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355 commits

Author SHA1 Message Date
liabru
4c4962fb4f added Composite.translate, Composite.rotate, Composite.scale 2014-07-30 17:27:20 +01:00
liabru
2fa1570e45 updated edge build 2014-07-29 16:26:49 +01:00
liabru
6911395222 moved Engine.run to Matter.Runner 2014-07-29 16:23:14 +01:00
liabru
9f10f88831 updated docs for collisionFilter 2014-07-29 15:30:10 +01:00
liabru
cee8d55a32 added collisionFilter support to MouseConstraint 2014-07-29 13:26:20 +01:00
liabru
5060c7626a tweaks to collision filtering 2014-07-29 13:14:31 +01:00
liabru
3a32bdafd3 Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-collision-filters 2014-07-29 10:40:34 +01:00
liabru
04955bbbb1 removed line width change from Body.setStatic 2014-07-27 19:14:12 +01:00
Gustav Carlson
dd4fc65cf2 More fine-grained collision filtering in the style of Box2D 2014-07-22 14:52:16 +02:00
liabru
6e1ab9a24c merge tumult:old_ie_fixes + tweaks 2014-07-12 18:42:39 +01:00
liabru
18a26275d0 appease jshint 2014-07-12 18:14:04 +01:00
liabru
c1964e2de8 fixed scaling on RenderPixi view bounds 2014-07-12 18:10:05 +01:00
Liam Brummitt
6652bb4f34 Merge pull request #31 from mrspeaker/topic/addBounds
added view bounds for RenderPixi
2014-07-12 18:07:32 +01:00
liabru
2841522f3b added composite events 2014-07-12 17:34:54 +01:00
liabru
8aa148d2ec changed certain Matter.Composite methods to private in docs 2014-07-11 19:03:34 +01:00
liabru
3e48825088 fixed collision detection issue, closes #12 2014-07-11 15:09:29 +01:00
liabru
810bd2695a fixed incorrect bounds issue when passing angle in Body.create 2014-07-09 18:08:19 +01:00
liabru
69b1d05efc moved collision events into Engine.update, changed collisionStart to trigger before collisions resolved 2014-07-09 17:46:44 +01:00
liabru
c5212e1ba4 fixed Body.rotate 2014-07-03 18:31:47 +01:00
liabru
89140aedf0 appease jshint 2014-06-21 23:23:41 +01:00
liabru
7eadea9d33 changed Sleeping constants to be public (module level) 2014-06-21 23:19:21 +01:00
liabru
0ae2d02812 added time scaling to Sleeping 2014-06-21 23:13:06 +01:00
liabru
e22ceebed5 added docs for engine.timing.isFixed 2014-06-21 22:39:55 +01:00
liabru
6dd0c05f41 removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to refer to the broadphase instance, updated matter-tools 2014-06-21 19:24:53 +01:00
liabru
eedd1f2a9c changed Grid.create to accept an options object 2014-06-21 19:18:35 +01:00
liabru
14392b4a88 removed redundant property 2014-06-21 17:55:09 +01:00
liabru
eaa97679d8 changed Mouse.create to return as a plain object 2014-06-21 17:50:04 +01:00
liabru
fb5d899086 removed engine.input, removed Engine mouse events, added MouseConstraint mouse events 2014-06-21 17:44:25 +01:00
liabru
ca978fa8c4 added Body.setMass, Body.setDensity, Body.setInertia 2014-06-21 15:33:49 +01:00
Mr Speaker
a461fc744f Merge branch 'master' into topic/addBounds 2014-06-13 12:55:32 -04:00
Mr Speaker
f9123f9e05 Make background:'transparent' work like canvas renderer 2014-06-12 22:00:18 -04:00
Mr Speaker
e263ecb60b dont draw offscreen constraints. Set visible flag on offscreen sprites 2014-06-12 17:13:56 -04:00
Mr Speaker
97f0f8d7d4 Add Pixi DisplayObjectContainer to allow view bounds in webGL 2014-06-12 16:43:16 -04:00
Mr Speaker
a9278fc6c2 pass width and height options to Pixi webGL renderer 2014-06-12 15:00:18 -04:00
liabru
7ed28f7b8c added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity 2014-06-03 17:30:17 +01:00
liabru
