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493 commits

Author SHA1 Message Date
liabru
0a73a64520 skip unnecessary loops in Composites.mesh, closes #85 2015-05-21 00:07:30 +01:00
liabru
8b5192d04d change world.bounds to Infinity, remove world bounds check from Engine, closes #67 2015-05-20 23:29:35 +01:00
liabru
8555c0c671 fixed Common.now, closes #55 2015-05-20 23:12:26 +01:00
liabru
41b4b7f610 Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master 2015-05-20 22:41:38 +01:00
liabru
200fcbe652 added docs 2015-05-20 20:26:39 +01:00
liabru
95eddb01f7 improved traction for Composites.car 2015-05-20 20:22:32 +01:00
upisfree
419d2addca Updated pixi.js to v3 2015-05-20 01:07:04 +06:00
liabru
de4784c492 changed friction impulse limiting approach 2015-05-08 00:14:24 +01:00
liabru
937c7bfcb6 improved friction, added body.frictionStatic 2015-05-03 15:50:38 +01:00
liabru
296059cba2 skip presolve when impulse 0 2015-05-03 13:32:53 +01:00
liabru
ccbb98b8d0 fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail 2015-04-26 19:44:32 +01:00
liabru
dae684d082 fixed Vertices.fromPath when parsing scientific notation 2015-04-26 19:41:49 +01:00
liabru
bc8840673f changed vertex number render fillstyle 2015-04-24 00:24:20 +01:00
liabru
40905e82a6 increased tollerance on internal edge finding 2015-04-22 01:07:48 +01:00
liabru
6679b9c6c5 fixed RenderPixi for compound bodies 2015-04-21 21:16:26 +01:00
liabru
b34669ed69 fix bug in Composites.stack when skipping bodies 2015-04-21 21:08:15 +01:00
liabru
998ab33c07 changed default minimum area in Bodies.fromVertices 2015-04-21 21:07:09 +01:00
liabru
8031090377 fix angle indicators for compound bodies 2015-04-21 21:04:37 +01:00
liabru
13fcb4b8f9 fixed bug in constraints for compounds 2015-04-21 20:24:21 +01:00
liabru
7db3d281a5 cleanup Svg.pathToVertices 2015-04-13 00:26:16 +01:00
liabru
e8205f84d8 added support for multiple vertices input in Bodies.fromVertices 2015-04-13 00:25:49 +01:00
liabru
4a2c6e7539 refactor Bodies.fromVertices 2015-04-11 22:55:50 +01:00
liabru
98ea7c7955 added Query.point 2015-04-08 23:33:11 +01:00
liabru
e01dd229a9 fixed compound body stability, improved position resolver 2015-04-08 20:31:03 +01:00
liabru
3ed80343e1 changed Render.bodyIds to show all parts 2015-03-09 22:35:59 +00:00
liabru
bf11ee5504 added minimum area check to Bodies.fromVertices 2015-03-09 20:51:07 +00:00
liabru
2b6a8d38af removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations 2015-03-04 01:03:38 +00:00
Richard Foligno
05f1c46255 Fix for travis 2015-03-03 19:50:47 -05:00
Richard Foligno
d585e80b5b Allow for negative force to bring a body out of sleeping state. 2015-03-03 19:46:44 -05:00
liabru
9d3755ab6e fix issue of undefined body.parts in constructor 2015-03-03 23:43:24 +00:00
liabru
d082b3adcc render normals pointing out of static bodies 2015-03-02 22:30:38 +00:00
liabru
8bf3278304 cleanup Svg.pathToPoints 2015-03-01 17:26:46 +00:00
liabru
7822ead3bf added Matter.Svg.pathToPoints 2015-03-01 15:52:34 +00:00
liabru
2d1ef0d6d4 removed complexity check in Bodies.fromVertices, enforce clockwise sort 2015-03-01 15:51:45 +00:00
liabru
90adf147e9 implemented static compound bodies 2015-02-28 16:58:00 +00:00
liabru
6a26696fc7 hide axis indicator on compound bodies 2015-02-28 16:00:05 +00:00
liabru
ca75fde09a added internal edge flagging to Bodies.fromVertices 2015-02-25 00:28:11 +00:00
liabru
bc7dfc74b8 fixed support finding logic 2015-02-25 00:13:40 +00:00
liabru
757fffaf20 fixed collision incident and reference body mapping 2015-02-25 00:12:21 +00:00
liabru
