liabru
ad55b85912
fix Matter.Runner for node
2015-08-15 20:38:40 +01:00
liabru
99c3bb3273
move require statements below module export
2015-08-13 23:03:08 +01:00
liabru
9e3438f359
Merge branch 'runner-improve' into browserify
2015-08-13 21:07:58 +01:00
liabru
ce474dad45
tweaks to Matter.Runner
2015-08-13 00:36:31 +01:00
liabru
aa48322329
added beforeRender and afterRender events to Matter.Render
2015-07-29 20:26:35 +01:00
liabru
dcdc43d475
moved engine.timing properties, tick events and Engine.render into Matter.Runner module
2015-07-29 20:25:46 +01:00
liabru
86fcfcd223
fix issue in Render.inspector on Chrome
2015-07-29 20:17:47 +01:00
liabru
5c69f2efd1
added Runner.create and Runner.tick
2015-07-07 23:02:17 +01:00
liabru
1b7e27d8a4
added options to Metrics.create
2015-07-07 21:07:48 +01:00
liabru
c46e9155e2
fix handling of engine.render
2015-07-05 15:57:12 +01:00
FredyC
e54802c335
don't calculate gravity force if there is no actual gravity
2015-07-03 07:09:16 +02:00
liabru
536e55f496
fix undefined variables, added jshint checks, closes #102
2015-07-02 20:16:20 +01:00
liabru
b669ea0da1
fix support for nodejs
2015-06-29 20:57:41 +01:00
liabru
00251e5b04
use browserify
2015-06-04 20:54:50 +01:00
liabru
bc26469df2
added body sleepStart and sleepEnd events, closes #91
2015-05-24 15:56:54 +01:00
liabru
42dc72dabe
Merge branch 'pr/60'
...
[liabru] corrected some of the param types before merge
Conflicts:
src/body/Body.js
src/collision/Resolver.js
src/render/Render.js
src/render/RenderPixi.js
2015-05-24 13:43:34 +01:00
liabru
d03145e2d1
upgraded pixi.js to v3.0.6
2015-05-22 00:32:39 +01:00
liabru
eed91673f7
Merge branch 'pr/95'
2015-05-22 00:08:54 +01:00
upisfree
96735dd2c4
Some fixes in pixi.js v3 update
2015-05-22 00:10:17 +06:00
liabru
0a73a64520
skip unnecessary loops in Composites.mesh, closes #85
2015-05-21 00:07:30 +01:00
liabru
8b5192d04d
change world.bounds to Infinity, remove world bounds check from Engine, closes #67
2015-05-20 23:29:35 +01:00
liabru
8555c0c671
fixed Common.now, closes #55
2015-05-20 23:12:26 +01:00
liabru
41b4b7f610
Merge branch 'master' of https://github.com/rfoligno/matter-js into rfoligno-master
2015-05-20 22:41:38 +01:00
liabru
200fcbe652
added docs
2015-05-20 20:26:39 +01:00
liabru
95eddb01f7
improved traction for Composites.car
2015-05-20 20:22:32 +01:00
upisfree
419d2addca
Updated pixi.js to v3
2015-05-20 01:07:04 +06:00
liabru
de4784c492
changed friction impulse limiting approach
2015-05-08 00:14:24 +01:00
liabru
937c7bfcb6
improved friction, added body.frictionStatic
2015-05-03 15:50:38 +01:00
liabru
296059cba2
skip presolve when impulse 0
2015-05-03 13:32:53 +01:00
liabru
ccbb98b8d0
fixed Query.ray, Number.MIN_VALUE seems to cause SAT.collides to fail
2015-04-26 19:44:32 +01:00
liabru
dae684d082
fixed Vertices.fromPath when parsing scientific notation
2015-04-26 19:41:49 +01:00
liabru
bc8840673f
changed vertex number render fillstyle
2015-04-24 00:24:20 +01:00
liabru
40905e82a6
increased tollerance on internal edge finding
2015-04-22 01:07:48 +01:00
liabru
6679b9c6c5
fixed RenderPixi for compound bodies
2015-04-21 21:16:26 +01:00
liabru
b34669ed69
fix bug in Composites.stack when skipping bodies
2015-04-21 21:08:15 +01:00
liabru
998ab33c07
changed default minimum area in Bodies.fromVertices
2015-04-21 21:07:09 +01:00
liabru
8031090377
fix angle indicators for compound bodies
2015-04-21 21:04:37 +01:00
liabru
13fcb4b8f9
fixed bug in constraints for compounds
2015-04-21 20:24:21 +01:00
liabru
7db3d281a5
cleanup Svg.pathToVertices
2015-04-13 00:26:16 +01:00
liabru
e8205f84d8
added support for multiple vertices input in Bodies.fromVertices
2015-04-13 00:25:49 +01:00
liabru
4a2c6e7539
refactor Bodies.fromVertices