73ded98a67 fixed Body.setVertices 2014-06-03 17:28:01 +01:00
liabru
874618520b fixed chaining for some Matter.Vertices methods 2014-06-03 15:59:04 +01:00
liabru
9a55b0c902 fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added to try preserve previous behaviour 2014-06-03 15:54:21 +01:00
liabru
2d04389c84 changed Body._initProperties to use Body.setVertices 2014-06-03 15:48:12 +01:00
liabru
b6dbb259ab added Body.setVertices and Vector.clone 2014-06-03 15:47:00 +01:00
liabru
e3e462e64c changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in-place 2014-06-03 14:02:12 +01:00
liabru
3a16f90404 fixed issue with docs 2014-06-03 13:46:23 +01:00
liabru
2317f02fb4 improved docs 2014-05-20 14:15:39 +01:00
liabru
0a46cb248b changed Math.random to Common.random and use a seeded RNG 2014-05-10 15:01:35 +01:00
Jonathan Deutsch
b91af36575 Use own Common.indexOf method for IE 6-8 compatibility
Conflicts:
	src/core/Common.js
2014-05-05 16:58:42 -07:00
liabru
186d839942 fixed more issues with timing.timeScale 2014-05-04 15:12:23 +01:00
liabru
1f8ee5ccca added scale support to Render 2014-05-04 12:37:45 +01:00
liabru
0c107b21ed added mouse.wheelDelta 2014-05-04 12:37:23 +01:00
liabru
8427e89938 fixed Mouse.setScale and Mouse.setOffset 2014-05-04 12:37:04 +01:00
liabru
e63689c938 added Mouse.setScale, Mouse.setPosition, mouse.absolute 2014-05-03 18:45:48 +01:00
liabru
d41b396c7f added Demo.rounded 2014-05-03 16:54:22 +01:00
liabru
120157d6fd added Vertices.chamfer (for rounding corners) 2014-05-03 16:53:21 +01:00
liabru
f1db9df854 removed body.render.path 2014-05-02 19:08:01 +01:00
liabru
bd84d4866e fixed Vertices.centre calculation 2014-05-02 18:59:49 +01:00
liabru
ebc00f83ef changed engine.timing.timestamp to be simulation based rather than wall-clock based 2014-05-02 12:59:41 +01:00
liabru
2fad14336c fixed: changed correction to now be optional in Engine.update (defaults to 1) 2014-05-02 12:53:44 +01:00
liabru
4e14169ac6 changed correction to now be optional in Engine.update (defaults to 1) 2014-05-02 12:25:32 +01:00
liabru
d1f607edb8 added Engine.render, moved respective engine event triggers into Engine.update and Engine.render 2014-05-02 12:23:13 +01:00
liabru
bc35c93106 added engine.timing.isFixed option 2014-05-02 10:48:24 +01:00
liabru
a77a5fc626 moved Matter.Inspector and Matter.Gui to the MatterTools project 2014-05-01 23:13:42 +01:00
liabru
5a72bf1cae further work on Matter.Inspector and Matter.Gui 2014-05-01 13:52:04 +01:00
liabru
786b9af7a0 added mouse.offset 2014-05-01 13:40:45 +01:00
liabru
2a9d2613d6 implemented render.bounds 2014-05-01 13:40:15 +01:00
liabru
38c541363a added Bounds.translate and Bounds.shift 2014-05-01 13:38:56 +01:00
liabru
77168e5faf fixed issue with Matter.Mouse 2014-05-01 11:52:50 +01:00
liabru
3750bfc719 added offset property to Matter.Gui 2014-04-30 22:37:46 +01:00
liabru
7a8051b585 Engine.merge now uses Common.nextId 2014-04-30 21:55:08 +01:00
liabru
84c3b79c2c further work on Matter.Inspector 2014-04-30 12:14:06 +01:00
liabru
5f3e69cb70 fixed Body.setStatic 2014-04-30 12:13:37 +01:00
liabru
5b013d01e7 changed Events.on to return callback, changed Events.off to accept callbacks for removal 2014-04-30 10:32:34 +01:00
liabru
43ce567714 further work on Matter.Inspector 2014-04-29 17:35:27 +01:00
liabru
964898bea2 added Composite.rebase 2014-04-29 17:34:45 +01:00
liabru
cb7cb9583a added Common.nextId, removed Body.nextId, removed Constraint.nextId, removed Composite.nextId 2014-04-29 17:34:28 +01:00
liabru
