-grid-update' into optim-pair-object Brice Chevalier 2018-01-07 13:29:26 +0900
  • a6b0521b02 Merge branch 'optim-pair-object' into optim-sat-collides-3 Brice Chevalier 2018-01-07 13:33:04 +0900
  • 25d5a79633 Merge branch 'optim-grid-update' into optim-pair-object Brice Chevalier 2018-01-07 13:29:26 +0900
  • 8b84b04199 Optimized out creation of array of pairs Brice Chevalier 2018-01-07 13:14:57 +0900
  • fde315041e Merge branch 'optim-grid-update' into optim-pair-object Brice Chevalier 2018-01-07 13:25:46 +0900
  • 604268ddde Optimized out creation of array of pairs Brice Chevalier 2018-01-07 13:14:57 +0900
  • 5805d339ec Optimized SAT.collides method by precomputing vertex projections Brice Chevalier 2018-01-06 20:10:03 +0900
  • f42e1fde85 Merge branch 'optim-grid-update' into optim-pair-object Brice Chevalier 2018-01-06 13:08:13 +0900
  • f8b829e5bc Merge branch 'optim-grid-update' of https://github.com/bchevalier/matter-js into optim-grid-update Brice Chevalier 2018-01-06 12:33:41 +0900
  • d516fd8b69 Merge of collision and pair objects Brice Chevalier 2018-01-06 13:06:30 +0900
  • e3ede11ad7 Merge branch 'optim-grid-update' into optim-pair-object Brice Chevalier 2018-01-06 12:53:00 +0900
  • c2b5fef1b0 Merge branch 'optim-grid-update' of https://github.com/bchevalier/matter-js into optim-grid-update Brice Chevalier 2018-01-06 12:33:41 +0900
  • 9595cdbcb5 Merge branch 'optim-detector-collision' into optim-grid-update Brice Chevalier 2018-01-06 12:30:21 +0900
  • 4d4e05efdf Further simplification of Pair and Collision objects to reduce garbage collection Brice Chevalier 2018-01-05 19:39:07 +0900
  • b17cb48dbe Optimized Events.trigger method when no event is emitted Brice Chevalier 2018-01-06 12:17:00 +0900
  • b6246d6109 Optimization of Pair object Brice Chevalier 2018-01-06 12:15:57 +0900
  • 4fe53cb354 Optimized Grid component Brice Chevalier 2018-01-05 19:39:07 +0900
  • 2a4a1a1178 Optimized Grid component Brice Chevalier 2018-01-05 19:39:07 +0900
  • e956918d3e Merge branch 'master' of github.com:liabru/matter-js into optim-detector-collision Brice Chevalier 2017-12-26 13:10:11 +0900
  • 0cc25ce207
    Update Common.js finscn 2017-12-26 16:12:59 +0800
  • 1431d956b0 cleaned code Brice Chevalier 2017-12-26 10:45:15 +0900
  • 4a985ed410 WIP Brice Chevalier 2017-12-25 23:09:55 +0900
  • 2effcdfaba #544 Replace references to global Matter in Composite.bounds() Jim Boswell 2017-12-19 12:48:29 -0800
  • 53d1a0bce2 WIP Brice Chevalier 2017-12-06 11:03:24 +0900
  • 4f2cf3c124 WIP Brice Chevalier 2017-12-03 19:47:07 +0900
  • 4532fd1520 WIP Brice Chevalier 2017-12-03 19:02:33 +0900
  • eba85f0531 WIP Brice Chevalier 2017-12-03 13:17:42 +0900
  • bcabe3058a WIP Brice Chevalier 2017-12-03 13:05:32 +0900
  • 10a924b43e WIP Brice Chevalier 2017-12-02 18:35:13 +0900
  • 22a325435a WIP Brice Chevalier 2017-12-01 23:10:10 +0900
  • 2655c904e7 WIP Brice Chevalier 2017-12-01 11:44:33 +0900
  • 58d5527cf7 WIP Brice Chevalier 2017-11-30 23:06:22 +0900