2015-04-11 22:55:50 +01:00
liabru
98ea7c7955
added Query.point
2015-04-08 23:33:11 +01:00
liabru
e01dd229a9
fixed compound body stability, improved position resolver
2015-04-08 20:31:03 +01:00
liabru
3ed80343e1
changed Render.bodyIds to show all parts
2015-03-09 22:35:59 +00:00
liabru
bf11ee5504
added minimum area check to Bodies.fromVertices
2015-03-09 20:51:07 +00:00
liabru
2b6a8d38af
removed collision.supportCorrected instead using bodyB.position, added render.options.showSeparations
2015-03-04 01:03:38 +00:00
Richard Foligno
05f1c46255
Fix for travis
2015-03-03 19:50:47 -05:00
Richard Foligno
d585e80b5b
Allow for negative force to bring a body out of sleeping state.
2015-03-03 19:46:44 -05:00
liabru
9d3755ab6e
fix issue of undefined body.parts in constructor
2015-03-03 23:43:24 +00:00
liabru
d082b3adcc
render normals pointing out of static bodies
2015-03-02 22:30:38 +00:00
liabru
8bf3278304
cleanup Svg.pathToPoints
2015-03-01 17:26:46 +00:00
liabru
7822ead3bf
added Matter.Svg.pathToPoints
2015-03-01 15:52:34 +00:00
liabru
2d1ef0d6d4
removed complexity check in Bodies.fromVertices, enforce clockwise sort
2015-03-01 15:51:45 +00:00
liabru
90adf147e9
implemented static compound bodies
2015-02-28 16:58:00 +00:00
liabru
6a26696fc7
hide axis indicator on compound bodies
2015-02-28 16:00:05 +00:00
liabru
ca75fde09a
added internal edge flagging to Bodies.fromVertices
2015-02-25 00:28:11 +00:00
liabru
bc7dfc74b8
fixed support finding logic
2015-02-25 00:13:40 +00:00
liabru
757fffaf20
fixed collision incident and reference body mapping
2015-02-25 00:12:21 +00:00
liabru
b8f3784b76
fix pair properties for compounds
2015-02-24 23:57:38 +00:00
liabru
685f2bdc54
fixed SAT overlap calculation for containment case
2015-02-24 00:01:20 +00:00
liabru
bc9a051e73
fixed collision rendering
2015-02-21 22:19:12 +00:00
liabru
84d9f591aa
improved collision detection for compounds
2015-02-10 23:40:05 +00:00
liabru
5ab2bf30f0
added Render.showInternalEdges, added rendering bounds + axes + positions for compounds, fixed rendering vertex numbers
2015-02-10 23:38:03 +00:00
liabru
d6829bf536
added support for compound bodies in MouseConstraint
2015-02-08 00:16:12 +00:00
liabru
87f90655b7
fixes for compound bodies
2015-02-04 23:26:13 +00:00
liabru
10e5d0fcd2
added compound support to Query.ray
2015-02-01 23:59:14 +00:00
liabru
eb29367459
fixed options pass through on Bodies.fromVertices
2015-02-01 23:14:59 +00:00
liabru
0b8efa5c40
added Demo.concave, added Bodies.fromVertices, added Vertices.isConvex, fixed compound properties
2015-02-01 22:55:24 +00:00
liabru
d2f79b4689
further work on compound implementation
2015-02-01 13:57:56 +00:00
liabru
f554d6c9a6
implemented compound bodies, added Body.setParts
2015-02-01 00:03:40 +00:00
liabru
9c139ed9df
added Render.vertexNumbers, Render.bodyConvexHulls
2015-01-31 23:52:55 +00:00
liabru
243fce47c9
initial work on compound bodies
2015-01-29 23:25:58 +00:00
liabru
b3921fb72e
added Matter.World extends Matter.Composite to docs
2015-01-25 15:14:51 +00:00
liabru
968bba265a
removed Matter.Metrics from release builds (now dev only)
2015-01-25 12:06:55 +00:00
liabru
7a477f2088
implemented temporary vector pool
2015-01-24 19:48:27 +00:00
liabru
b327a40e9b
added Vector.create
2015-01-24 19:40:23 +00:00
liabru
0583cdbd90
added Render.create warning for omitted element
2015-01-21 00:11:10 +00:00
liabru
b6603ca290
added MouseConstraint.create warning for omitted element
2015-01-21 00:10:39 +00:00
liabru
af83e27ff0
added Mouse.create warning for omitted element
2015-01-21 00:10:10 +00:00
liabru
c220f41701
changed Common.log to use console.warn
2015-01-21 00:09:07 +00:00
PlNG
a940d96886
Fixed missed variable declaration.