b8f3784b76 fix pair properties for compounds 2015-02-24 23:57:38 +00:00
liabru
685f2bdc54 fixed SAT overlap calculation for containment case 2015-02-24 00:01:20 +00:00
liabru
bc9a051e73 fixed collision rendering 2015-02-21 22:19:12 +00:00
liabru
84d9f591aa improved collision detection for compounds 2015-02-10 23:40:05 +00:00
liabru
5ab2bf30f0 added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rendering vertex numbers 2015-02-10 23:38:03 +00:00
liabru
d6829bf536 added support for compound bodies in MouseConstraint 2015-02-08 00:16:12 +00:00
liabru
87f90655b7 fixes for compound bodies 2015-02-04 23:26:13 +00:00
liabru
10e5d0fcd2 added compound support to Query.ray 2015-02-01 23:59:14 +00:00
liabru
eb29367459 fixed options pass through on Bodies.fromVertices 2015-02-01 23:14:59 +00:00
liabru
0b8efa5c40 added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties 2015-02-01 22:55:24 +00:00
liabru
d2f79b4689 further work on compound implementation 2015-02-01 13:57:56 +00:00
liabru
f554d6c9a6 implemented compound bodies, added Body.setParts 2015-02-01 00:03:40 +00:00
liabru
9c139ed9df added Render.vertexNumbers, Render.bodyConvexHulls 2015-01-31 23:52:55 +00:00
liabru
243fce47c9 initial work on compound bodies 2015-01-29 23:25:58 +00:00
liabru
b3921fb72e added Matter.World extends Matter.Composite to docs 2015-01-25 15:14:51 +00:00
liabru
968bba265a removed Matter.Metrics from release builds (now dev only) 2015-01-25 12:06:55 +00:00
liabru
7a477f2088 implemented temporary vector pool 2015-01-24 19:48:27 +00:00
liabru
b327a40e9b added Vector.create 2015-01-24 19:40:23 +00:00
liabru
0583cdbd90 added Render.create warning for omitted element 2015-01-21 00:11:10 +00:00
liabru
b6603ca290 added MouseConstraint.create warning for omitted element 2015-01-21 00:10:39 +00:00
liabru
af83e27ff0 added Mouse.create warning for omitted element 2015-01-21 00:10:10 +00:00
liabru
c220f41701 changed Common.log to use console.warn 2015-01-21 00:09:07 +00:00
PlNG
a940d96886 Fixed missed variable declaration. 2015-01-20 11:56:26 -05:00
PlNG
61855ab875 Missing argument whose default is 1. 2015-01-20 11:53:03 -05:00
PlNG
5b87f47673 Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:24 -05:00
PlNG
aa3eabc5fe Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:21 -05:00
PlNG
d17eb6c9b4 Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:17 -05:00
PlNG
25ab2a39b0 Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:14 -05:00
PlNG
10a46b7fad Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:12 -05:00
PlNG
71ef6c2cdb Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:08 -05:00
PlNG
18e0642d24 Update JSDoc
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:03 -05:00
PlNG
611a429746 Spellchecking 2015-01-20 11:07:49 -05:00
PlNG
723ddcf572 Spellchecking 2015-01-20 11:07:44 -05:00
PlNG
65d5d9330b Spellchecking 2015-01-20 11:07:29 -05:00
PlNG
3127654b41 Spellchecking 2015-01-20 11:07:26 -05:00
PlNG
940976acbb Spellchecking 2015-01-20 11:07:23 -05:00
PlNG
c2e0c23539 Spellchecking 2015-01-20 11:07:20 -05:00
PlNG
cd5d4011e6 Spellchecking 2015-01-20 11:07:15 -05:00
liabru
9aa0945f03 removed Body.resetForcesAll, removed Body.applyGravityAll, removed Body.updateAll 2015-01-19 00:30:06 +00:00
liabru
0a15d7d1b1 removed Render.clear (redundant) 2015-01-17 14:27:51 +00:00
liabru
01bc8132f1 removed Render.setBackground (now use render.options) 2015-01-17 14:22:30 +00:00
liabru
0933620b68 fix bug when using timing.isFixed, closes #44 2015-01-01 23:09:46 +00:00
liabru
d249165ea9 added Body.nextCategory 2015-01-01 18:30:16 +00:00
liabru
5888ffcaf6 cleanup 2015-01-01 17:52:18 +00:00