23a0fce2c0 appease jshint 2014-04-29 15:29:21 +01:00
liabru
a46851597a further work on Matter.Inspector 2014-04-29 13:07:53 +01:00
liabru
00559ba8d3 further work on Matter.Inspector 2014-04-28 17:26:03 +01:00
liabru
f80866c6de Matter.Composite tweaks 2014-04-28 17:25:49 +01:00
liabru
2c601093bf added Composite.move 2014-04-28 17:02:28 +01:00
liabru
de998986e0 further work on Matter.Inspector 2014-04-28 12:50:56 +01:00
liabru
ee96d16cb5 changed vertices in Bounds.create to optional 2014-04-28 12:50:08 +01:00
liabru
b98cef000d added Query.region 2014-04-28 12:49:36 +01:00
liabru
e8f5b221f5 better default labels 2014-04-25 17:22:25 +01:00
liabru
d883671874 removed file functions from Matter.Gui and added file functions to Matter.Inspector 2014-04-25 17:06:54 +01:00
liabru
fa06a05a04 initial commit of Matter.Inspector 2014-04-25 17:00:42 +01:00
liabru
d154fc7ac7 refactored Mater.Gui 2014-04-25 16:59:25 +01:00
liabru
a59abed8ec added labels to bodies, constraints and composites 2014-04-25 16:56:59 +01:00
liabru
e1b6f9ba5a added Composite.get 2014-04-25 16:56:06 +01:00
liabru
57c6e29105 moved Gui.js into src/tools/Gui.js 2014-04-25 16:55:51 +01:00
liabru
b59b65c6f6 refactored Matter.Gui 2014-04-25 11:06:13 +01:00
liabru
4c97284f0e fixed an issue with timing.timeScale when at 0 2014-04-24 19:45:06 +01:00
liabru
88a703757b added world file saving and loading to Gui 2014-04-24 18:35:38 +01:00
liabru
8f53178715 moved event documentation to end of file for clarity 2014-04-24 16:36:36 +01:00
liabru
5830311daa changed engine.timeScale to engine.timing.timeScale 2014-04-24 16:29:48 +01:00
liabru
e8dba617de fixed some issues with engine.timeScale 2014-04-24 16:23:23 +01:00
liabru
a3a475fce7 added Query module, added Query.ray 2014-04-24 12:21:14 +01:00
liabru
5e2a1e5df9 added Vector.angle 2014-04-24 12:19:52 +01:00
liabru
7694b7d4f8 removed Body.updateProperties (now a private method) 2014-04-23 16:54:35 +01:00
liabru
8acfdb7f38 added Body.setStatic 2014-04-23 16:51:14 +01:00
liabru
1f11af9edb added Body.scale 2014-04-23 16:40:48 +01:00
liabru
537f0912c3 constraints now account for timeScale 2014-04-23 14:26:57 +01:00
liabru
613e63699b added per-body timeScale 2014-04-23 14:08:57 +01:00
liabru
aeea9f8c08 tweaks to docs 2014-04-01 13:45:15 +01:00
liabru
b421c38f74 optimisation for non-rotating bodies 2014-03-31 11:38:43 +01:00
liabru
365152df6e constraint early out for small differences 2014-03-31 11:22:20 +01:00
liabru
283281aeb7 added composite meshing and soft body factory 2014-03-30 19:43:48 +01:00
liabru
b24408635a improved constraint performance 2014-03-30 18:21:40 +01:00
liabru
0d4a6f4000 replaced "in" operator usage with access checks, it's a little faster 2014-03-28 18:36:14 +00:00
liabru
1b2d58cebf delta is now sampled over 1s, improves stability 2014-03-28 18:21:33 +00:00
liabru
15acf3c9b8 improved newtons cradle 2014-03-28 17:48:30 +00:00
liabru
f35a54d81f constraintIterations now defaults to 2 for better stability 2014-03-28 17:33:25 +00:00
liabru
473e7de6e0 added default scale to sprites 2014-03-27 14:38:59 +00:00
liabru
203179d526 removed default MouseConstraint from engine, now must be manually added by user (see demo) 2014-03-26 11:53:41 +00:00
liabru
c99ceb02ab added Mouse.setElement 2014-03-26 11:46:43 +00:00
liabru
3dfe9b553e composites now have generic multi add / remove methods 2014-03-25 15:18:54 +00:00
liabru
2572107078 demo now allows body removal by right click 2014-03-24 19:57:50 +00:00
liabru