2015-01-20 11:56:26 -05:00
PlNG
61855ab875
Missing argument whose default is 1.
2015-01-20 11:53:03 -05:00
PlNG
5b87f47673
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:24 -05:00
PlNG
aa3eabc5fe
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:21 -05:00
PlNG
d17eb6c9b4
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:17 -05:00
PlNG
25ab2a39b0
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:14 -05:00
PlNG
10a46b7fad
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:12 -05:00
PlNG
71ef6c2cdb
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:08 -05:00
PlNG
18e0642d24
Update JSDoc
...
This might need fixing later, I don't know if I did it right.
2015-01-20 11:49:03 -05:00
PlNG
611a429746
Spellchecking
2015-01-20 11:07:49 -05:00
PlNG
723ddcf572
Spellchecking
2015-01-20 11:07:44 -05:00
PlNG
65d5d9330b
Spellchecking
2015-01-20 11:07:29 -05:00
PlNG
3127654b41
Spellchecking
2015-01-20 11:07:26 -05:00
PlNG
940976acbb
Spellchecking
2015-01-20 11:07:23 -05:00
PlNG
c2e0c23539
Spellchecking
2015-01-20 11:07:20 -05:00
PlNG
cd5d4011e6
Spellchecking
2015-01-20 11:07:15 -05:00
liabru
9aa0945f03
removed Body.resetForcesAll, removed Body.applyGravityAll, removed Body.updateAll
2015-01-19 00:30:06 +00:00
liabru
0a15d7d1b1
removed Render.clear (redundant)
2015-01-17 14:27:51 +00:00
liabru
01bc8132f1
removed Render.setBackground (now use render.options)
2015-01-17 14:22:30 +00:00
liabru
0933620b68
fix bug when using timing.isFixed, closes #44
2015-01-01 23:09:46 +00:00
liabru
d249165ea9
added Body.nextCategory
2015-01-01 18:30:16 +00:00
liabru
5888ffcaf6
cleanup
2015-01-01 17:52:18 +00:00
liabru
235b6c8336
added Body.set
2014-12-28 18:35:01 +00:00
liabru
8dea1666f7
added support for sprite scale in RenderPixi, closes #54
2014-12-28 18:23:48 +00:00
liabru
4746eb9348
added support for hidpi rendering
2014-12-28 18:20:54 +00:00
Jonathan Deutsch
f0e74912d5
When updating pairs use current values from bodies as they may have changed
2014-12-04 13:33:44 -08:00
liabru
c254c8d674
added drag events to MouseConstraint, closes #45
2014-09-19 00:31:40 +01:00
liabru
4c4962fb4f
added Composite.translate, Composite.rotate, Composite.scale
2014-07-30 17:27:20 +01:00
liabru
2fa1570e45
updated edge build
2014-07-29 16:26:49 +01:00
liabru
6911395222
moved Engine.run to Matter.Runner
2014-07-29 16:23:14 +01:00
liabru
9f10f88831
updated docs for collisionFilter
2014-07-29 15:30:10 +01:00
liabru
cee8d55a32
added collisionFilter support to MouseConstraint
2014-07-29 13:26:20 +01:00
liabru
5060c7626a
tweaks to collision filtering
2014-07-29 13:14:31 +01:00
liabru
3a32bdafd3
Merge branch 'collision-filters' of https://github.com/GustavCarlson/matter-js into GustavCarlson-collision-filters
2014-07-29 10:40:34 +01:00
liabru
04955bbbb1
removed line width change from Body.setStatic
2014-07-27 19:14:12 +01:00
Gustav Carlson
dd4fc65cf2
More fine-grained collision filtering in the style of Box2D
2014-07-22 14:52:16 +02:00
liabru
6e1ab9a24c
merge tumult:old_ie_fixes + tweaks
2014-07-12 18:42:39 +01:00
liabru
18a26275d0
appease jshint
2014-07-12 18:14:04 +01:00
liabru
c1964e2de8
fixed scaling on RenderPixi view bounds
2014-07-12 18:10:05 +01:00
Liam Brummitt
6652bb4f34
Merge pull request #31 from mrspeaker/topic/addBounds
...