liabru
235b6c8336 added Body.set 2014-12-28 18:35:01 +00:00
liabru
8dea1666f7 added support for sprite scale in RenderPixi, closes #54 2014-12-28 18:23:48 +00:00
liabru
4746eb9348 added support for hidpi rendering 2014-12-28 18:20:54 +00:00
Jonathan Deutsch
f0e74912d5 When updating pairs use current values from bodies as they may have changed 2014-12-04 13:33:44 -08:00
liabru
c254c8d674 added drag events to MouseConstraint, closes #45 2014-09-19 00:31:40 +01:00
liabru
4c4962fb4f added Composite.translate, Composite.rotate, Composite.scale 2014-07-30 17:27:20 +01:00
liabru
2fa1570e45 updated edge build 2014-07-29 16:26:49 +01:00
liabru
6911395222 moved Engine.run to Matter.Runner 2014-07-29 16:23:14 +01:00
liabru
9f10f88831 updated docs for collisionFilter 2014-07-29 15:30:10 +01:00
liabru
cee8d55a32 added collisionFilter support to MouseConstraint 2014-07-29 13:26:20 +01:00
liabru
5060c7626a tweaks to collision filtering 2014-07-29 13:14:31 +01:00
liabru
3a32bdafd3 Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-collision-filters 2014-07-29 10:40:34 +01:00
liabru
04955bbbb1 removed line width change from Body.setStatic 2014-07-27 19:14:12 +01:00
Gustav Carlson
dd4fc65cf2 More fine-grained collision filtering in the style of Box2D 2014-07-22 14:52:16 +02:00
liabru
6e1ab9a24c merge tumult:old_ie_fixes + tweaks 2014-07-12 18:42:39 +01:00
liabru
18a26275d0 appease jshint 2014-07-12 18:14:04 +01:00
liabru
c1964e2de8 fixed scaling on RenderPixi view bounds 2014-07-12 18:10:05 +01:00
Liam Brummitt
6652bb4f34 Merge pull request #31 from mrspeaker/topic/addBounds
added view bounds for RenderPixi
2014-07-12 18:07:32 +01:00
liabru
2841522f3b added composite events 2014-07-12 17:34:54 +01:00
liabru
8aa148d2ec changed certain Matter.Composite methods to private in docs 2014-07-11 19:03:34 +01:00
liabru
3e48825088 fixed collision detection issue, closes #12 2014-07-11 15:09:29 +01:00
liabru
810bd2695a fixed incorrect bounds issue when passing angle in Body.create 2014-07-09 18:08:19 +01:00
liabru
69b1d05efc moved collision events into Engine.update, changed collisionStart to trigger before collisions resolved 2014-07-09 17:46:44 +01:00
liabru
c5212e1ba4 fixed Body.rotate 2014-07-03 18:31:47 +01:00
liabru
89140aedf0 appease jshint 2014-06-21 23:23:41 +01:00
liabru
7eadea9d33 changed Sleeping constants to be public (module level) 2014-06-21 23:19:21 +01:00
liabru
0ae2d02812 added time scaling to Sleeping 2014-06-21 23:13:06 +01:00
liabru
e22ceebed5 added docs for engine.timing.isFixed 2014-06-21 22:39:55 +01:00
liabru
6dd0c05f41 removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to refer to the broadphase instance, updated matter-tools 2014-06-21 19:24:53 +01:00
liabru
eedd1f2a9c changed Grid.create to accept an options object 2014-06-21 19:18:35 +01:00
liabru
14392b4a88 removed redundant property 2014-06-21 17:55:09 +01:00
liabru
eaa97679d8 changed Mouse.create to return as a plain object 2014-06-21 17:50:04 +01:00
liabru
fb5d899086 removed engine.input, removed Engine mouse events, added MouseConstraint mouse events 2014-06-21 17:44:25 +01:00
liabru
ca978fa8c4 added Body.setMass, Body.setDensity, Body.setInertia 2014-06-21 15:33:49 +01:00
Mr Speaker
a461fc744f Merge branch 'master' into topic/addBounds 2014-06-13 12:55:32 -04:00
Mr Speaker
f9123f9e05 Make background:'transparent' work like canvas renderer 2014-06-12 22:00:18 -04:00
Mr Speaker
e263ecb60b dont draw offscreen constraints. Set visible flag on offscreen sprites 2014-06-12 17:13:56 -04:00
Mr Speaker