  • bb771db2cc Merge branch 'optim-resolver-solve-velocity-2' into optim-detector-collision Brice Chevalier 2017-11-30 22:45:07 +0900
  • bb5481e618 Fixed collision started event not always firing Brice Chevalier 2017-11-30 21:31:17 +0900
  • afa52428f5 Merge branch 'optim-pairs-update-2' into optim-resolver-solve-velocity-2 Brice Chevalier 2017-11-30 18:14:38 +0900
  • c02912f15e Merge branch 'optim-all' into optim-resolver-solve-velocity-2 Brice Chevalier 2017-11-30 17:56:16 +0900
  • b5dc3b231d release 0.14.0 0.14.0 liabru 2017-11-30 00:16:03 +0000
  • 2279e15fd1 added .eslintignore liabru 2017-11-30 00:13:17 +0000
  • 901ea630a9 Simplified logic for handling pairs - Optimized Pairs.update method Brice Chevalier 2017-11-27 12:53:56 +0900
  • 03a17a5e71 Merge 96c7ae013e into 64be5a5e3e cluber22 2017-11-26 22:07:26 +0000
  • 64be5a5e3e moved all private functions to module namespaces liabru 2017-11-26 21:59:06 +0000
  • 2dc7a0bf5e Merge branch 'pr/440' liabru 2017-11-25 17:31:58 +0000
  • fca0994628 Merge branch 'pr/463' liabru 2017-11-25 17:28:02 +0000
  • 6593a72e46 added Query.collides, closes #478 liabru 2017-11-25 17:19:55 +0000
  • 3307760e6e improved docs for constraints on compound bodies, closes #442 liabru 2017-11-25 15:34:33 +0000
  • 841bf975f1 added missing docs for Matter.World aliases liabru 2017-11-25 14:59:42 +0000
  • ece66e6f16 fix centroid for static compound bodies, closes #483 liabru 2017-11-25 14:52:41 +0000
  • 50a89d0217 fix Body.scale for compound bodies liabru 2017-11-25 14:16:38 +0000
  • f7d18779be fix inertia change in Body.setMass, closes #378 liabru 2017-11-25 14:11:53 +0000
  • ec71fc4251 Merge branch 'optim-body-object' into optim-all Brice Chevalier 2017-11-25 11:35:07 +0900
  • 4fbfebd203 Merge branch 'optim-resolver-solve-position' into optim-all Brice Chevalier 2017-11-25 11:34:58 +0900
  • 2c23f0c6b4 Merge branch 'optim-pairs-update' into optim-all Brice Chevalier 2017-11-25 11:34:49 +0900
  • b3220cf3e8 Optimized Body's hidden class Brice Chevalier 2017-11-25 00:32:46 +0900
  • 10c62c694c Straight forward JS rewriting of solveVelocity method to improve performance Brice Chevalier 2017-11-24 18:30:07 +0900
  • 2eab580b68 Optimization of Resolver.solvePosition method Brice Chevalier 2017-11-24 17:38:24 +0900
  • 235cb2d8bc linted code Brice Chevalier 2017-11-24 10:54:52 +0900
  • 6931276cab Algorithm optimization of Pair methods create and update Brice Chevalier 2017-11-24 10:41:18 +0900
  • 894c1efeee fix point argument of Body.scale, closes #428 liabru 2017-11-22 22:05:18 +0000
  • 3bceef4f7e fix Vertices.chamfer radius argument, closes #467 liabru 2017-11-22 21:42:08 +0000
  • 18a084574e fix Common.isElement, closes #501, closes #507, closes #459, closes #468, closes #517 liabru 2017-11-22 21:26:01 +0000
  • 9eae36f50d moved private Matter.Engine functions on to namespace, closes #523 liabru 2017-11-22 20:43:03 +0000
  • 59708eff22 removal of unnecessary variable activePairs Brice Chevalier 2017-11-22 12:02:23 +0900
  • 7813c782c7 fixed code style Brice Chevalier 2017-11-22 11:59:06 +0900