added view bounds for RenderPixi
2014-07-12 18:07:32 +01:00
liabru
2841522f3b
added composite events
2014-07-12 17:34:54 +01:00
liabru
8aa148d2ec
changed certain Matter.Composite methods to private in docs
2014-07-11 19:03:34 +01:00
liabru
3e48825088
fixed collision detection issue, closes #12
2014-07-11 15:09:29 +01:00
liabru
810bd2695a
fixed incorrect bounds issue when passing angle in Body.create
2014-07-09 18:08:19 +01:00
liabru
69b1d05efc
moved collision events into Engine.update, changed collisionStart to trigger before collisions resolved
2014-07-09 17:46:44 +01:00
liabru
c5212e1ba4
fixed Body.rotate
2014-07-03 18:31:47 +01:00
liabru
89140aedf0
appease jshint
2014-06-21 23:23:41 +01:00
liabru
7eadea9d33
changed Sleeping constants to be public (module level)
2014-06-21 23:19:21 +01:00
liabru
0ae2d02812
added time scaling to Sleeping
2014-06-21 23:13:06 +01:00
liabru
e22ceebed5
added docs for engine.timing.isFixed
2014-06-21 22:39:55 +01:00
liabru
6dd0c05f41
removed engine.broadphase.current, removed engine.broadphase.instance, changed engine.broadphase to refer to the broadphase instance, updated matter-tools
2014-06-21 19:24:53 +01:00
liabru
eedd1f2a9c
changed Grid.create to accept an options object
2014-06-21 19:18:35 +01:00
liabru
14392b4a88
removed redundant property
2014-06-21 17:55:09 +01:00
liabru
eaa97679d8
changed Mouse.create to return as a plain object
2014-06-21 17:50:04 +01:00
liabru
fb5d899086
removed engine.input, removed Engine mouse events, added MouseConstraint mouse events
2014-06-21 17:44:25 +01:00
liabru
ca978fa8c4
added Body.setMass, Body.setDensity, Body.setInertia
2014-06-21 15:33:49 +01:00
Mr Speaker
a461fc744f
Merge branch 'master' into topic/addBounds
2014-06-13 12:55:32 -04:00
Mr Speaker
f9123f9e05
Make background:'transparent' work like canvas renderer
2014-06-12 22:00:18 -04:00
Mr Speaker
e263ecb60b
dont draw offscreen constraints. Set visible flag on offscreen sprites
2014-06-12 17:13:56 -04:00
Mr Speaker
97f0f8d7d4
Add Pixi DisplayObjectContainer to allow view bounds in webGL
2014-06-12 16:43:16 -04:00
Mr Speaker
a9278fc6c2
pass width and height options to Pixi webGL renderer
2014-06-12 15:00:18 -04:00
liabru
7ed28f7b8c
added Body.setPosition, Body.setAngle, Body.setVelocity, Body.setAngularVelocity
2014-06-03 17:30:17 +01:00
liabru
73ded98a67
fixed Body.setVertices
2014-06-03 17:28:01 +01:00
liabru
874618520b
fixed chaining for some Matter.Vertices methods
2014-06-03 15:59:04 +01:00
liabru
9a55b0c902
fixed critical inertia calculation issue, a potential breaking change, so Body._inertiaScale added to try preserve previous behaviour
2014-06-03 15:54:21 +01:00
liabru
2d04389c84
changed Body._initProperties to use Body.setVertices
2014-06-03 15:48:12 +01:00
liabru
b6dbb259ab
added Body.setVertices and Vector.clone
2014-06-03 15:47:00 +01:00
liabru
e3e462e64c
changed Vertices.create and Vertices.fromPath to create and return a new array rather than apply in-place
2014-06-03 14:02:12 +01:00
liabru
3a16f90404
fixed issue with docs
2014-06-03 13:46:23 +01:00
liabru
2317f02fb4
improved docs
2014-05-20 14:15:39 +01:00
liabru
0a46cb248b
changed Math.random to Common.random and use a seeded RNG
2014-05-10 15:01:35 +01:00
Jonathan Deutsch
b91af36575
Use own Common.indexOf method for IE 6-8 compatibility
...