97f0f8d7d4 Add Pixi DisplayObjectContainer to allow view bounds in webGL 2014-06-12 16:43:16 -04:00
Mr Speaker
a9278fc6c2 pass width and height options to Pixi webGL renderer 2014-06-12 15:00:18 -04:00
liabru
7ed28f7b8c added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity 2014-06-03 17:30:17 +01:00
liabru
73ded98a67 fixed Body.setVertices 2014-06-03 17:28:01 +01:00
liabru
874618520b fixed chaining for some Matter.Vertices methods 2014-06-03 15:59:04 +01:00
liabru
9a55b0c902 fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added to try preserve previous behaviour 2014-06-03 15:54:21 +01:00
liabru
2d04389c84 changed Body._initProperties to use Body.setVertices 2014-06-03 15:48:12 +01:00
liabru
b6dbb259ab added Body.setVertices and Vector.clone 2014-06-03 15:47:00 +01:00
liabru
e3e462e64c changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in-place 2014-06-03 14:02:12 +01:00
liabru
3a16f90404 fixed issue with docs 2014-06-03 13:46:23 +01:00
liabru
2317f02fb4 improved docs 2014-05-20 14:15:39 +01:00
liabru
0a46cb248b changed Math.random to Common.random and use a seeded RNG 2014-05-10 15:01:35 +01:00
Jonathan Deutsch
b91af36575 Use own Common.indexOf method for IE 6-8 compatibility
Conflicts:
	src/core/Common.js
2014-05-05 16:58:42 -07:00
liabru
186d839942 fixed more issues with timing.timeScale 2014-05-04 15:12:23 +01:00
liabru
1f8ee5ccca added scale support to Render 2014-05-04 12:37:45 +01:00
liabru
0c107b21ed added mouse.wheelDelta 2014-05-04 12:37:23 +01:00
liabru
8427e89938 fixed Mouse.setScale and Mouse.setOffset 2014-05-04 12:37:04 +01:00
liabru
e63689c938 added Mouse.setScale, Mouse.setPosition, mouse.absolute 2014-05-03 18:45:48 +01:00
liabru
d41b396c7f added Demo.rounded 2014-05-03 16:54:22 +01:00
liabru
120157d6fd added Vertices.chamfer (for rounding corners) 2014-05-03 16:53:21 +01:00
liabru
f1db9df854 removed body.render.path 2014-05-02 19:08:01 +01:00
liabru
bd84d4866e fixed Vertices.centre calculation 2014-05-02 18:59:49 +01:00
liabru
ebc00f83ef changed engine.timing.timestamp to be simulation based rather than wall-clock based 2014-05-02 12:59:41 +01:00
liabru
2fad14336c fixed: changed correction to now be optional in Engine.update (defaults to 1) 2014-05-02 12:53:44 +01:00
liabru
4e14169ac6 changed correction to now be optional in Engine.update (defaults to 1) 2014-05-02 12:25:32 +01:00
liabru
d1f607edb8 added Engine.render, moved respective engine event triggers into Engine.update and Engine.render 2014-05-02 12:23:13 +01:00
liabru
bc35c93106 added engine.timing.isFixed option 2014-05-02 10:48:24 +01:00
liabru
a77a5fc626 moved Matter.Inspector and Matter.Gui to the MatterTools project 2014-05-01 23:13:42 +01:00
liabru
5a72bf1cae further work on Matter.Inspector and Matter.Gui 2014-05-01 13:52:04 +01:00
liabru
786b9af7a0 added mouse.offset 2014-05-01 13:40:45 +01:00
liabru
2a9d2613d6 implemented render.bounds 2014-05-01 13:40:15 +01:00
liabru
38c541363a added Bounds.translate and Bounds.shift 2014-05-01 13:38:56 +01:00
liabru
77168e5faf fixed issue with Matter.Mouse 2014-05-01 11:52:50 +01:00
liabru
3750bfc719 added offset property to Matter.Gui 2014-04-30 22:37:46 +01:00
liabru
7a8051b585 Engine.merge now uses Common.nextId 2014-04-30 21:55:08 +01:00
liabru
84c3b79c2c further work on Matter.Inspector 2014-04-30 12:14:06 +01:00
liabru
5f3e69cb70 fixed Body.setStatic 2014-04-30 12:13:37 +01:00
liabru
5b013d01e7 changed Events.on to return callback, changed Events.off to accept callbacks for removal 2014-04-30 10:32:34 +01:00
liabru
43ce567714 further work on Matter.Inspector 2014-04-29 17:35:27 +01:00
liabru