f4636333c4 disabled menus and selection on RenderPixi.js 2014-03-24 19:49:44 +00:00
liabru
aa42f1653f Events.clear is now Events.off 2014-03-24 19:49:03 +00:00
liabru
b253683cb5 composites now support removals (implemented isModified flag) 2014-03-24 19:48:23 +00:00
liabru
4514f2d598 removed Manager, replaced with Pairs 2014-03-24 00:47:51 +00:00
liabru
13fde400ba Manager has now become the Pairs data structure 2014-03-24 00:47:05 +00:00
liabru
2d52d53bf0 composites are now an actual tree structure 2014-03-24 00:30:16 +00:00
liabru
9a2511dd50 fixed a leak in grid broadphase 2014-03-22 14:44:56 +00:00
liabru
3359c1a340 refactored and optimised renderer, performance improvements 2014-03-20 14:42:29 +00:00
liabru
656ec79fad debug text now respects metrics.extended 2014-03-20 11:50:46 +00:00
liabru
97177677cd added gui option to switch renderer 2014-03-20 00:47:36 +00:00
liabru
9d0f906fd8 added pixi.js webgl renderer 2014-03-20 00:46:25 +00:00
liabru
abe379840d added ids to constraints 2014-03-20 00:42:52 +00:00
liabru
e4445bc791 MouseConstraint is no longer a composite (as it has only one constraint) 2014-03-19 22:51:21 +00:00
liabru
77c995ab5e constraints now support visibility 2014-03-19 22:39:18 +00:00
liabru
86457bb719 render will now manage sprite images passed as paths 2014-03-19 22:09:29 +00:00
liabru
e619be0d01 improved custom engine renderer passing 2014-03-19 21:44:22 +00:00
liabru
99346160aa appease jshint 2014-03-19 12:58:54 +00:00
liabru
c8ebf8b9f4 added Common.colorToNumber and Common.log 2014-03-19 12:51:01 +00:00
liabru
56768a4c9d fixed issue with extending null properties 2014-03-19 12:49:48 +00:00
liabru
d54ccb90a6 constraints now use a render property 2014-03-19 00:55:33 +00:00
liabru
123d391d00 now only fps metrics by default, set metrics.extended true for full metrics 2014-03-17 17:41:25 +00:00
liabru
00feed5272 prevented possible redundant object initialisation 2014-03-17 17:22:49 +00:00
liabru
4631768d6f improved performance by always reusing collision objects 2014-03-17 17:18:47 +00:00
liabru
0add2f00c9 implemented collision caching, big performance boost 2014-03-15 17:28:51 +00:00
liabru
2b5eb92556 improved performance by passing timestamps 2014-03-14 21:14:21 +00:00
liabru
ec06592fcd changes to mouse events 2014-03-14 20:05:02 +00:00
liabru
aabd202a9d fixed sprite rendering 2014-03-14 19:40:32 +00:00
liabru
885c39b9c3 added high resolution timing 2014-03-14 19:37:45 +00:00
liabru
97aef1faea added mouse events 2014-03-14 19:36:58 +00:00
liabru
9153c7b836 fixed removal bug in pair manager 2014-03-14 16:11:04 +00:00
liabru
433a1f9b4e bodies now have a 'render' object property
sprites implemented
backgrounds implemented
2014-03-13 00:21:31 +00:00
liabru
730d688699 added jsdoc for engine events 2014-03-11 01:16:20 +00:00
liabru
a368828e3f improve sleeping by ignoring inactive pairs 2014-03-10 21:54:01 +00:00
liabru
6516c5be8d moved collision event triggers 2014-03-10 21:25:07 +00:00
liabru
6f5e0d0036 separated gravity function, applying forces now wakes sleeping bodies 2014-03-10 21:12:14 +00:00
liabru
88bd7bc29f refactored pair manager, added new events to engine 2014-03-10 20:08:11 +00:00
liabru
21732978ce added new events class 2014-03-10 19:58:05 +00:00
liabru
fc6ee29ed4 added clone method to common, extend now has option to disable deep 2014-03-10 19:56:17 +00:00
liabru
1c1c21b919 added jsdoc annotation to all src files 2014-02-28 18:15:01 +00:00
liabru
c80fe7f3f9 initial commit 2014-02-19 14:15:05 +00:00