Conflicts:
src/core/Common.js
2014-05-05 16:58:42 -07:00
liabru
186d839942
fixed more issues with timing.timeScale
2014-05-04 15:12:23 +01:00
liabru
1f8ee5ccca
added scale support to Render
2014-05-04 12:37:45 +01:00
liabru
0c107b21ed
added mouse.wheelDelta
2014-05-04 12:37:23 +01:00
liabru
8427e89938
fixed Mouse.setScale and Mouse.setOffset
2014-05-04 12:37:04 +01:00
liabru
e63689c938
added Mouse.setScale, Mouse.setPosition, mouse.absolute
2014-05-03 18:45:48 +01:00
liabru
d41b396c7f
added Demo.rounded
2014-05-03 16:54:22 +01:00
liabru
120157d6fd
added Vertices.chamfer (for rounding corners)
2014-05-03 16:53:21 +01:00
liabru
f1db9df854
removed body.render.path
2014-05-02 19:08:01 +01:00
liabru
bd84d4866e
fixed Vertices.centre calculation
2014-05-02 18:59:49 +01:00
liabru
ebc00f83ef
changed engine.timing.timestamp to be simulation based rather than wall-clock based
2014-05-02 12:59:41 +01:00
liabru
2fad14336c
fixed: changed correction to now be optional in Engine.update (defaults to 1)
2014-05-02 12:53:44 +01:00
liabru
4e14169ac6
changed correction to now be optional in Engine.update (defaults to 1)
2014-05-02 12:25:32 +01:00
liabru
d1f607edb8
added Engine.render, moved respective engine event triggers into Engine.update and Engine.render
2014-05-02 12:23:13 +01:00
liabru
bc35c93106
added engine.timing.isFixed option
2014-05-02 10:48:24 +01:00
liabru
a77a5fc626
moved Matter.Inspector and Matter.Gui to the MatterTools project
2014-05-01 23:13:42 +01:00
liabru
5a72bf1cae
further work on Matter.Inspector and Matter.Gui
2014-05-01 13:52:04 +01:00
liabru
786b9af7a0
added mouse.offset
2014-05-01 13:40:45 +01:00
liabru
2a9d2613d6
implemented render.bounds
2014-05-01 13:40:15 +01:00
liabru
38c541363a
added Bounds.translate and Bounds.shift
2014-05-01 13:38:56 +01:00
liabru
77168e5faf
fixed issue with Matter.Mouse
2014-05-01 11:52:50 +01:00
liabru
3750bfc719
added offset property to Matter.Gui
2014-04-30 22:37:46 +01:00
liabru
7a8051b585
Engine.merge now uses Common.nextId
2014-04-30 21:55:08 +01:00
liabru
84c3b79c2c
further work on Matter.Inspector
2014-04-30 12:14:06 +01:00
liabru
5f3e69cb70
fixed Body.setStatic
2014-04-30 12:13:37 +01:00
liabru
5b013d01e7
changed Events.on to return callback, changed Events.off to accept callbacks for removal
2014-04-30 10:32:34 +01:00
liabru
43ce567714
further work on Matter.Inspector
2014-04-29 17:35:27 +01:00
liabru
964898bea2
added Composite.rebase
2014-04-29 17:34:45 +01:00
liabru
cb7cb9583a
added Common.nextId, removed Body.nextId, removed Constraint.nextId, removed Composite.nextId
2014-04-29 17:34:28 +01:00
liabru
23a0fce2c0
appease jshint
2014-04-29 15:29:21 +01:00
liabru
a46851597a
further work on Matter.Inspector
2014-04-29 13:07:53 +01:00
liabru
00559ba8d3
further work on Matter.Inspector
2014-04-28 17:26:03 +01:00
liabru
f80866c6de
Matter.Composite tweaks
2014-04-28 17:25:49 +01:00
liabru
2c601093bf
added Composite.move
2014-04-28 17:02:28 +01:00
liabru
de998986e0
further work on Matter.Inspector
2014-04-28 12:50:56 +01:00
liabru
ee96d16cb5
changed vertices in Bounds.create to optional
2014-04-28 12:50:08 +01:00
liabru
b98cef000d
added Query.region
2014-04-28 12:49:36 +01:00
liabru
e8f5b221f5