964898bea2 added Composite.rebase 2014-04-29 17:34:45 +01:00
liabru
cb7cb9583a added Common.nextId, removed Body.nextId, removed Constraint.nextId, removed Composite.nextId 2014-04-29 17:34:28 +01:00
liabru
23a0fce2c0 appease jshint 2014-04-29 15:29:21 +01:00
liabru
a46851597a further work on Matter.Inspector 2014-04-29 13:07:53 +01:00
liabru
00559ba8d3 further work on Matter.Inspector 2014-04-28 17:26:03 +01:00
liabru
f80866c6de Matter.Composite tweaks 2014-04-28 17:25:49 +01:00
liabru
2c601093bf added Composite.move 2014-04-28 17:02:28 +01:00
liabru
de998986e0 further work on Matter.Inspector 2014-04-28 12:50:56 +01:00
liabru
ee96d16cb5 changed vertices in Bounds.create to optional 2014-04-28 12:50:08 +01:00
liabru
b98cef000d added Query.region 2014-04-28 12:49:36 +01:00
liabru
e8f5b221f5 better default labels 2014-04-25 17:22:25 +01:00
liabru
d883671874 removed file functions from Matter.Gui and added file functions to Matter.Inspector 2014-04-25 17:06:54 +01:00
liabru
fa06a05a04 initial commit of Matter.Inspector 2014-04-25 17:00:42 +01:00
liabru
d154fc7ac7 refactored Mater.Gui 2014-04-25 16:59:25 +01:00
liabru
a59abed8ec added labels to bodies, constraints and composites 2014-04-25 16:56:59 +01:00
liabru
e1b6f9ba5a added Composite.get 2014-04-25 16:56:06 +01:00
liabru
57c6e29105 moved Gui.js into src/tools/Gui.js 2014-04-25 16:55:51 +01:00
liabru
b59b65c6f6 refactored Matter.Gui 2014-04-25 11:06:13 +01:00
liabru
4c97284f0e fixed an issue with timing.timeScale when at 0 2014-04-24 19:45:06 +01:00
liabru
88a703757b added world file saving and loading to Gui 2014-04-24 18:35:38 +01:00
liabru
8f53178715 moved event documentation to end of file for clarity 2014-04-24 16:36:36 +01:00
liabru
5830311daa changed engine.timeScale to engine.timing.timeScale 2014-04-24 16:29:48 +01:00
liabru
e8dba617de fixed some issues with engine.timeScale 2014-04-24 16:23:23 +01:00
liabru
a3a475fce7 added Query module, added Query.ray 2014-04-24 12:21:14 +01:00
liabru
5e2a1e5df9 added Vector.angle 2014-04-24 12:19:52 +01:00
liabru
7694b7d4f8 removed Body.updateProperties (now a private method) 2014-04-23 16:54:35 +01:00
liabru
8acfdb7f38 added Body.setStatic 2014-04-23 16:51:14 +01:00
liabru
1f11af9edb added Body.scale 2014-04-23 16:40:48 +01:00
liabru
537f0912c3 constraints now account for timeScale 2014-04-23 14:26:57 +01:00
liabru
613e63699b added per-body timeScale 2014-04-23 14:08:57 +01:00
liabru
aeea9f8c08 tweaks to docs 2014-04-01 13:45:15 +01:00
liabru
b421c38f74 optimisation for non-rotating bodies 2014-03-31 11:38:43 +01:00
liabru
365152df6e constraint early out for small differences 2014-03-31 11:22:20 +01:00
liabru
283281aeb7 added composite meshing and soft body factory 2014-03-30 19:43:48 +01:00
liabru
b24408635a improved constraint performance 2014-03-30 18:21:40 +01:00
liabru
0d4a6f4000 replaced "in" operator usage with access checks, it's a little faster 2014-03-28 18:36:14 +00:00
liabru
1b2d58cebf delta is now sampled over 1s, improves stability 2014-03-28 18:21:33 +00:00
liabru
15acf3c9b8 improved newtons cradle 2014-03-28 17:48:30 +00:00
liabru
f35a54d81f constraintIterations now defaults to 2 for better stability 2014-03-28 17:33:25 +00:00
liabru
473e7de6e0 added default scale to sprites 2014-03-27 14:38:59 +00:00
liabru
203179d526 removed default MouseConstraint from engine, now must be manually added by user (see demo) 2014-03-26 11:53:41 +00:00
liabru
c99ceb02ab added Mouse.setElement 2014-03-26 11:46:43 +00:00
liabru
3dfe9b553e composites now have generic multi add / remove methods 2014-03-25 15:18:54 +00:00
liabru
