liabru
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3a32bdafd3
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Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-collision-filters
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2014-07-29 10:40:34 +01:00 |
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liabru
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04955bbbb1
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removed line width change from Body.setStatic
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2014-07-27 19:14:12 +01:00 |
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Gustav Carlson
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dd4fc65cf2
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More fine-grained collision filtering in the style of Box2D
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2014-07-22 14:52:16 +02:00 |
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liabru
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6e1ab9a24c
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merge tumult:old_ie_fixes + tweaks
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2014-07-12 18:42:39 +01:00 |
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liabru
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18a26275d0
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appease jshint
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2014-07-12 18:14:04 +01:00 |
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liabru
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c1964e2de8
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fixed scaling on RenderPixi view bounds
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2014-07-12 18:10:05 +01:00 |
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Liam Brummitt
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6652bb4f34
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Merge pull request #31 from mrspeaker/topic/addBounds
added view bounds for RenderPixi
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2014-07-12 18:07:32 +01:00 |
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liabru
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2841522f3b
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added composite events
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2014-07-12 17:34:54 +01:00 |
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liabru
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8aa148d2ec
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changed certain Matter.Composite methods to private in docs
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2014-07-11 19:03:34 +01:00 |
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liabru
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3e48825088
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fixed collision detection issue, closes #12
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2014-07-11 15:09:29 +01:00 |
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liabru
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810bd2695a
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fixed incorrect bounds issue when passing angle in Body.create
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2014-07-09 18:08:19 +01:00 |
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liabru
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69b1d05efc
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moved collision events into Engine.update, changed collisionStart to trigger before collisions resolved
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2014-07-09 17:46:44 +01:00 |
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liabru
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c5212e1ba4
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fixed Body.rotate
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2014-07-03 18:31:47 +01:00 |
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liabru
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89140aedf0
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appease jshint
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2014-06-21 23:23:41 +01:00 |
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liabru
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7eadea9d33
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changed Sleeping constants to be public (module level)
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2014-06-21 23:19:21 +01:00 |
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liabru
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0ae2d02812
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added time scaling to Sleeping
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2014-06-21 23:13:06 +01:00 |
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liabru
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e22ceebed5
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added docs for engine.timing.isFixed
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2014-06-21 22:39:55 +01:00 |
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liabru
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6dd0c05f41
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removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to refer to the broadphase instance, updated matter-tools
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2014-06-21 19:24:53 +01:00 |
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liabru
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eedd1f2a9c
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changed Grid.create to accept an options object
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2014-06-21 19:18:35 +01:00 |
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liabru
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14392b4a88
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removed redundant property
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2014-06-21 17:55:09 +01:00 |
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liabru
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eaa97679d8
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changed Mouse.create to return as a plain object
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2014-06-21 17:50:04 +01:00 |
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liabru
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fb5d899086
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removed engine.input, removed Engine mouse events, added MouseConstraint mouse events
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2014-06-21 17:44:25 +01:00 |
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liabru
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ca978fa8c4
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added Body.setMass, Body.setDensity, Body.setInertia
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2014-06-21 15:33:49 +01:00 |
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Mr Speaker
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a461fc744f
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Merge branch 'master' into topic/addBounds
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2014-06-13 12:55:32 -04:00 |
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Mr Speaker
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f9123f9e05
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Make background:'transparent' work like canvas renderer
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2014-06-12 22:00:18 -04:00 |
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Mr Speaker
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e263ecb60b
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dont draw offscreen constraints. Set visible flag on offscreen sprites
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2014-06-12 17:13:56 -04:00 |
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Mr Speaker
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97f0f8d7d4
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Add Pixi DisplayObjectContainer to allow view bounds in webGL
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2014-06-12 16:43:16 -04:00 |
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Mr Speaker
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a9278fc6c2
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pass width and height options to Pixi webGL renderer
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2014-06-12 15:00:18 -04:00 |
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liabru
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7ed28f7b8c
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added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity
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2014-06-03 17:30:17 +01:00 |
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liabru
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73ded98a67
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fixed Body.setVertices
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2014-06-03 17:28:01 +01:00 |
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liabru
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874618520b
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fixed chaining for some Matter.Vertices methods
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2014-06-03 15:59:04 +01:00 |
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liabru
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9a55b0c902
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fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added to try preserve previous behaviour
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2014-06-03 15:54:21 +01:00 |
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liabru
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2d04389c84
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changed Body._initProperties to use Body.setVertices
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2014-06-03 15:48:12 +01:00 |
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liabru
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b6dbb259ab
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added Body.setVertices and Vector.clone
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2014-06-03 15:47:00 +01:00 |
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liabru
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e3e462e64c
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changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in-place
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2014-06-03 14:02:12 +01:00 |
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liabru
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3a16f90404
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fixed issue with docs
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2014-06-03 13:46:23 +01:00 |
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liabru
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2317f02fb4
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improved docs
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2014-05-20 14:15:39 +01:00 |
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liabru
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0a46cb248b
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changed Math.random to Common.random and use a seeded RNG
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2014-05-10 15:01:35 +01:00 |
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Jonathan Deutsch
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b91af36575
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Use own Common.indexOf method for IE 6-8 compatibility
Conflicts:
src/core/Common.js
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2014-05-05 16:58:42 -07:00 |
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liabru
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186d839942
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fixed more issues with timing.timeScale
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2014-05-04 15:12:23 +01:00 |
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liabru
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1f8ee5ccca
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added scale support to Render
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2014-05-04 12:37:45 +01:00 |
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liabru
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0c107b21ed
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added mouse.wheelDelta
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2014-05-04 12:37:23 +01:00 |
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liabru
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8427e89938
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fixed Mouse.setScale and Mouse.setOffset
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2014-05-04 12:37:04 +01:00 |
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liabru
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e63689c938
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added Mouse.setScale, Mouse.setPosition, mouse.absolute
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2014-05-03 18:45:48 +01:00 |
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liabru
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d41b396c7f
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added Demo.rounded
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2014-05-03 16:54:22 +01:00 |
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liabru
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120157d6fd
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added Vertices.chamfer (for rounding corners)
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2014-05-03 16:53:21 +01:00 |
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liabru
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f1db9df854
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removed body.render.path
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2014-05-02 19:08:01 +01:00 |
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liabru
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bd84d4866e
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fixed Vertices.centre calculation
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2014-05-02 18:59:49 +01:00 |
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liabru
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ebc00f83ef
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changed engine.timing.timestamp to be simulation based rather than wall-clock based
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2014-05-02 12:59:41 +01:00 |
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liabru
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2fad14336c
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fixed: changed correction to now be optional in Engine.update (defaults to 1)
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2014-05-02 12:53:44 +01:00 |
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