better default labels
2014-04-25 17:22:25 +01:00
liabru
d883671874
removed file functions from Matter.Gui and added file functions to Matter.Inspector
2014-04-25 17:06:54 +01:00
liabru
fa06a05a04
initial commit of Matter.Inspector
2014-04-25 17:00:42 +01:00
liabru
d154fc7ac7
refactored Mater.Gui
2014-04-25 16:59:25 +01:00
liabru
a59abed8ec
added labels to bodies, constraints and composites
2014-04-25 16:56:59 +01:00
liabru
e1b6f9ba5a
added Composite.get
2014-04-25 16:56:06 +01:00
liabru
57c6e29105
moved Gui.js into src/tools/Gui.js
2014-04-25 16:55:51 +01:00
liabru
b59b65c6f6
refactored Matter.Gui
2014-04-25 11:06:13 +01:00
liabru
4c97284f0e
fixed an issue with timing.timeScale when at 0
2014-04-24 19:45:06 +01:00
liabru
88a703757b
added world file saving and loading to Gui
2014-04-24 18:35:38 +01:00
liabru
8f53178715
moved event documentation to end of file for clarity
2014-04-24 16:36:36 +01:00
liabru
5830311daa
changed engine.timeScale to engine.timing.timeScale
2014-04-24 16:29:48 +01:00
liabru
e8dba617de
fixed some issues with engine.timeScale
2014-04-24 16:23:23 +01:00
liabru
a3a475fce7
added Query module, added Query.ray
2014-04-24 12:21:14 +01:00
liabru
5e2a1e5df9
added Vector.angle
2014-04-24 12:19:52 +01:00
liabru
7694b7d4f8
removed Body.updateProperties (now a private method)
2014-04-23 16:54:35 +01:00
liabru
8acfdb7f38
added Body.setStatic
2014-04-23 16:51:14 +01:00
liabru
1f11af9edb
added Body.scale
2014-04-23 16:40:48 +01:00
liabru
537f0912c3
constraints now account for timeScale
2014-04-23 14:26:57 +01:00
liabru
613e63699b
added per-body timeScale
2014-04-23 14:08:57 +01:00
liabru
aeea9f8c08
tweaks to docs
2014-04-01 13:45:15 +01:00
liabru
b421c38f74
optimisation for non-rotating bodies
2014-03-31 11:38:43 +01:00
liabru
365152df6e
constraint early out for small differences
2014-03-31 11:22:20 +01:00
liabru
283281aeb7
added composite meshing and soft body factory
2014-03-30 19:43:48 +01:00
liabru
b24408635a
improved constraint performance
2014-03-30 18:21:40 +01:00
liabru
0d4a6f4000
replaced "in" operator usage with access checks, it's a little faster
2014-03-28 18:36:14 +00:00
liabru
1b2d58cebf
delta is now sampled over 1s, improves stability
2014-03-28 18:21:33 +00:00
liabru
15acf3c9b8
improved newtons cradle
2014-03-28 17:48:30 +00:00
liabru
f35a54d81f
constraintIterations now defaults to 2 for better stability
2014-03-28 17:33:25 +00:00
liabru
473e7de6e0
added default scale to sprites
2014-03-27 14:38:59 +00:00
liabru
203179d526
removed default MouseConstraint from engine, now must be manually added by user (see demo)
2014-03-26 11:53:41 +00:00
liabru
c99ceb02ab
added Mouse.setElement
2014-03-26 11:46:43 +00:00
liabru
3dfe9b553e
composites now have generic multi add / remove methods
2014-03-25 15:18:54 +00:00
liabru
2572107078
demo now allows body removal by right click
2014-03-24 19:57:50 +00:00
liabru
f4636333c4
disabled menus and selection on RenderPixi.js
2014-03-24 19:49:44 +00:00
liabru
aa42f1653f
Events.clear is now Events.off
2014-03-24 19:49:03 +00:00
liabru
b253683cb5
composites now support removals (implemented isModified flag)
2014-03-24 19:48:23 +00:00
liabru
4514f2d598
removed Manager, replaced with Pairs