2572107078 demo now allows body removal by right click 2014-03-24 19:57:50 +00:00
liabru
f4636333c4 disabled menus and selection on RenderPixi.js 2014-03-24 19:49:44 +00:00
liabru
aa42f1653f Events.clear is now Events.off 2014-03-24 19:49:03 +00:00
liabru
b253683cb5 composites now support removals (implemented isModified flag) 2014-03-24 19:48:23 +00:00
liabru
4514f2d598 removed Manager, replaced with Pairs 2014-03-24 00:47:51 +00:00
liabru
13fde400ba Manager has now become the Pairs data structure 2014-03-24 00:47:05 +00:00
liabru
2d52d53bf0 composites are now an actual tree structure 2014-03-24 00:30:16 +00:00
liabru
9a2511dd50 fixed a leak in grid broadphase 2014-03-22 14:44:56 +00:00
liabru
3359c1a340 refactored and optimised renderer, performance improvements 2014-03-20 14:42:29 +00:00
liabru
656ec79fad debug text now respects metrics.extended 2014-03-20 11:50:46 +00:00
liabru
97177677cd added gui option to switch renderer 2014-03-20 00:47:36 +00:00
liabru
9d0f906fd8 added pixi.js webgl renderer 2014-03-20 00:46:25 +00:00
liabru
abe379840d added ids to constraints 2014-03-20 00:42:52 +00:00
liabru
e4445bc791 MouseConstraint is no longer a composite (as it has only one constraint) 2014-03-19 22:51:21 +00:00
liabru
77c995ab5e constraints now support visibility 2014-03-19 22:39:18 +00:00
liabru
86457bb719 render will now manage sprite images passed as paths 2014-03-19 22:09:29 +00:00
liabru
e619be0d01 improved custom engine renderer passing 2014-03-19 21:44:22 +00:00
liabru
99346160aa appease jshint 2014-03-19 12:58:54 +00:00
liabru
c8ebf8b9f4 added Common.colorToNumber and Common.log 2014-03-19 12:51:01 +00:00
liabru
56768a4c9d fixed issue with extending null properties 2014-03-19 12:49:48 +00:00
liabru
d54ccb90a6 constraints now use a render property 2014-03-19 00:55:33 +00:00
liabru
123d391d00 now only fps metrics by default, set metrics.extended true for full metrics 2014-03-17 17:41:25 +00:00
liabru
00feed5272 prevented possible redundant object initialisation 2014-03-17 17:22:49 +00:00
liabru
4631768d6f improved performance by always reusing collision objects 2014-03-17 17:18:47 +00:00
liabru
0add2f00c9 implemented collision caching, big performance boost 2014-03-15 17:28:51 +00:00
liabru
2b5eb92556 improved performance by passing timestamps 2014-03-14 21:14:21 +00:00
liabru
ec06592fcd changes to mouse events 2014-03-14 20:05:02 +00:00
liabru
aabd202a9d fixed sprite rendering 2014-03-14 19:40:32 +00:00
liabru
885c39b9c3 added high resolution timing 2014-03-14 19:37:45 +00:00
liabru
97aef1faea added mouse events 2014-03-14 19:36:58 +00:00
liabru
9153c7b836 fixed removal bug in pair manager 2014-03-14 16:11:04 +00:00
liabru
433a1f9b4e bodies now have a 'render' object property
sprites implemented
backgrounds implemented
2014-03-13 00:21:31 +00:00
liabru
730d688699 added jsdoc for engine events 2014-03-11 01:16:20 +00:00
liabru
a368828e3f improve sleeping by ignoring inactive pairs 2014-03-10 21:54:01 +00:00
liabru
6516c5be8d moved collision event triggers 2014-03-10 21:25:07 +00:00
liabru
6f5e0d0036 separated gravity function, applying forces now wakes sleeping bodies 2014-03-10 21:12:14 +00:00
liabru
88bd7bc29f refactored pair manager, added new events to engine 2014-03-10 20:08:11 +00:00
liabru
21732978ce added new events class 2014-03-10 19:58:05 +00:00
liabru
fc6ee29ed4 added clone method to common, extend now has option to disable deep 2014-03-10 19:56:17 +00:00
liabru
1c1c21b919 added jsdoc annotation to all src files 2014-02-28 18:15:01 +00:00
liabru
c80fe7f3f9 initial commit 2014-02-19 14:15:05 +00:00