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940 commits

Author SHA1 Message Date
liabru
74c7ad07ee updated mobile demo 2014-03-31 15:35:00 +01:00
liabru
b421c38f74 optimisation for non-rotating bodies 2014-03-31 11:38:43 +01:00
liabru
365152df6e constraint early out for small differences 2014-03-31 11:22:20 +01:00
liabru
e88e94dde7 updated edge build 2014-03-30 19:45:30 +01:00
liabru
bd7672b800 added cloth, soft body and bridge demos 2014-03-30 19:44:31 +01:00
liabru
283281aeb7 added composite meshing and soft body factory 2014-03-30 19:43:48 +01:00
liabru
b24408635a improved constraint performance 2014-03-30 18:21:40 +01:00
liabru
419a4300cc added catapult demo 2014-03-28 23:52:51 +00:00
liabru
0d4a6f4000 replaced "in" operator usage with access checks, it's a little faster 2014-03-28 18:36:14 +00:00
liabru
1b2d58cebf delta is now sampled over 1s, improves stability 2014-03-28 18:21:33 +00:00
liabru
15acf3c9b8 improved newtons cradle 2014-03-28 17:48:30 +00:00
liabru
f35a54d81f constraintIterations now defaults to 2 for better stability 2014-03-28 17:33:25 +00:00
liabru
473e7de6e0 added default scale to sprites 2014-03-27 14:38:59 +00:00
liabru
203179d526 removed default MouseConstraint from engine, now must be manually added by user (see demo) 2014-03-26 11:53:41 +00:00
liabru
c99ceb02ab added Mouse.setElement 2014-03-26 11:46:43 +00:00
liabru
c1c459eb46 reorganised demo for clarity 2014-03-25 15:31:05 +00:00
liabru
1a31931473 updated demo to use composite generic methods 2014-03-25 15:23:22 +00:00
liabru
3dfe9b553e composites now have generic multi add / remove methods 2014-03-25 15:18:54 +00:00
liabru
eecc29abbe updated edge build 2014-03-24 20:11:42 +00:00
liabru
b69e11020b demo fixes 2014-03-24 20:06:00 +00:00
liabru
2572107078 demo now allows body removal by right click 2014-03-24 19:57:50 +00:00
liabru
f4636333c4 disabled menus and selection on RenderPixi.js 2014-03-24 19:49:44 +00:00
liabru
aa42f1653f Events.clear is now Events.off 2014-03-24 19:49:03 +00:00
liabru
b253683cb5 composites now support removals (implemented isModified flag) 2014-03-24 19:48:23 +00:00
liabru
4514f2d598 removed Manager, replaced with Pairs 2014-03-24 00:47:51 +00:00
liabru
13fde400ba Manager has now become the Pairs data structure 2014-03-24 00:47:05 +00:00
liabru
2d52d53bf0 composites are now an actual tree structure 2014-03-24 00:30:16 +00:00
liabru
f4dcb4bb1d updated doc build task 2014-03-23 23:07:04 +00:00
liabru
7f0e85c478 updated edge build with all the latest improvements 2014-03-22 17:51:49 +00:00
liabru
692b47f3eb reduced dev build file size (chrome inspector was choking...) 2014-03-22 15:15:01 +00:00
liabru
9a2511dd50 fixed a leak in grid broadphase 2014-03-22 14:44:56 +00:00
liabru
471754611a demos are now jshinted 2014-03-20 15:10:48 +00:00
liabru
1a152309a0 updated demo 2014-03-20 15:05:42 +00:00
liabru
3359c1a340 refactored and optimised renderer, performance improvements 2014-03-20 14:42:29 +00:00
liabru
656ec79fad debug text now respects metrics.extended 2014-03-20 11:50:46 +00:00
liabru
97177677cd added gui option to switch renderer 2014-03-20 00:47:36 +00:00
liabru
9d0f906fd8 added pixi.js webgl renderer 2014-03-20 00:46:25 +00:00
liabru
abe379840d added ids to constraints 2014-03-20 00:42:52 +00:00
liabru
e4445bc791 MouseConstraint is no longer a composite (as it has only one constraint) 2014-03-19 22:51:21 +00:00
liabru
77c995ab5e constraints now support visibility 2014-03-19 22:39:18 +00:00
liabru
86457bb719 render will now manage sprite images passed as paths 2014-03-19 22:09:29 +00:00
liabru
e619be0d01 improved custom engine renderer passing 2014-03-19 21:44:22 +00:00
liabru
99346160aa appease jshint 2014-03-19 12:58:54 +00:00
liabru
c8ebf8b9f4 added Common.colorToNumber and Common.log 2014-03-19 12:51:01 +00:00
liabru
56768a4c9d fixed issue with extending null properties 2014-03-19 12:49:48 +00:00
liabru
d54ccb90a6 constraints now use a render property 2014-03-19 00:55:33 +00:00
liabru
123d391d00 now only fps metrics by default, set metrics.extended true for full metrics 2014-03-17 17:41:25 +00:00
liabru
00feed5272 prevented possible redundant object initialisation 2014-03-17 17:22:49 +00:00
liabru
4631768d6f improved performance by always reusing collision objects 2014-03-17 17:18:47 +00:00
liabru
0add2f00c9 implemented collision caching, big performance boost 2014-03-15 17:28:51 +00:00