2014-03-24 00:47:51 +00:00
liabru
13fde400ba
Manager has now become the Pairs data structure
2014-03-24 00:47:05 +00:00
liabru
2d52d53bf0
composites are now an actual tree structure
2014-03-24 00:30:16 +00:00
liabru
9a2511dd50
fixed a leak in grid broadphase
2014-03-22 14:44:56 +00:00
liabru
3359c1a340
refactored and optimised renderer, performance improvements
2014-03-20 14:42:29 +00:00
liabru
656ec79fad
debug text now respects metrics.extended
2014-03-20 11:50:46 +00:00
liabru
97177677cd
added gui option to switch renderer
2014-03-20 00:47:36 +00:00
liabru
9d0f906fd8
added pixi.js webgl renderer
2014-03-20 00:46:25 +00:00
liabru
abe379840d
added ids to constraints
2014-03-20 00:42:52 +00:00
liabru
e4445bc791
MouseConstraint is no longer a composite (as it has only one constraint)
2014-03-19 22:51:21 +00:00
liabru
77c995ab5e
constraints now support visibility
2014-03-19 22:39:18 +00:00
liabru
86457bb719
render will now manage sprite images passed as paths
2014-03-19 22:09:29 +00:00
liabru
e619be0d01
improved custom engine renderer passing
2014-03-19 21:44:22 +00:00
liabru
99346160aa
appease jshint
2014-03-19 12:58:54 +00:00
liabru
c8ebf8b9f4
added Common.colorToNumber and Common.log
2014-03-19 12:51:01 +00:00
liabru
56768a4c9d
fixed issue with extending null properties
2014-03-19 12:49:48 +00:00
liabru
d54ccb90a6
constraints now use a render property
2014-03-19 00:55:33 +00:00
liabru
123d391d00
now only fps metrics by default, set metrics.extended true for full metrics
2014-03-17 17:41:25 +00:00
liabru
00feed5272
prevented possible redundant object initialisation
2014-03-17 17:22:49 +00:00
liabru
4631768d6f
improved performance by always reusing collision objects
2014-03-17 17:18:47 +00:00
liabru
0add2f00c9
implemented collision caching, big performance boost
2014-03-15 17:28:51 +00:00
liabru
2b5eb92556
improved performance by passing timestamps
2014-03-14 21:14:21 +00:00
liabru
ec06592fcd
changes to mouse events
2014-03-14 20:05:02 +00:00
liabru
aabd202a9d
fixed sprite rendering
2014-03-14 19:40:32 +00:00
liabru
885c39b9c3
added high resolution timing
2014-03-14 19:37:45 +00:00
liabru
97aef1faea
added mouse events
2014-03-14 19:36:58 +00:00
liabru
9153c7b836
fixed removal bug in pair manager
2014-03-14 16:11:04 +00:00
liabru
433a1f9b4e
bodies now have a 'render' object property
...
sprites implemented
backgrounds implemented
2014-03-13 00:21:31 +00:00
liabru
730d688699
added jsdoc for engine events
2014-03-11 01:16:20 +00:00
liabru
a368828e3f
improve sleeping by ignoring inactive pairs
2014-03-10 21:54:01 +00:00
liabru
6516c5be8d
moved collision event triggers
2014-03-10 21:25:07 +00:00
liabru
6f5e0d0036
separated gravity function, applying forces now wakes sleeping bodies
2014-03-10 21:12:14 +00:00
liabru
88bd7bc29f
refactored pair manager, added new events to engine
2014-03-10 20:08:11 +00:00
liabru
21732978ce
added new events class
2014-03-10 19:58:05 +00:00
liabru
fc6ee29ed4
added clone method to common, extend now has option to disable deep
2014-03-10 19:56:17 +00:00
liabru
1c1c21b919
added jsdoc annotation to all src files
2014-02-28 18:15:01 +00:00
liabru
c80fe7f3f9
initial commit
2014-02-19 14:15:05 +00:00