  • b44fcf3f82 aglorithm optimization of Pairs.update method Brice Chevalier 2017-11-20 11:52:44 +0900
  • a4c99564e6 Merge 43d8bf99ee into 0895d81fa1 Gilbert Röhrbein 2017-10-29 11:29:56 +0000
  • 43d8bf99ee nodejs compatibility Gilbert Röhrbein 2017-10-29 11:45:41 +0100
  • 04fd881a7c use es6 Set in Pairs.update Gilbert Röhrbein 2017-10-29 12:08:01 +0100
  • f90a22aa6b Add example code directly to applyForce documentation. Daniel Kraft 2017-10-25 19:31:54 -0700
  • 1ccffe12c4 Merge 1ad8bd0a52 into 0895d81fa1 Mark Aron Szulyovszky 2017-10-12 12:27:28 +0000
  • 1ad8bd0a52 Revert "refactored Common.isElement" Mark Aron Szulyovszky 2017-10-12 14:24:45 +0200
  • e5c4b47c15 remove spelling mistake Luca-Leon Happel 2017-08-11 11:21:19 +0200
  • 96c7ae013e updated demo.js cluber22 2017-07-22 15:45:40 +0100
  • 026950fd65 Merge 066272b0a9 into 0895d81fa1 Marko Rintamäki 2017-07-09 03:11:38 +0000
  • 0895d81fa1 change examples to render using a fixed resolution liabru 2017-07-08 13:28:19 +0100
  • 6108a31f27 added examples build task liabru 2017-07-08 13:27:39 +0100
  • 63b02cfbee release 0.13.0 0.13.0 liabru 2017-07-06 23:47:04 +0100
  • 774d8bccff fix lint errors liabru 2017-07-06 23:36:39 +0100
  • 74a7cfc966 fix Example.collisionFiltering rendering liabru 2017-07-06 23:27:28 +0100
  • 56b0bb463f Merge branch 'constraint-fixes' liabru 2017-07-06 23:03:05 +0100
  • 48940088df tweaked Example.doublePendulum liabru 2017-07-06 21:53:31 +0100
  • 79ffcf891e added Composite.bounds liabru 2017-07-06 21:51:23 +0100
  • c9294ebe6e upgraded matter-wrap liabru 2017-07-06 21:50:08 +0100
  • 48611c51de added Examples.ragdoll liabru 2017-07-06 21:49:42 +0100
  • a529ec9dcd Do not warn on missing render.element if the canvas is already parented (because it was passed in at construction). Andrew n marshall 2017-07-02 20:25:34 -0700
  • 477f2d7716 upgraded matter-tools liabru 2017-07-02 23:56:24 +0100
  • ac67ef8e5c fixed various constraints in examples liabru 2017-06-28 00:21:17 +0100
  • 837c43bdb5 improved spring and pin rendering liabru 2017-06-28 00:20:36 +0100
  • b874f4dbc7 update alpha build liabru 2017-06-26 23:21:22 +0100
  • b93c08fda3 added Example.constraints liabru 2017-06-26 23:20:58 +0100
  • 0952516e57 added constraint.render.type and constraint.render.anchor liabru 2017-06-26 23:20:34 +0100
  • ec7558baa4 Add a new render option to specify whether the Render.world() should clear the canvas first before rendering the world. idledeity 2017-06-24 12:51:37 -0500
  • 08aa3f20f6 update alpha build liabru 2017-06-12 19:55:17 +0100
  • 44c4d1ff8d added constraint damping liabru 2017-06-12 19:53:40 +0100
  • 53ad7dc33b Merge 9ce3334c5a into d2af721c49 Erik Erwitt 2017-05-22 07:01:49 +0000
  • cb1263d0f9 Merge f13a6e0a4e into d2af721c49 Alexandre Paré 2017-05-22 07:01:22 +0000
  • 034db4bb81 Merge 65e1b377e8 into d2af721c49 Nigel 2017-05-22 07:01:22 +0000
  • 71998a0056 improved position resolver liabru 2017-05-09 01:13:59 +0100
  • d2af721c49 updated license and contributing liabru 2017-05-09 00:46:03 +0100